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title, tags, years, params
title tags years params
Drag Strip
car
dragster
racing
1977
specs screenshots machines company oc_id source
label value
year of release 1977
label value
companies Fairchild
label value
type game
label value
media cartridge
label value
systems Fairchild Channel F
label value
number of players 1 - 2 players (versus)
title subtitle text image
on your mark, get set... go ! null
title subtitle text image
oops, I blew my engine and the other car stalled null
title subtitle text image
blue car is taking the lead null
title subtitle text image
blue car just won the race null
title subtitle text image
null
/museum/fairchild-channel-f
/companies/fairchild 135
url date
https://web.archive.org/web/20230604134743/http://www.old-computers.com/museum/software_detail.asp?id=135 2023-06-04

Get set and go with these four high-powered two-player drag racing games.

The left player car is on top, his RPM indicator and shift indicator on the lower left side of the screen. The right player's car is on the bottom, his RPM indicator and shift indicator is on the lower right side of the screen. Each player's car is color-coded to his RPM and shift indicators. Red car, red indicators, etc.

Get ready and set as the timing lights between the two cars count down. when the last red timing light has turned off, the race has officially begun and the elapsed time counter has started.

Drag Race races continue until either both cars have crossed the finish line, blown their engine, stalled or run the red light.

You control both RPM's (your speed) and shift position. As you accelerate, your RPM indicator will advance toward the green mark. If you hit the green mark (in racing terms,
'red-lined' it), your engine will blow and you will be out of the race.

At the start of a race, a light pattern between the two cars counts down indicating players should rev their engines and prepare to take off. At the end of the light pattern, the cars leave the starting line by shifting into first gear. (The higher the RPM's, the faster the start).

Premature takeoff will result in a "RED LIGHT" disqualification from the race.

Players then accelerate by controling RPM and shifting to successively higher gears. Shifting too soon will reduce the car's RPM to the point where it has no torque to accelerate in that gear. At this point, a driver may downshift to increase his RPM's.

Upon entering the final lap, a 'finish line' appears to the right of the screen and upon crossing it the cars' motion ceases.

If the car was the first to cross the finish line, it is declared the winner. If both cars cross at the same time, they are both declared winners.