haiku/headers/private/kernel/user_mutex.h
Augustin Cavalier 93d7d1c52c user_mutex: Per-team contexts.
This requires the introduction of the flag B_USER_MUTEX_SHARED, and then
actually using the SHARED flags in pthread structures to determine when
it should be passed through.

This commit still uses wired memory even for per-team contexts.
That will change in the next commit.

GLTeapot FPS seems about the same.

Change-Id: I749a00dcea1531e113a65299b6d6610f57511fcc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6602
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
2023-06-19 14:56:10 +00:00

36 lines
873 B
C

/*
* Copyright 2010, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef _KERNEL_USER_MUTEX_H
#define _KERNEL_USER_MUTEX_H
#include <SupportDefs.h>
#ifdef __cplusplus
extern "C" {
#endif
struct user_mutex_context;
void user_mutex_init();
void delete_user_mutex_context(struct user_mutex_context* context);
status_t _user_mutex_lock(int32* mutex, const char* name, uint32 flags,
bigtime_t timeout);
status_t _user_mutex_unblock(int32* mutex, uint32 flags);
status_t _user_mutex_switch_lock(int32* fromMutex, uint32 fromFlags,
int32* toMutex, const char* name, uint32 toFlags, bigtime_t timeout);
status_t _user_mutex_sem_acquire(int32* sem, const char* name, uint32 flags,
bigtime_t timeout);
status_t _user_mutex_sem_release(int32* sem);
#ifdef __cplusplus
}
#endif
#endif /* _KERNEL_USER_MUTEX_H */