sdl_pango, use Debian patches, fixes frozen-bubble (#9402)

This commit is contained in:
Schrijvers Luc
2023-09-09 12:05:09 +00:00
committed by GitHub
parent 2b6971a2aa
commit 3155607ac2
4 changed files with 262 additions and 108 deletions

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@@ -0,0 +1,128 @@
Index: SDL_Pango-0.1.2/src/SDL_Pango.c
===================================================================
--- SDL_Pango-0.1.2.orig/src/SDL_Pango.c 2004-12-10 10:06:33.000000000 +0100
+++ SDL_Pango-0.1.2/src/SDL_Pango.c 2007-09-18 14:56:35.362379428 +0200
@@ -723,13 +723,9 @@
SDL_UnlockSurface(surface);
}
-/*!
- Create a context which contains Pango objects.
- @return A pointer to the context as a SDLPango_Context*.
-*/
SDLPango_Context*
-SDLPango_CreateContext()
+SDLPango_CreateContext_GivenFontDesc(const char* font_desc)
{
SDLPango_Context *context = g_malloc(sizeof(SDLPango_Context));
G_CONST_RETURN char *charset;
@@ -743,8 +739,7 @@
pango_context_set_language (context->context, pango_language_from_string (charset));
pango_context_set_base_dir (context->context, PANGO_DIRECTION_LTR);
- context->font_desc = pango_font_description_from_string(
- MAKE_FONT_NAME (DEFAULT_FONT_FAMILY, DEFAULT_FONT_SIZE));
+ context->font_desc = pango_font_description_from_string(font_desc);
context->layout = pango_layout_new (context->context);
@@ -762,6 +757,17 @@
}
/*!
+ Create a context which contains Pango objects.
+
+ @return A pointer to the context as a SDLPango_Context*.
+*/
+SDLPango_Context*
+SDLPango_CreateContext()
+{
+ SDLPango_CreateContext_GivenFontDesc(MAKE_FONT_NAME(DEFAULT_FONT_FAMILY, DEFAULT_FONT_SIZE));
+}
+
+/*!
Free a context.
@param *context [i/o] Context to be free
@@ -1053,6 +1059,20 @@
pango_layout_set_font_description (context->layout, context->font_desc);
}
+void
+SDLPango_SetText_GivenAlignment(
+ SDLPango_Context *context,
+ const char *text,
+ int length,
+ SDLPango_Alignment alignment)
+{
+ pango_layout_set_attributes(context->layout, NULL);
+ pango_layout_set_text (context->layout, text, length);
+ pango_layout_set_auto_dir (context->layout, TRUE);
+ pango_layout_set_alignment (context->layout, alignment);
+ pango_layout_set_font_description (context->layout, context->font_desc);
+}
+
/*!
Set plain text to context.
Text must be utf-8.
@@ -1067,11 +1087,7 @@
const char *text,
int length)
{
- pango_layout_set_attributes(context->layout, NULL);
- pango_layout_set_text (context->layout, text, length);
- pango_layout_set_auto_dir (context->layout, TRUE);
- pango_layout_set_alignment (context->layout, PANGO_ALIGN_LEFT);
- pango_layout_set_font_description (context->layout, context->font_desc);
+ SDLPango_SetText_GivenAlignment(context, text, length, SDLPANGO_ALIGN_LEFT);
}
/*!
Index: SDL_Pango-0.1.2/src/SDL_Pango.h
===================================================================
--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2004-12-10 10:06:33.000000000 +0100
+++ SDL_Pango-0.1.2/src/SDL_Pango.h 2007-09-18 15:00:41.736419485 +0200
@@ -26,6 +26,7 @@
#ifndef SDL_PANGO_H
#define SDL_PANGO_H
+#define SDL_PANGO_HAS_GC_EXTENSIONS
#include "SDL.h"
@@ -109,12 +110,20 @@
SDLPANGO_DIRECTION_NEUTRAL /*! Neutral */
} SDLPango_Direction;
-
+/*!
+ Specifies alignment of text. See Pango reference for detail
+*/
+typedef enum {
+ SDLPANGO_ALIGN_LEFT,
+ SDLPANGO_ALIGN_CENTER,
+ SDLPANGO_ALIGN_RIGHT
+} SDLPango_Alignment;
extern DECLSPEC int SDLCALL SDLPango_Init();
extern DECLSPEC int SDLCALL SDLPango_WasInit();
+extern DECLSPEC SDLPango_Context* SDLCALL SDLPango_CreateContext_GivenFontDesc(const char* font_desc);
extern DECLSPEC SDLPango_Context* SDLCALL SDLPango_CreateContext();
extern DECLSPEC void SDLCALL SDLPango_FreeContext(
@@ -157,6 +166,12 @@
const char *markup,
int length);
+extern DECLSPEC void SDLCALL SDLPango_SetText_GivenAlignment(
+ SDLPango_Context *context,
+ const char *text,
+ int length,
+ SDLPango_Alignment alignment);
+
extern DECLSPEC void SDLCALL SDLPango_SetText(
SDLPango_Context *context,
const char *markup,

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@@ -0,0 +1,131 @@
Index: SDL_Pango-0.1.2/src/SDL_Pango.c
===================================================================
--- SDL_Pango-0.1.2.orig/src/SDL_Pango.c 2007-09-18 15:03:10.732910311 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.c 2007-09-18 15:04:41.970109622 +0200
@@ -286,6 +286,59 @@
} contextImpl;
+const SDLPango_Matrix _MATRIX_WHITE_BACK
+ = {255, 0, 0, 0,
+ 255, 0, 0, 0,
+ 255, 0, 0, 0,
+ 255, 255, 0, 0,};
+
+/*!
+ Specifies white back and black letter.
+*/
+const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+
+const SDLPango_Matrix _MATRIX_BLACK_BACK
+ = {0, 255, 0, 0,
+ 0, 255, 0, 0,
+ 0, 255, 0, 0,
+ 255, 255, 0, 0,};
+/*!
+ Specifies black back and white letter.
+*/
+const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+
+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+ = {0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 255, 0, 0,};
+/*!
+ Specifies transparent back and black letter.
+*/
+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+
+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+ = {255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 0, 255, 0, 0,};
+/*!
+ Specifies transparent back and white letter.
+*/
+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+
+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+ = {255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 0, 0, 0, 0,};
+/*!
+ Specifies transparent back and transparent letter.
+ This is useful for KARAOKE like rendering.
+*/
+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+
+
/*!
Initialize the Glib and Pango API.
This must be called before using other functions in this library,
Index: SDL_Pango-0.1.2/src/SDL_Pango.h
===================================================================
--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2007-09-18 15:03:10.732910311 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.h 2007-09-18 15:06:24.919976401 +0200
@@ -47,57 +47,27 @@
Uint8 m[4][4]; /*! Matrix variables */
} SDLPango_Matrix;
-const SDLPango_Matrix _MATRIX_WHITE_BACK
- = {255, 0, 0, 0,
- 255, 0, 0, 0,
- 255, 0, 0, 0,
- 255, 255, 0, 0,};
-
/*!
Specifies white back and black letter.
*/
-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
-
-const SDLPango_Matrix _MATRIX_BLACK_BACK
- = {0, 255, 0, 0,
- 0, 255, 0, 0,
- 0, 255, 0, 0,
- 255, 255, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_WHITE_BACK;
/*!
Specifies black back and white letter.
*/
-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
-
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
- = {0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 255, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_BLACK_BACK;
/*!
Specifies transparent back and black letter.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
-
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
- = {255, 255, 0, 0,
- 255, 255, 0, 0,
- 255, 255, 0, 0,
- 0, 255, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
/*!
Specifies transparent back and white letter.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
-
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
- = {255, 255, 0, 0,
- 255, 255, 0, 0,
- 255, 255, 0, 0,
- 0, 0, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
/*!
Specifies transparent back and transparent letter.
This is useful for KARAOKE like rendering.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
/*!
Specifies direction of text. See Pango reference for detail

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@@ -1,105 +0,0 @@
From 5296b04fac8a8a447685d9c7a2287b38045e6811 Mon Sep 17 00:00:00 2001
From: begasus <begasus@gmail.com>
Date: Sun, 1 Jan 2017 00:36:49 +0100
Subject: Patch taken from http://zarb.org/~gc/t/SDL_Pango-0.1.2-API-adds.patch
diff --git a/src/SDL_Pango.c b/src/SDL_Pango.c
index 2118cd2..97d0347 100644
--- a/src/SDL_Pango.c
+++ b/src/SDL_Pango.c
@@ -729,7 +729,7 @@ SDLPango_CopyFTBitmapToSurface(
@return A pointer to the context as a SDLPango_Context*.
*/
SDLPango_Context*
-SDLPango_CreateContext()
+SDLPango_CreateContext_GivenFontDesc(const char* font_desc)
{
SDLPango_Context *context = g_malloc(sizeof(SDLPango_Context));
G_CONST_RETURN char *charset;
@@ -744,7 +744,7 @@ SDLPango_CreateContext()
pango_context_set_base_dir (context->context, PANGO_DIRECTION_LTR);
context->font_desc = pango_font_description_from_string(
- MAKE_FONT_NAME (DEFAULT_FONT_FAMILY, DEFAULT_FONT_SIZE));
+ context->font_desc = pango_font_description_from_string(font_desc));
context->layout = pango_layout_new (context->context);
@@ -762,6 +762,17 @@ SDLPango_CreateContext()
}
/*!
+ Create a context which contains Pango objects.
+
+ @return A pointer to the context as a SDLPango_Context*.
+*/
+SDLPango_Context*
+SDLPango_CreateContext()
+{
+ SDLPango_CreateContext_GivenFontDesc(MAKE_FONT_NAME(DEFAULT_FONT_FAMILY, DEFAULT_FONT_SIZE));
+}
+
+/*!
Free a context.
@param *context [i/o] Context to be free
@@ -1053,6 +1064,16 @@ SDLPango_SetMarkup(
pango_layout_set_font_description (context->layout, context->font_desc);
}
+void
+SDLPango_SetText_GivenAlignment(
+ SDLPango_Context *context,
+ const char *text,
+ int length,
+ SDLPango_Alignment alignment)
+{
+ SDLPango_SetText_GivenAlignment(context, text, length, SDLPANGO_ALIGN_LEFT);
+}
+
/*!
Set plain text to context.
Text must be utf-8.
diff --git a/src/SDL_Pango.h b/src/SDL_Pango.h
index 2433661..1acd96f 100644
--- a/src/SDL_Pango.h
+++ b/src/SDL_Pango.h
@@ -109,12 +109,20 @@ typedef enum {
SDLPANGO_DIRECTION_NEUTRAL /*! Neutral */
} SDLPango_Direction;
-
+/*!
+ Specifies alignment of text. See Pango reference for detail
+*/
+typedef enum {
+ SDLPANGO_ALIGN_LEFT,
+ SDLPANGO_ALIGN_CENTER,
+ SDLPANGO_ALIGN_RIGHT
+} SDLPango_Alignment;
extern DECLSPEC int SDLCALL SDLPango_Init();
extern DECLSPEC int SDLCALL SDLPango_WasInit();
+extern DECLSPEC SDLPango_Context* SDLCALL SDLPango_CreateContext_GivenFontDesc(const char* font_desc);
extern DECLSPEC SDLPango_Context* SDLCALL SDLPango_CreateContext();
extern DECLSPEC void SDLCALL SDLPango_FreeContext(
@@ -157,6 +165,12 @@ extern DECLSPEC void SDLCALL SDLPango_SetMarkup(
const char *markup,
int length);
+extern DECLSPEC void SDLCALL SDLPango_SetText_GivenAlignment(
+ SDLPango_Context *context,
+ const char *text,
+ int length,
+ SDLPango_Alignment alignment);
+
extern DECLSPEC void SDLCALL SDLPango_SetText(
SDLPango_Context *context,
const char *markup,
--
2.7.0

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@@ -4,12 +4,12 @@ render internationalized and tagged text in SDL applications."
HOMEPAGE="http://www.libsdl.org/projects/SDL_pango/"
COPYRIGHT="2004 NAKAMURA Ken'ichi'"
LICENSE="GNU GPL v2"
REVISION="5"
REVISION="6"
SOURCE_URI="https://downloads.sf.net/sdlpango/SDL_Pango-$portVersion.tar.gz"
CHECKSUM_SHA256="7f75d3b97acf707c696ea126424906204ebfa07660162de925173cdd0257eba4"
SOURCE_DIR="SDL_Pango-$portVersion"
#Patch for Frozen-Bubble, originates from here https://sourceforge.net/p/sdlpango/patches/1/
PATCHES="sdl_pango-$portVersion.patchset"
PATCHES="api_additions.patch
matrix_declarations.patch"
ARCHITECTURES="all !x86_gcc2"
SECONDARY_ARCHITECTURES="x86_gcc2 x86"