Update ATTRIBUTE GET$ "","" to only return the path as this is more useful.

This commit is contained in:
Jim 2015-04-20 09:27:25 -07:00
parent 60573e5b1e
commit 2e68d1b447
7 changed files with 348 additions and 3 deletions

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@ -18,8 +18,9 @@ ATTRIBUTE CLEAR Name$, Filename$
Value$ = ATTRIBUTE GET$ Name$, Filename$
Get the string value of the attribute Name$ for file Filename$.
Returns "true" or "false" for "Bool" type attributes.
If Name$="", returns a list of attribute names and their types separated by " | ". returns "Unsupported" for types that are not valid for yab.
it name$ and filenbame$ both = "", returns the current program path and filename
If Name$="", returns a list of attribute names and their types separated
by " | ". returns "Unsupported" for types that are not valid for yab.
If Name$ and Filename$ both = "", returns the current program directory.
Value = ATTRIBUTE GET Name$, Filename$
Get the number value of the attribute Name$ for file Filename$.

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@ -24,4 +24,6 @@ This will insure that the BuildFactory is refreshed with the current version.
LICENSE: Artistic License -- Create your own stand-alone binaries with yab under any license you want.
AUTHOR: jan__64
yab homepage: http://yab.orgfree.com/
yab homepage: http://yab.orgfree.com/
yab forum: http://yab-talk.forumotion.com/

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@ -9220,6 +9220,8 @@ const char* YabInterface::AttributeGet1(const char* name, const char* filename)
if (tempname.Length() >0)
ErrorGen("Attribute file not found!");
BString appdir = mainFileName;
int32 i = appdir.FindLast("/");
appdir.Truncate(i);
return appdir;
}

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313
src/resattr.cpp Normal file
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@ -0,0 +1,313 @@
// resattr.cpp
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Entry.h>
#include <File.h>
#include <fs_attr.h>
#include <Resources.h>
// usage
static const char *kUsage =
"Usage: %s [ <options> ] -o <outFile> [ <inFile> ... ]\n"
"\n"
"Reads resources from zero or more input files and adds them as attributes\n"
"to the specified output file, or (in reverse mode) reads attributes from\n"
"zero or more input files and adds them as resources to the specified output\n"
"file. If not existent the output file is created as an empty file.\n"
"\n"
"Options:\n"
" -h, --help - Print this text.\n"
" -o <outfile> - Specifies the output file.\n"
" -O, --overwrite - Overwrite existing attributes. regardless of whether\n"
" an attribute does already exist, it is always written\n"
" when a respective resource is encountered in an input\n"
" file. The last input file specifying the attribute\n"
" wins. If the options is not given, already existing\n"
" attributes remain untouched. Otherwise the first input\n"
" file specifying an attribute wins.\n"
" -r, --reverse - Reverse mode: Reads attributes from input files and\n"
" writes resources. A unique resource ID is assigned to\n"
" each attribute, so there will be no conflicts if two\n"
" input files feature the same attribute.\n"
;
// command line args
static int sArgc;
static const char *const *sArgv;
// print_usage
void
print_usage(bool error)
{
// get nice program name
const char *programName = (sArgc > 0 ? sArgv[0] : "resattr");
if (const char *lastSlash = strrchr(programName, '/'))
programName = lastSlash + 1;
// print usage
fprintf((error ? stderr : stdout), kUsage, programName);
}
// print_usage_and_exit
static
void
print_usage_and_exit(bool error)
{
print_usage(error);
exit(error ? 1 : 0);
}
// next_arg
static
const char*
next_arg(int argc, const char* const* argv, int& argi, bool dontFail = false)
{
if (argi + 1 >= argc) {
if (dontFail)
return NULL;
print_usage_and_exit(true);
}
return argv[++argi];
}
// write_attributes
static
void
write_attributes(BNode &out, const char *inFileName, BResources &resources,
bool overwrite)
{
// iterate through the resources
type_code type;
int32 id;
const char *name;
size_t size;
for (int resIndex = 0;
resources.GetResourceInfo(resIndex, &type, &id, &name, &size);
resIndex++) {
// if we shall not overwrite attributes, we skip the attribute, if it
// already exists
attr_info attrInfo;
if (!overwrite && out.GetAttrInfo(name, &attrInfo) == B_OK)
continue;
// get the resource
const void *data = resources.LoadResource(type, id, &size);
if (!data && size > 0) {
// should not happen
fprintf(stderr, "Failed to get resource `%s', type: %" B_PRIx32
", id: %" B_PRId32 " from input file `%s'\n", name, type, id,
inFileName);
exit(1);
}
// construct a name, if the resource doesn't have one
char nameBuffer[32];
if (!name) {
sprintf(nameBuffer, "unnamed_%d\n", resIndex);
name = nameBuffer;
}
// write the attribute
ssize_t bytesWritten = out.WriteAttr(name, type, 0LL, data, size);
if (bytesWritten < 0) {
fprintf(stderr, "Failed to write attribute `%s' to output file: "
"%s\n", name, strerror(bytesWritten));
}
}
}
// write_resources
static
void
write_resources(BResources &resources, const char *inFileName, BNode &in,
int32 &resID)
{
// iterate through the attributes
char name[B_ATTR_NAME_LENGTH];
while (in.GetNextAttrName(name) == B_OK) {
// get attribute info
attr_info attrInfo;
status_t error = in.GetAttrInfo(name, &attrInfo);
if (error != B_OK) {
fprintf(stderr, "Failed to get info for attribute `%s' of input "
"file `%s': %s\n", name, inFileName, strerror(error));
exit(1);
}
// read attribute
char *data = new char[attrInfo.size];
ssize_t bytesRead = in.ReadAttr(name, attrInfo.type, 0LL, data,
attrInfo.size);
if (bytesRead < 0) {
fprintf(stderr, "Failed to read attribute `%s' of input "
"file `%s': %s\n", name, inFileName, strerror(bytesRead));
delete[] data;
exit(1);
}
// find unique ID
const char *existingName;
size_t existingSize;
while (resources.GetResourceInfo(attrInfo.type, resID, &existingName,
&existingSize)) {
resID++;
}
// write resource
error = resources.AddResource(attrInfo.type, resID++, data,
attrInfo.size, name);
if (error != B_OK) {
fprintf(stderr, "Failed to write resource `%s' to output "
"file: %s\n", name, strerror(error));
}
delete[] data;
}
}
// resources_to_attributes
static
void
resources_to_attributes(const char *outputFile, const char **inputFiles,
int inputFileCount, bool overwrite)
{
// create output file, if it doesn't exist
if (!BEntry(outputFile).Exists()) {
BFile createdOut;
status_t error = createdOut.SetTo(outputFile,
B_READ_WRITE | B_CREATE_FILE);
if (error != B_OK) {
fprintf(stderr, "Failed to create output file `%s': %s\n",
outputFile, strerror(error));
exit(1);
}
}
// open output file
BNode out;
status_t error = out.SetTo(outputFile);
if (error != B_OK) {
fprintf(stderr, "Failed to open output file `%s': %s\n", outputFile,
strerror(error));
exit(1);
}
// iterate through the input files
for (int i = 0; i < inputFileCount; i++) {
// open input file
BFile in;
error = in.SetTo(inputFiles[i], B_READ_ONLY);
if (error != B_OK) {
fprintf(stderr, "Failed to open input file `%s': %s\n",
inputFiles[i], strerror(error));
exit(1);
}
// open resources
BResources resources;
error = resources.SetTo(&in, false);
if (error != B_OK) {
fprintf(stderr, "Failed to read resources of input file `%s': %s\n",
inputFiles[i], strerror(error));
exit(1);
}
// add the attributes
write_attributes(out, inputFiles[i], resources, overwrite);
}
}
// resources_to_attributes
static
void
attributes_to_resources(const char *outputFile, const char **inputFiles,
int inputFileCount)
{
// open output file
BFile out;
status_t error = out.SetTo(outputFile, B_READ_WRITE | B_CREATE_FILE);
if (error != B_OK) {
fprintf(stderr, "Failed to open output file `%s': %s\n", outputFile,
strerror(error));
exit(1);
}
// init output resources
BResources resources;
error = resources.SetTo(&out, false);
if (error != B_OK) {
fprintf(stderr, "Failed to init resources of output file `%s': %s\n",
outputFile, strerror(error));
exit(1);
}
int32 resID = 0;
// iterate through the input files
for (int i = 0; i < inputFileCount; i++) {
// open input file
BNode in;
error = in.SetTo(inputFiles[i]);
if (error != B_OK) {
fprintf(stderr, "Failed to open input file `%s': %s\n",
inputFiles[i], strerror(error));
exit(1);
}
// add the resources
write_resources(resources, inputFiles[i], in, resID);
}
}
// main
int
main(int argc, const char *const *argv)
{
sArgc = argc;
sArgv = argv;
// parameters
const char *outputFile = NULL;
bool overwrite = false;
bool reverse = false;
const char **inputFiles = new const char*[argc];
int inputFileCount = 0;
// parse arguments
for (int argi = 1; argi < argc; argi++) {
const char *arg = argv[argi];
if (arg[0] == '-') {
if (strcmp(arg, "-h") == 0 || strcmp(arg, "--help") == 0) {
print_usage_and_exit(false);
} else if (strcmp(arg, "-o") == 0) {
outputFile = next_arg(argc, argv, argi);
} else if (strcmp(arg, "-O") == 0) {
overwrite = true;
} else if (strcmp(arg, "-r") == 0
|| strcmp(arg, "--reverse") == 0) {
reverse = true;
} else {
print_usage_and_exit(true);
}
} else {
inputFiles[inputFileCount++] = arg;
}
}
// check parameters
if (!outputFile)
print_usage_and_exit(true);
if (reverse) {
attributes_to_resources(outputFile, inputFiles, inputFileCount);
} else {
resources_to_attributes(outputFile, inputFiles, inputFileCount,
overwrite);
}
return 0;
}

27
src/resattrMakefile Normal file
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@ -0,0 +1,27 @@
NAME= resattr
TYPE= APP
SRCS= resattr.cpp
RSRCS=
LIBS= /boot/develop/lib/x86/libroot.so /boot/develop/lib/x86/libbe.so
LIBPATHS=
SYSTEM_INCLUDE_PATHS= /boot/develop/headers/be /boot/develop/headers/cpp /boot/develop/headers/posix /boot/home/config/include
LOCAL_INCLUDE_PATHS=
OPTIMIZE=NONE
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# Build with debugging symbols if set to TRUE
SYMBOLS=
COMPILER_FLAGS=
LINKER_FLAGS=
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine