mirror of
https://github.com/yann64/haikuports.git
synced 2026-04-23 04:00:05 +02:00
Few more fixes to fluidsynth-1-1.6 bep, and added initial patch for
1.1.6, untested.
This commit is contained in:
23
media-sound/fluidsynth/fluidsynth-1.1.6.bep
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23
media-sound/fluidsynth/fluidsynth-1.1.6.bep
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@@ -0,0 +1,23 @@
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DESCRIPTION="Fluidsynth is a software real-time synthesizer based on the Soundfont 2 specifications."
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HOMEPAGE="http://www.fluidsynth.org/"
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SRC_URI="http://sourceforge.net/projects/fluidsynth/files/fluidsynth-1.1.6/fluidsynth-1.1.6.tar.bz2/download"
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CHECKSUM_MD5="f6e696690e989098f70641364fdffad7"
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REVISION="1"
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STATUS_HAIKU="stable"
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DEPEND="dev-libs/glib >= 2.26.1
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media-libs/libsndfile >= 1.0.21
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sys-libs/readline >= 6.0"
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BUILD {
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cd fluidsynth-1.1.6
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cmake .
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make
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}
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INSTALL {
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cd fluidsynth-1.1.6
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make install prefix=`finddir B_COMMON_DIRECTORY`
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}
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LICENSE="GNU LGPL v2.1"
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COPYRIGHT="2007-2012 Josh Green, Pedro Lopez-Cabanillas, David Henningsson"
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35
media-sound/fluidsynth/patches/fluidsynth-1.1.6.patch
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35
media-sound/fluidsynth/patches/fluidsynth-1.1.6.patch
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@@ -0,0 +1,35 @@
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diff -urN fluidsynth-1.1.6/CMakeLists.txt fluidsynth-1.1.6-haiku/CMakeLists.txt
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--- fluidsynth-1.1.6/CMakeLists.txt
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+++ fluidsynth-1.1.6/haiku/CMakeLists.txt
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@@ -168,9 +168,16 @@
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endif ( MINGW )
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else ( WIN32 )
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# Check PThreads, but not in Windows
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- find_package ( Pthreads REQUIRED )
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- set ( HAVE_LIBPTHREAD ${PTHREADS_FOUND} )
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- set ( LIBFLUID_LIBS "m" )
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+if (UNIX AND NOT HAIKU)
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+# Check PThreads, but not in Windows
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+ find_package ( Pthreads REQUIRED )
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+ set ( HAVE_LIBPTHREAD ${PTHREADS_FOUND} )
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+ set ( LIBFLUID_LIBS "m" )
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+endif (UNIX AND NOT HAIKU)
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+
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+if (HAIKU)
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+set ( LIBFLUID_LIBS "network")
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+endif (HAIKU)
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endif ( WIN32 )
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# IBM OS/2
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diff -Naur fluidsynth-1.1.6/src/utils/fluid_sys.h fluidsynth-1.1.3-haiku/src/utils/fluid_sys.h
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--- fluidsynth-1.1.6/src/utils/fluid_sys.h
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+++ fluidsynth-1.1.6-haiku/src/utils/fluid_sys.h
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@@ -335,7 +335,7 @@
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sample data.
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*/
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-#if defined(HAVE_SYS_MMAN_H) && !defined(__OS2__)
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+#if defined(HAVE_SYS_MMAN_H) && !defined(__OS2__) && !defined(__HAIKU__)
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#define fluid_mlock(_p,_n) mlock(_p, _n)
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#define fluid_munlock(_p,_n) munlock(_p,_n)
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#else
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