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ptex: add recipe for version 2.1.28 (#1673)
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32
media-libs/ptex/licenses/PTEX SOFTWARE
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32
media-libs/ptex/licenses/PTEX SOFTWARE
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PTEX SOFTWARE
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Copyright 2014 Disney Enterprises, Inc. All rights reserved
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* The names "Disney", "Walt Disney Pictures", "Walt Disney Animation
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Studios" or the names of its contributors may NOT be used to
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endorse or promote products derived from this software without
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specific prior written permission from Walt Disney Pictures.
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Disclaimer: THIS SOFTWARE IS PROVIDED BY WALT DISNEY PICTURES AND
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE, NONINFRINGEMENT AND TITLE ARE DISCLAIMED.
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IN NO EVENT SHALL WALT DISNEY PICTURES, THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND BASED ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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79
media-libs/ptex/ptex-2.1.28.recipe
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media-libs/ptex/ptex-2.1.28.recipe
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SUMMARY="Per-Face Texture Mapping for Production Rendering"
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DESCRIPTION="Ptex is a texture mapping system developed by Walt Disney \
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Animation Studios for production-quality rendering:
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No UV assignment is required! Ptex applies a separate texture to each face \
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of a subdivision or polygon mesh.
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The Ptex file format can efficiently store hundreds of thousands of texture \
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images in a single file.
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The Ptex API provides cached file I/O and high-quality filtering - everything \
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that is needed to easily add Ptex support to a production-quality renderer or \
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texture authoring application."
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HOMEPAGE="http://ptex.us"
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COPYRIGHT="2014 Disney Enterprises"
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LICENSE="PTEX SOFTWARE"
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REVISION="1"
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SOURCE_URI="https://github.com/wdas/ptex/archive/v$portVersion.tar.gz"
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CHECKSUM_SHA256='919af3cc56a7617079757bac5c0202f4375acf21861a3990e313739e56a6142c'
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ARCHITECTURES="!x86_gcc2 x86 x86_64"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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ptex$secondaryArchSuffix = $portVersion
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cmd:ptxinfo$secondaryArchSuffix
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lib:libPtex$secondaryArchSuffix
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libz$secondaryArchSuffix
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"
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PROVIDES_devel="
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ptex${secondaryArchSuffix}_devel = $portVersion
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devel:libPtex$secondaryArchSuffix
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"
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REQUIRES_devel="
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ptex$secondaryArchSuffix == $portVersion base
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libz$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:cmake
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cmd:doxygen
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cmd:gcc$secondaryArchSuffix
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cmd:make
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"
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BUILD()
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{
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mkdir -p build
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cd build
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cmake .. -DCMAKE_INSTALL_BINDIR=$binDir \
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-DCMAKE_INSTALL_LIBDIR=$libDir \
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-DCMAKE_INSTALL_INCLUDEDIR=$includeDir \
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-DCMAKE_INSTALL_DOCDIR=$docDir
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make $jobArgs
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}
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INSTALL()
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{
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cd build
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make install
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prepareInstalledDevelLib libPtex
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packageEntries devel \
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$developDir
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}
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TEST()
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{
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cd build
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make test
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}
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