Files
website/content/software/elevator-panic.md
T
yann64andClaude Opus 5.5 3eeabe9649 Full content from the completed page crawl (media download still running)
6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun.
4,336 media files so far; references to files not downloaded yet are left out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-12 07:55:22 +02:00

2.2 KiB

title, tags, years, params
title tags years params
Elevator Panic
elevator
platform
1984
specs screenshots machines company oc_id source
label value
year of release 1984
label value
companies Epoch (publisher)
label value
type game
label value
media cartridge
label value
systems Epoch Cassette Vision
label value
number of players 1 player
title subtitle text image
Level 1 intro screen null
title subtitle text image
Level 1 - collect crosses and avoid enemies null
title subtitle text image
Level 1 complete null
title subtitle text image
Level 2 intro screen null
title subtitle text image
Level 2 - use blue elevators to access other platforms null
title subtitle text image
Kill enemies by jumping below them null
title subtitle text image
Level 3 intro screen null
title subtitle text image
Level 3 - the traps are moving null
title subtitle text image
The hero fell and died null
title subtitle text image
Game over null
title subtitle text image
Box inlay null
/museum/epoch-cassette-vision
/companies/epoch 848
url date
https://web.archive.org/web/20230607132801/http://www.old-computers.com/museum/software_detail.asp?id=848 2023-06-07

Elevator Panic is the last game released for the Epoch Cassette Vision, and offers one of the most advanced gameplay from the Cassette Vision game library.

In fact Elevator Panic is a kind of remix of Monster Mansion, an earlier game for the Cassette Vision, inspired by Donkey Kong.

This time ladders have been replaced by elevators, but the principle remains the same: collect all items and defeat the enemies !

The game re-use the exact same intro scenes from Monster Mansion, with the building and its windows lighted according to the floor level in play, echoing the famous Donkey Kong interlude with its stacked donkeys and iconic slogan "how high can you get ?".