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title, categories, params
title categories params
Nintendo 64
Consoles
name image company company_name tabs forum_thread photos emulators oc_id source
Nintendo 64 /media/museum/photos/nintendo_n64_2s.jpg /companies/nintendo Nintendo
photos
emulators
1209
title subtitle text image
NINTENDO 64 /media/museum/photos/nintendo_n64_2.jpg
title subtitle text image
BASE UNIT /media/museum/photos/nintendo_n64_1.jpg
title subtitle text image
FRONT /media/museum/photos/nintendo_n64_front.jpg
title subtitle text image
RIGHT SIDE /media/museum/photos/nintendo_n64_r-side.jpg
title subtitle text image
REAR /media/museum/photos/nintendo_n64_rear.jpg
title subtitle text image
CONTROLLER /media/museum/photos/nintendo_n64_controller.jpg
title url platform text
Project64 http://www.pj64-emu.com/ Windows The best Nintendo 64 emulator around. Excellent compatibility
1242
url date
https://web.archive.org/web/20230608161857/http://www.old-computers.com/museum/computer.asp?c=1242 2023-06-08

Originally starting life as "Project Reality" the Nintendo 64 was the follow up to the SNES. The press went wild over the new console, with articles claiming it could generate graphics on a par with high end Silicon Graphics workstations.

Two arcade games (Cruis'n USA and Killer Instinct) were made in 1994 to show the public what the Ultra 64, as it was now known, would be capable of. The announcement on the Killer Instinct intro "available for your home in 1995, own a Nintendo Ultra 64!" may have seemed like good publicity, but was a bit misleading. The N64 wasn't released until 1996, and the change of name to Nintendo 64 meant nobody could buy an Ultra 64 even if they wanted one. To make matters worse, both games used different hardware, not only from that of the N64 but each other as well!

By the time the N64 launched it could only ever be a victim of its own hype. The CD-ROM was rapidly becoming the favoured format for consoles, mainly due to the increased storage space and lower production costs, and Nintendo's decision to stick with cartridges would prove costly. The limited storage size of cartridges, coupled with a tiny 4 KB limit on texture size, meant the N64 could never live up to the stunning rendered images that had been printed in the press.

The machine received a number of great games, most notably GoldenEye and the classic launch title Super Mario 64, but this simply wasn't enough. Third party publishers abandoned the N64 in favour of the PlayStation and the releases started to dry up, with very few games being released towards the end of the console's lifespan.

In December 1999 the 64DD was released in Japan. First announced in 1995, before the N64 was even launched, most people were expecting a CD based add-on. Instead it used magnetic disks, similar to those used in Zip drives. Although the disks were cheaper to produce they had the same 64 MB maximum size as the cartridges, rendering the whole idea somewhat pointless. Like most console add-ons of this type, the 64DD was largely considered to be a failure. Only nine pieces of software were ever released for the 64DD and the machine's world-wide launch was cancelled.

We need more info about this console ! If you designed, used, or have more info about this system, please send us pictures or anything you might find useful.