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Update DevilutionX to 1.5.3 (#11161)
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@@ -1,16 +1,17 @@
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SUMMARY="An open-source reconstruction of Diablo"
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DESCRIPTION="DevilutionX is a new effort of an open-source re-implementation \
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of Blizzard's Diablo game from 1996.
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DESCRIPTION="DevilutionX is an open-source re-implementation of Blizzard's \
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Diablo game from 1996.
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To play, you'll need the file 'diabdat.mpq' from the original Diablo CD.
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Visit the homepage for more info, a FAQ, controller mappings, etc."
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HOMEPAGE="https://github.com/diasurgical/devilutionX"
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COPYRIGHT="2018 GalaXyHaXz"
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COPYRIGHT="2024 DevilutionX"
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LICENSE="Public Domain"
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REVISION="2"
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REVISION="1"
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SOURCE_URI="https://github.com/diasurgical/devilutionX/archive/$portVersion.zip"
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CHECKSUM_SHA256="b235724e4c7128661898bf571e290e42a4f4afd5102d70a05cdbf08632e13a35"
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CHECKSUM_SHA256="33d4cc3c0c10ff71937c8507cb21267fc2c8f0634893d01a71773467078ca5d6"
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SOURCE_DIR="devilutionX-$portVersion"
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PATCHES="devilutionx-$portVersion.patchset"
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ADDITIONAL_FILES="devilutionx.sh"
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ARCHITECTURES="all !x86_gcc2"
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@@ -22,19 +23,27 @@ USER_SETTINGS_FILES="
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PROVIDES="
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devilutionx$secondaryArchSuffix = $portVersion
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app:devilutionx$secondaryArchSuffix = $portVersion
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app:devilutionx = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libbz2$secondaryArchSuffix
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lib:libfmt$secondaryArchSuffix
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lib:libSDL2_2.0$secondaryArchSuffix
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lib:libSDL2_image_2.0$secondaryArchSuffix
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lib:libSDL2_mixer_2.0$secondaryArchSuffix
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lib:libSDL2_ttf_2.0$secondaryArchSuffix
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lib:libsodium$secondaryArchSuffix
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lib:libz$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libsdl2_2.0$secondaryArchSuffix
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devel:libfmt$secondaryArchSuffix
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devel:libgettextlib$secondaryArchSuffix
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devel:libgtest$secondaryArchSuffix
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devel:libSDL2_2.0$secondaryArchSuffix
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devel:libSDL2_image_2.0$secondaryArchSuffix
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devel:libSDL2_mixer_2.0$secondaryArchSuffix
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devel:libSDL2_ttf_2.0$secondaryArchSuffix
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devel:libsodium$secondaryArchSuffix
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@@ -51,15 +60,18 @@ defineDebugInfoPackage devilutionx$secondaryArchSuffix \
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BUILD()
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{
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export CXXFLAGS="-D_DEFAULT_SOURCE -Wall -w"
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export LDFLAGS="-lbsd -lnetwork"
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mkdir -p build && cd build
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cmake .. \
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-DASAN=OFF \
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-DUBSAN=OFF \
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-DDEBUG=OFF \
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-DDIST=OFF \
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-DDISABLE_LTO=ON \
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cmake .. $cmakeDirArgs \
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-DCMAKE_BUILD_TYPE=Release \
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-DVERSION_NUM=$portVersion
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-DDISABLE_ZERO_TIER=ON \
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-DDISABLE_LTO=ON \
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-DBUILD_TESTING=OFF \
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-DPIE=OFF
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make $jobArgs
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}
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@@ -67,9 +79,14 @@ INSTALL()
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{
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cd build
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# Setup pre-installed assets dir
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mkdir -p $dataDir/devilutionx
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cp -r assets/* $dataDir/devilutionx
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# Generate the rdef
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local MAJOR="`echo "$portVersion" | cut -d. -f1`"
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local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
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local MINOR="0"
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local MINOR="`echo "$portVersion" | cut -d. -f3`"
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sed \
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-e "s|@MAJOR@|$MAJOR|" \
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-e "s|@MIDDLE@|$MIDDLE|" \
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@@ -82,8 +99,7 @@ INSTALL()
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cp devilutionx $appsDir/DevilutionX
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# Installing start-script
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cp $portDir/additional-files/devilutionx.sh \
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$appsDir/DevilutionX
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cp $portDir/additional-files/devilutionx.sh $appsDir/DevilutionX
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chmod +x $appsDir/DevilutionX/devilutionx.sh
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# Installing extra-attribs
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38
games-rpg/devilutionx/patches/devilutionx-1.5.3.patchset
Normal file
38
games-rpg/devilutionx/patches/devilutionx-1.5.3.patchset
Normal file
@@ -0,0 +1,38 @@
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From ed8b4cbd54401c07eec9cd040db9bec18b742110 Mon Sep 17 00:00:00 2001
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From: Peppersawce <michaelpeppers89@yahoo.it>
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Date: Sun, 6 Oct 2024 23:00:09 +0200
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Subject: Define Haiku assets path
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diff --git a/Source/utils/paths.cpp b/Source/utils/paths.cpp
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index e803436..79c1619 100644
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--- a/Source/utils/paths.cpp
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+++ b/Source/utils/paths.cpp
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@@ -7,6 +7,11 @@
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#include "utils/log.hpp"
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#include "utils/sdl_ptrs.h"
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+#ifdef __HAIKU__
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+#include <FindDirectory.h>
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+#include <fs_info.h>
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+#endif
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+
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#ifdef __IPHONEOS__
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#include "platform/ios/ios_paths.h"
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#endif
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@@ -113,6 +118,12 @@ const std::string &ConfigPath()
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const std::string &AssetsPath()
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{
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+#if defined(__HAIKU__)
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+ char buffer[B_PATH_NAME_LENGTH+10];
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+ find_directory(B_SYSTEM_DATA_DIRECTORY, dev_for_path("/boot"), false, buffer, B_PATH_NAME_LENGTH);
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+ strcat(buffer, "/devilutionx/");
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+ assetsPath.emplace(strdup(buffer));
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+#endif
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if (!assetsPath) {
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#if __EMSCRIPTEN__
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assetsPath.emplace("assets/");
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--
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2.45.2
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