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Moved LBreakout2 into games-arcade
Thanks, Begasus for pointing out the correct category.
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67
games-arcade/lbreakout2/lbreakout2-2.6.4.recipe
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67
games-arcade/lbreakout2/lbreakout2-2.6.4.recipe
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SUMMARY="A fun breakout-style arcade game"
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DESCRIPTION="The successor to LBreakout offers you a new challenge in more \
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than 50 levels with loads of new bonuses (goldshower, joker, explosive balls, \
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bonus magnet), maluses (chaos, darkness, weak balls, malus magnet) \
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and special bricks (growing bricks, explosive bricks, regenerative bricks).
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If you are hungry for more you can create your own levelsets with the \
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integrated level editor.
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There is also an experimental two player mode (via LAN) available."
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HOMEPAGE="http://lgames.sourceforge.net/"
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COPYRIGHT="2001-2011 Michael Speck"
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LICENSE="GNU GPL v2"
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REVISION="3"
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SOURCE_URI="http://sourceforge.net/projects/lgames/files/lbreakout2/2.6/lbreakout2-2.6.4.tar.gz"
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CHECKSUM_SHA256="0b90716d52e67c27ff41ab7aa5c09dad4f5f19a78076cc57dd4b4d7ed2c1dbd9"
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PATCHES="lbreakout2-2.6.4.patchset"
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ARCHITECTURES="x86_gcc2 ?x86 ?x86_64"
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PROVIDES="
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lbreakout2 = $portVersion
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cmd:lbreakout2 = $portVersion
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cmd:lbreakout2server = $portVersion
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"
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REQUIRES="
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haiku
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lib:libsdl
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lib:libsdl_mixer
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lib:libsdl_net_1.2
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lib:libpng
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lib:libz
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lib:libintl
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"
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BUILD_REQUIRES="
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haiku_devel
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devel:libsdl
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devel:libsdl_mixer
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devel:libsdl_net_1.2
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devel:libintl
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devel:libz
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devel:libpng
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"
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BUILD_PREREQUIRES="
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cmd:make
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cmd:gcc
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cmd:ld
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cmd:libtoolize
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"
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BUILD()
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{
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libtoolize --force --copy --install
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LDFLAGS="-lintl -lnetwork" runConfigure ./configure --with-docdir=$documentationDir
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make $jobArgs
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addResourcesToBinaries LBreakout2.rdef client/lbreakout2
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}
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INSTALL()
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{
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make install
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rm $localStateDir/lbreakout2.hscr
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rm -rf $dataDir/applications
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rm -rf $dataDir/icons
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addAppDeskbarSymlink $binDir/lbreakout2 LBreakout2
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}
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