haiku/src/apps/launchbox/IconButton.h

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/*
* Copyright 2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus <superstippi@gmx.de>
*/
/** gui class that loads an image from disk and shows it
as clickable button */
// TODO: inherit from BControl?
// NOTE: this file is a duplicate of the version in Icon-O-Matic/generic
// it should be placed into a common folder for generic useful stuff
#ifndef ICON_BUTTON_H
#define ICON_BUTTON_H
#include <Invoker.h>
#include <String.h>
#include <View.h>
class BBitmap;
class BMimeType;
class IconButton : public BView, public BInvoker {
public:
IconButton(const char* name,
uint32 id,
const char* label = NULL,
BMessage* message = NULL,
BHandler* target = NULL);
virtual ~IconButton();
// BView interface
virtual void MessageReceived(BMessage* message);
virtual void AttachedToWindow();
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 transit,
const BMessage* message);
virtual void GetPreferredSize(float* width,
float* height);
virtual BSize MinSize();
virtual BSize MaxSize();
// BInvoker interface
virtual status_t Invoke(BMessage* message = NULL);
// IconButton
bool IsValid() const;
virtual int32 Value() const;
virtual void SetValue(int32 value);
bool IsEnabled() const;
void SetEnabled(bool enable);
void SetPressed(bool pressed);
bool IsPressed() const;
uint32 ID() const
{ return fID; }
status_t SetIcon(const char* pathToBitmap);
status_t SetIcon(const BBitmap* bitmap);
status_t SetIcon(const BMimeType* fileType,
bool small = true);
status_t SetIcon(const unsigned char* bitsFromQuickRes,
uint32 width, uint32 height,
color_space format,
bool convertToBW = false);
void ClearIcon();
BBitmap* Bitmap() const;
// caller has to delete the returned bitmap
virtual bool DrawBorder() const;
virtual void DrawNormalBorder(BRect r,
rgb_color background,
rgb_color shadow,
rgb_color darkShadow,
rgb_color lightShadow,
rgb_color light);
virtual void DrawPressedBorder(BRect r,
rgb_color background,
rgb_color shadow,
rgb_color darkShadow,
rgb_color lightShadow,
rgb_color light);
protected:
enum {
STATE_NONE = 0x0000,
STATE_TRACKING = 0x0001,
STATE_PRESSED = 0x0002,
STATE_ENABLED = 0x0004,
STATE_INSIDE = 0x0008,
STATE_FORCE_PRESSED = 0x0010,
};
void _AddFlags(uint32 flags);
void _ClearFlags(uint32 flags);
bool _HasFlags(uint32 flags) const;
void _DrawFrame(BRect frame,
rgb_color col1,
rgb_color col2,
rgb_color col3,
rgb_color col4);
// private:
BBitmap* _ConvertToRGB32(const BBitmap* bitmap) const;
status_t _MakeBitmaps(const BBitmap* bitmap);
void _DeleteBitmaps();
void _SendMessage() const;
void _Update();
uint32 fButtonState;
int32 fID;
BBitmap* fNormalBitmap;
BBitmap* fDisabledBitmap;
BBitmap* fClickedBitmap;
BBitmap* fDisabledClickedBitmap;
BString fLabel;
BHandler* fTargetCache;
};
#endif // ICON_BUTTON_H