Augustin Cavalier 6d1f6cad34 Package Kit: Allocate attribute handlers with BumpAllocator.
On my development VM, there were over 300,000 calls to malloc()
from EntryAttributeHandler::HandleAttribute() alone, which had
the most out of any AttributeHandler, but the others were still
significant (over another 10,000 at least.) On systems with more
packages and more attributes, there would be of course more calls
to malloc().

Since the Handlers are allocated and freed in a "stack"-like
configuration, we can use a simple "bump" allocation strategy
with the AttributeHandlerContext to avoid calling malloc() at all.
In my testing, the most memory that was used appeared to be around
2 KB or so (and the smallest was 216 bytes), so a single slab
should suffice for this.

AttributeHandlerContext seems to be created/destroyed around 530 times
during the boot process on my test machine; allocating and freeing the
allocator's slab page that many times should be negligible (allocations
that large still go through the block allocator.)

Performance-wise, the total time we spend with AttributeHandlerContext
objects "alive" goes from around ~172ms to ~156ms. So, not as much an
improvement as one might hope, but that just goes to show that our
kernel malloc() is pretty efficient. And this change will also keep
short-lived objects off the heap during a period when we are allocating
many long-lived objects, anyway.

Change-Id: I810888434aad788511f2af30143335009b34ee78
Reviewed-on: https://review.haiku-os.org/c/haiku/+/8230
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2024-09-06 19:15:42 +00:00
..