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mog, fix references to libSDL*, enable x86_64 (#4030)
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@@ -1,22 +1,21 @@
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SUMMARY="The Maze of Galious"
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DESCRIPTION="
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The Maze of Galious (MoG in short) was originally a Konami game for the MSX \
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computer system. Its real name is Knightmare II: The Maze of Galious and is \
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the sequel of another Konami game called Knightmare.
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DESCRIPTION="The Maze of Galious (MoG in short) was originally a Konami game \
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for the MSX computer system. Its real name is Knightmare II: The Maze of \
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Galious and is the sequel of another Konami game called Knightmare.
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MoG is a very addictive game where you have to kill thousands of enemies, \
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collect items in order to obtain new powers and defeat some really great demons \
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at the end of each level. The gameplay of MoG is not the boring linear one. In \
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MoG you are free to go everywhere you want from the beginning of the game. You \
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have to be very careful of the order in which you visit all the rooms in the \
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HUGE map if you want to keep your character alive.
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collect items in order to obtain new powers and defeat some really great \
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demons at the end of each level. The gameplay of MoG is not the boring linear \
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one. In MoG you are free to go everywhere you want from the beginning of the \
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game. You have to be very careful of the order in which you visit all the \
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rooms in the HUGE map if you want to keep your character alive.
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The map is structured in a main map (called the castle) and 10 submaps (called \
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the worlds). Initially you are in the castle and you have to find the keys \
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that open the doors to go to each of the worlds.
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To complete the game you have to defeat the boss at the end of each one of the \
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10 worlds. You are free to revisit each world as often as you want in order to \
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see if you have missed something.
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The map is structured in a main map (called the castle) and 10 submaps \
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(called the worlds). Initially you are in the castle and you have to find the \
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keys that open the doors to go to each of the worlds.
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To complete the game you have to defeat the boss at the end of each one of \
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the 10 worlds. You are free to revisit each world as often as you want in \
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order to see if you have missed something.
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To defeat all 10 demons you control two characters: Popolon and Aphrodite. \
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Each one has special abilities, i.e. Popolon has a greater ability to jump \
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@@ -24,35 +23,35 @@ and Aphrodite is able to dive."
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HOMEPAGE="http://www2.braingames.getput.com/mog/"
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COPYRIGHT="2002-2009 Brain Games"
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LICENSE="GNU GPL v2"
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REVISION="1"
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REVISION="2"
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SOURCE_URI="http://braingames.jorito.net/mog/downloads/mog.src_0.63-1548.tgz"
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CHECKSUM_SHA256="707bbc1b167a55989916f803dbe55c288652fb54df6194be029c41be99e9ec3a"
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CHECKSUM_SHA256="3caf30d86f5b010b9266ef860c8c8ce0be23f37dee93dd037e7927d4237475eb"
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PATCHES="mog-$portVersion.patchset"
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ARCHITECTURES="x86_gcc2"
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ARCHITECTURES="x86_gcc2 ?x86 x86_64"
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PROVIDES="
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mog = $portVersion
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app:mog = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libsdl$secondaryArchSuffix
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lib:libSDL_image$secondaryArchSuffix
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lib:libSDL_mixer$secondaryArchSuffix
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lib:libSDL_sound$secondaryArchSuffix
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haiku
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lib:libSDL_1.2
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lib:libSDL_image_1.2
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lib:libSDL_mixer_1.2
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lib:libSDL_sound_1.0
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"
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BUILD_REQUIRES="
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devel:libsdl$secondaryArchSuffix
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devel:libSDL_image$secondaryArchSuffix
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devel:libSDL_mixer$secondaryArchSuffix
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devel:libSDL_sound$secondaryArchSuffix
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haiku_devel
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devel:libSDL
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devel:libSDL_image
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devel:libSDL_mixer
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devel:libSDL_sound
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"
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BUILD_PREREQUIRES="
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haiku${secondaryArchSuffix}_devel
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haiku_devel
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cmd:gcc$secondaryArchSuffix
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cmd:ld$secondaryArchSuffix
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cmd:gcc
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cmd:ld
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cmd:make
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"
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@@ -66,5 +65,6 @@ INSTALL()
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installDir=$appsDir/"Maze of Galious"
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mkdir -p "$installDir"
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make install PREFIX="$installDir" GAMEDIR="$installDir"
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rm -rf "$installDir"/share/{applications,pixmaps}
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addAppDeskbarSymlink "$installDir/mog" "Maze of Galious"
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}
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22
games-arcade/mog/patches/mog-0.63.1548.patchset
Normal file
22
games-arcade/mog/patches/mog-0.63.1548.patchset
Normal file
@@ -0,0 +1,22 @@
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From 7aa277588c522eb6f218b68cc6dfba209e7ad630 Mon Sep 17 00:00:00 2001
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From: begasus <begasus@gmail.com>
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Date: Sun, 21 Jul 2019 08:09:58 +0200
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Subject: Disable fullscreen on startup
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diff --git a/sources/main.cpp b/sources/main.cpp
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index 84dc40f..0ef4582 100644
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--- a/sources/main.cpp
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+++ b/sources/main.cpp
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@@ -28,7 +28,7 @@ int COLOUR_DEPTH = 8;
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#define TRANSPARANT_COLOR (0)
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-bool fullscreen = true;
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+bool fullscreen = false;
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// Redrawing constant
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int REDRAWING_PERIOD = 40;
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--
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2.21.0
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