ptex: add recipe for version 2.1.28 (#1673)

This commit is contained in:
Schrijvers Luc
2017-09-26 20:44:22 +02:00
committed by diversys
parent 746f11fa45
commit 2862aff9ca
2 changed files with 111 additions and 0 deletions

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PTEX SOFTWARE
Copyright 2014 Disney Enterprises, Inc. All rights reserved
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* The names "Disney", "Walt Disney Pictures", "Walt Disney Animation
Studios" or the names of its contributors may NOT be used to
endorse or promote products derived from this software without
specific prior written permission from Walt Disney Pictures.
Disclaimer: THIS SOFTWARE IS PROVIDED BY WALT DISNEY PICTURES AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE, NONINFRINGEMENT AND TITLE ARE DISCLAIMED.
IN NO EVENT SHALL WALT DISNEY PICTURES, THE COPYRIGHT HOLDER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND BASED ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

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SUMMARY="Per-Face Texture Mapping for Production Rendering"
DESCRIPTION="Ptex is a texture mapping system developed by Walt Disney \
Animation Studios for production-quality rendering:
No UV assignment is required! Ptex applies a separate texture to each face \
of a subdivision or polygon mesh.
The Ptex file format can efficiently store hundreds of thousands of texture \
images in a single file.
The Ptex API provides cached file I/O and high-quality filtering - everything \
that is needed to easily add Ptex support to a production-quality renderer or \
texture authoring application."
HOMEPAGE="http://ptex.us"
COPYRIGHT="2014 Disney Enterprises"
LICENSE="PTEX SOFTWARE"
REVISION="1"
SOURCE_URI="https://github.com/wdas/ptex/archive/v$portVersion.tar.gz"
CHECKSUM_SHA256='919af3cc56a7617079757bac5c0202f4375acf21861a3990e313739e56a6142c'
ARCHITECTURES="!x86_gcc2 x86 x86_64"
SECONDARY_ARCHITECTURES="x86"
PROVIDES="
ptex$secondaryArchSuffix = $portVersion
cmd:ptxinfo$secondaryArchSuffix
lib:libPtex$secondaryArchSuffix
"
REQUIRES="
haiku$secondaryArchSuffix
lib:libz$secondaryArchSuffix
"
PROVIDES_devel="
ptex${secondaryArchSuffix}_devel = $portVersion
devel:libPtex$secondaryArchSuffix
"
REQUIRES_devel="
ptex$secondaryArchSuffix == $portVersion base
"
BUILD_REQUIRES="
haiku${secondaryArchSuffix}_devel
devel:libz$secondaryArchSuffix
"
BUILD_PREREQUIRES="
cmd:cmake
cmd:doxygen
cmd:gcc$secondaryArchSuffix
cmd:make
"
BUILD()
{
mkdir -p build
cd build
cmake .. -DCMAKE_INSTALL_BINDIR=$binDir \
-DCMAKE_INSTALL_LIBDIR=$libDir \
-DCMAKE_INSTALL_INCLUDEDIR=$includeDir \
-DCMAKE_INSTALL_DOCDIR=$docDir
make $jobArgs
}
INSTALL()
{
cd build
make install
prepareInstalledDevelLib libPtex
packageEntries devel \
$developDir
}
TEST()
{
cd build
make test
}