New recipe for updated LBreakout2 version 2.6.5

Pulled the rdef out of the patchset into additional-files.
Added the I-O-M icon file to the additional-files.
Re-created the patchset as the old one didn't apply cleanly anymore.
Removed the $localStateDir as otherwise there was a stray var folder
in the hpkg.
This commit is contained in:
Humdinger
2016-07-16 09:53:44 +02:00
parent 735c6a9837
commit 62c33b5faf
4 changed files with 607 additions and 0 deletions

View File

@@ -0,0 +1,34 @@
resource app_signature "application/x-vnd.lgames.lbreakout2";
resource app_flags B_SINGLE_LAUNCH;
resource app_version {
major = 2,
middle = 6,
minor = 5,
/* 0 = development 1 = alpha 2 = beta
3 = gamma 4 = golden master 5 = final */
variety = 5,
internal = 0,
short_info = "LBreakout2 arcade game",
long_info = "LBreakout2 is a fun breakout-style arcade game."
};
resource vector_icon {
$"6E63696605020106023D5FC8326AB4B225F53CFFCE4A14594559B7FFA5040400"
$"FF9E9E02000205B6B6DB3925EEBD5FCABAE8BF4A54944AC9EB00FFCD22FF34EA"
$"BE26FF77F1D806F983E5D882FFFEC2A43EFF020106023B7084B697593638963A"
$"F2BB44015549CCC600AAD2A5F440503F050001010000850502044C24C62E24C2"
$"E124442C44B62144B96E4C34C2E134C62E34542C54B96E54B6210604AF303937"
$"3C2B3A2948243E2D4A48584E450204B6C93AB86F3AB5223AB3CBC0BFB3CBBEE0"
$"B3CBC29DB6C94BB5224BB86F4B31C0BF31C29D31BEE006033E402E5037423A50"
$"374438493B3F330606BE0F3039243D28352342294822452948445653574D5C5A"
$"504E4555474642090A040104023FFB5DB90A98390A983FFB5D4347234571E30A"
$"03010430222001178500040A020102024000000000000000003FC3C3430000BD"
$"C3C30A0101012022200A02010202404DAB000000000000404DAB4A46D645D13D"
$"0A0001002022200A03010030222001178100040A0301032022200A030103023E"
$"C27B0000000000003EC27B46B88E46B10D"
};

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@@ -0,0 +1,70 @@
SUMMARY="A fun breakout-style arcade game"
DESCRIPTION="The successor to LBreakout offers you a new challenge in more \
than 50 levels with loads of new bonuses (goldshower, joker, explosive balls, \
bonus magnet), maluses (chaos, darkness, weak balls, malus magnet) \
and special bricks (growing bricks, explosive bricks, regenerative bricks).
If you are hungry for more you can create your own levelsets with the \
integrated level editor.
There is also an experimental two player mode (via LAN) available."
HOMEPAGE="http://lgames.sourceforge.net/"
COPYRIGHT="2001-2015 Michael Speck"
LICENSE="GNU GPL v2"
REVISION="1"
SOURCE_URI="https://sourceforge.net/projects/lgames/files/lbreakout2/2.6/lbreakout2-$portVersion.tar.gz"
CHECKSUM_SHA256="9104d6175553da3442dc6a5fc407a669e2f5aff3eedc5d30409eb003b7a78d6f"
PATCHES="lbreakout2-$portVersion.patchset"
ADDITIONAL_FILES="lbreakout2.rdef"
ARCHITECTURES="x86_gcc2 ?x86 ?x86_64"
PROVIDES="
lbreakout2 = $portVersion
cmd:lbreakout2 = $portVersion
cmd:lbreakout2server = $portVersion
"
REQUIRES="
haiku
lib:libsdl
lib:libsdl_mixer
lib:libsdl_net_1.2
lib:libpng
lib:libz
lib:libintl
"
BUILD_REQUIRES="
haiku_devel
devel:libsdl
devel:libsdl_mixer
devel:libsdl_net_1.2
devel:libintl
devel:libz
devel:libpng
"
BUILD_PREREQUIRES="
cmd:make
cmd:gcc
cmd:ld
cmd:libtoolize
"
BUILD()
{
libtoolize --force --copy --install
LDFLAGS="-lintl -lnetwork" runConfigure ./configure --with-docdir=$documentationDir
make $jobArgs
}
INSTALL()
{
make install
addResourcesToBinaries $portDir/additional-files/lbreakout2.rdef \
$binDir/lbreakout2
rm -rf $localStateDir
rm -rf $dataDir/applications
rm -rf $dataDir/icons
addAppDeskbarSymlink $binDir/lbreakout2 LBreakout2
}

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@@ -0,0 +1,503 @@
From a2d2c254f96fe00ed597632009108674aca5316f Mon Sep 17 00:00:00 2001
From: Humdinger <humdingerb@gmail.com>
Date: Sat, 16 Jul 2016 09:26:26 +0200
Subject: Relocate save files, high scores and config
Originally by Markus Himmel.
diff --git a/client/chart.c b/client/chart.c
index 68e9f44..7da0542 100644
--- a/client/chart.c
+++ b/client/chart.c
@@ -202,17 +202,22 @@ void chart_load()
if ( charts ) list_delete( charts ); charts = 0;
charts = list_create( LIST_AUTO_DELETE, chart_set_delete );
/* load highscore */
+#ifndef __HAIKU__
if ( !chart_load_from_path( HI_DIR ) ) {
fprintf( stderr, _("Unable to access highscore chart in '%s'.\n"), HI_DIR );
fprintf( stderr, _("Trying to use config directory '%s'.\n"), config.dir_name );
+#endif
if ( !chart_load_from_path( config.dir_name ) ) {
fprintf( stderr, _("Unable to access highscore chart in config directory... won't be "
"able to save any results. Sorry.\n") );
return;
}
+#ifndef __HAIKU__
}
+#endif
printf( _("Saving highscore chart in: %s\n"), chart_path );
/* compute size and position stuff of highscore */
+ {
char *cheader = _("Name Level Score");
chart_pos.w = stk_font_string_width( ccfont, cheader );
chart_pos.h = ccfont->height + chart_gap + /* title + gap */
@@ -220,6 +225,7 @@ void chart_load()
chart_gap + /*gap between caption and entries */
ccfont->height; /* caption size */
chart_level_offset = stk_font_string_width( ccfont, _("name.-----") ) + stk_font_string_width( ccfont, _("Level") ) / 2; /* level offset centered */
+ }
}
/*
====================================================================
@@ -344,6 +350,7 @@ void chart_show( Set_Chart *chart, int x, int y, int w, int h )
chart->name );
/* caption */
ccfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
+ {
char *cheader = _("Name Level Score");
stk_font_write( ccfont, stk_display,
chart_pos.x, chart_pos.y + ccfont->height + chart_gap, -1,
@@ -370,6 +377,7 @@ void chart_show( Set_Chart *chart, int x, int y, int w, int h )
chart_pos.x + chart_pos.w, entry_offset, -1, number_buffer );
/* change offset */
entry_offset += font->height;
+ }
}
stk_display_store_rect( &chart_pos );
}
@@ -389,12 +397,13 @@ void chart_show_compact( Set_Chart *chart, int x, int y, int w, int h )
/* caption */
ccfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
+ {
char *cheader = _("Name Level Score");
stk_font_write( ccfont, stk_display, px, py, -1, cheader );
/* get entry offset */
entry_offset = ( ccfont->height + 2) + py;
-
+
/* entries */
for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) {
font = cfont;
@@ -416,6 +425,7 @@ void chart_show_compact( Set_Chart *chart, int x, int y, int w, int h )
/* change offset */
entry_offset += font->height - 1;
}
+ }
{ SDL_Rect region = { x, y, w, h };
stk_display_store_rect( &region ); }
}
diff --git a/client/config.c b/client/config.c
index 83a924c..42faa07 100644
--- a/client/config.c
+++ b/client/config.c
@@ -21,6 +21,11 @@
#include <sys/types.h>
#include <sys/stat.h>
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include "config.h"
#include "../common/parser.h"
@@ -38,7 +43,19 @@ Config config;
void config_check_dir()
{
char level_dir[512];
- snprintf( config.dir_name, sizeof(config.dir_name)-1, "%s/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#ifdef __HAIKU__
+ dev_t volume = dev_for_path("/boot");
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, volume, false,
+ config.dir_name, sizeof(config.dir_name)-1 ) == B_OK &&
+ strlen(config.dir_name) + strlen(CONFIG_DIR_NAME)
+ < sizeof(config.dir_name)-1 ) {
+ strcat(config.dir_name, "/");
+ strcat(config.dir_name, CONFIG_DIR_NAME);
+ } else
+ snprintf( config.dir_name, sizeof(config.dir_name)-1, "%s/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#else
+ snprintf( config.dir_name, sizeof(config.dir_name)-1, "%s/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#endif
/* test and create .lgames */
if ( opendir( config.dir_name ) == 0 ) {
fprintf( stderr, "couldn't find/open config directory '%s'\n", config.dir_name );
diff --git a/client/editor.c b/client/editor.c
index e182081..ff8503e 100644
--- a/client/editor.c
+++ b/client/editor.c
@@ -15,6 +15,11 @@
* *
***************************************************************************/
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include "lbreakout.h"
#include "../game/game.h"
#include "game.h"
@@ -722,7 +727,22 @@ int editor_init( char *file_name )
{
FILE *file = 0;
/* set full file name */
- snprintf( edit_file_name, sizeof(edit_file_name)-1, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, file_name );
+#ifdef __HAIKU__
+ dev_t volume = dev_for_path("/boot");
+ if ( find_directory(B_USER_SETTINGS_DIRECTORY, volume, false,
+ edit_file_name, sizeof(edit_file_name)-1 ) == B_OK &&
+ strlen(edit_file_name) + strlen(CONFIG_DIR_NAME) + strlen(file_name)
+ < sizeof(edit_file_name) - 18 ) {
+ strcat(edit_file_name, "/");
+ strcat(edit_file_name, CONFIG_DIR_NAME);
+ strcat(edit_file_name, "/lbreakout2-levels/");
+ strcat(edit_file_name, file_name);
+ } else
+ snprintf( edit_file_name, sizeof(edit_file_name)-1, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, file_name );
+ fprintf( stderr, "HAIKU: Saving at %s\n", edit_file_name);
+#else
+ snprintf( edit_file_name, sizeof(edit_file_name)-1, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, file_name );
+#endif
/* test this file for write access. use append to keep contents */
if ( ( file = fopen( edit_file_name, "a" ) ) == 0 ) {
fprintf( stderr, "Permission to write to file '%s' denied.\n", edit_file_name );
diff --git a/client/lbreakout.h b/client/lbreakout.h
index 4b0090c..8ab9cd6 100644
--- a/client/lbreakout.h
+++ b/client/lbreakout.h
@@ -48,6 +48,8 @@ Global definitions for LBreakout and general system includes.
/* config directory name in home directory */
#ifdef _WIN32
#define CONFIG_DIR_NAME "lgames"
+#elif __HAIKU__
+#define CONFIG_DIR_NAME "LGames"
#else
#define CONFIG_DIR_NAME ".lgames"
#endif
diff --git a/client/main.c b/client/main.c
index 81e7f57..7f29cfc 100644
--- a/client/main.c
+++ b/client/main.c
@@ -23,6 +23,11 @@
#include <unistd.h>
#endif
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include "lbreakout.h"
#include "../game/game.h"
#include "file.h"
@@ -198,7 +203,19 @@ int main(int argc, char *argv[])
/* new set? */
if ( strequal( NEW_SET, edit_set ) ) {
editor_file = calloc( 16, sizeof( char ) );
+#ifdef __HAIKU__
+ if ( find_directory(B_USER_SETTINGS_DIRECTORY, dev_for_path("/boot"), false,
+ path, sizeof(path)-1 ) == B_OK &&
+ strlen(path) + strlen(CONFIG_DIR_NAME)
+ < sizeof(path) - 18 ) {
+ strcat(path, "/");
+ strcat(path, CONFIG_DIR_NAME);
+ strcat(path, "/lbreakout2-levels");
+ } else
+ snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels", getenv( "HOME" )? getenv("HOME"):".", CONFIG_DIR_NAME );
+#else
snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels", getenv( "HOME" )? getenv("HOME"):".", CONFIG_DIR_NAME );
+#endif
if ( !enter_string( font, _("Set Name:"), editor_file, 12 ) || !file_check( path, editor_file, "w" ) ) {
free( editor_file );
break;
diff --git a/client/manager.c b/client/manager.c
index 5c94c38..c798bc1 100644
--- a/client/manager.c
+++ b/client/manager.c
@@ -15,6 +15,11 @@
* *
***************************************************************************/
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include "manager.h"
#include "../game/game.h"
#include "file.h"
@@ -278,7 +283,19 @@ void levelsets_load_names()
delete_text( text );
}
/* parse home directory */
- snprintf( level_dir, sizeof(level_dir)-1, "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#ifdef __HAIKU__
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, dev_for_path("/boot"), false,
+ level_dir, sizeof(level_dir)-1 ) == B_OK &&
+ strlen(level_dir) + strlen(CONFIG_DIR_NAME)
+ < sizeof(level_dir)-19 ) {
+ strcat(level_dir, "/");
+ strcat(level_dir, CONFIG_DIR_NAME);
+ strcat(level_dir, "/lbreakout2-levels");
+ } else
+ snprintf( level_dir, sizeof(level_dir)-1, "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#else
+ snprintf( level_dir, sizeof(level_dir)-1, "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#endif
if ( ( text = get_file_list( level_dir, 0, level_dir ) ) ) {
for ( i = 0; i < text->count; i++ ) {
/* filter stuff */
@@ -353,7 +370,21 @@ void cb_delete_set()
return;
}
/* get file name + path */
- snprintf( fname, sizeof(fname)-1,"%s/%s/lbreakout2-levels/%s", getenv( "HOME" ), CONFIG_DIR_NAME, levelset_names_home[config.levelset_id_home] );
+#ifdef __HAIKU__
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, dev_for_path("/boot"), false,
+ fname, sizeof(fname)-1 ) == B_OK &&
+ strlen(fname) + strlen(CONFIG_DIR_NAME)
+ + strlen(levelset_names_home[config.levelset_id_home])
+ < sizeof(fname)-19 ) {
+ strcat(fname, "/");
+ strcat(fname, CONFIG_DIR_NAME);
+ strcat(fname, "/lbreakout2-levels/");
+ strcat(fname, levelset_names_home[config.levelset_id_home]);
+ } else
+ snprintf( fname, sizeof(fname)-1,"%s/%s/lbreakout2-levels/%s", getenv( "HOME" ), CONFIG_DIR_NAME, levelset_names_home[config.levelset_id_home] );
+#else
+ snprintf( fname, sizeof(fname)-1,"%s/%s/lbreakout2-levels/%s", getenv( "HOME" ), CONFIG_DIR_NAME, levelset_names_home[config.levelset_id_home] );
+#endif
remove( fname );
levelsets_load_names(); /* reinit name lists and configs indices */
/* reassign these name lists as position in memory has changed */
diff --git a/client/slot.c b/client/slot.c
index 238d4c8..a32805a 100644
--- a/client/slot.c
+++ b/client/slot.c
@@ -15,15 +15,34 @@
* *
***************************************************************************/
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include "lbreakout.h"
#include "slot.h"
static FILE *open_slot( int id, char *mode )
{
char fname[512];
- snprintf( fname, 511, "%s/%s/lbr2_save_%d",
- (getenv( "HOME" )?getenv( "HOME" ):"."),
+#ifdef __HAIKU__
+ dev_t volume = dev_for_path("/boot");
+ if ( find_directory(B_USER_SETTINGS_DIRECTORY, volume, false,
+ fname, sizeof(fname)-1 ) == B_OK && strlen(fname) +
+ strlen(CONFIG_DIR_NAME) < sizeof(fname) - 16 ) {
+ off_t len = strlen(fname);
+ snprintf( fname+len, 511-len, "/%s/lbr2_save_%d", CONFIG_DIR_NAME, id);
+ } else
+ snprintf( fname, 511, "%s/%s/lbr2_save_%d",
+ (getenv( "HOME" )?getenv( "HOME" ):"."),
CONFIG_DIR_NAME, id );
+ fprintf( stderr, "HAIKU: Accessing savefile at %s\n", fname );
+#else
+ snprintf( fname, 511, "%s/%s/lbr2_save_%d",
+ (getenv( "HOME" )?getenv( "HOME" ):"."),
+ CONFIG_DIR_NAME, id );
+#endif
//printf( "accessing '%s' in mode '%s'\n", fname, mode );
return fopen( fname, mode );
}
@@ -62,9 +81,22 @@ int slot_save( int slot_id, GameSlot *gs )
int slot_delete( int slot_id )
{
char fname[512];
+#ifdef __HAIKU__
+ dev_t volume = dev_for_path("/boot");
+ if ( find_directory(B_USER_SETTINGS_DIRECTORY, volume, false,
+ fname, sizeof(fname)-1 ) == B_OK && strlen(fname) +
+ strlen(CONFIG_DIR_NAME) < sizeof(fname) - 16 ) {
+ off_t len = strlen(fname);
+ snprintf( fname+len, 511-len, "/%s/lbr2_save_%d", CONFIG_DIR_NAME, slot_id);
+ } else
+ snprintf( fname, 511, "%s/%s/lbr2_save_%d",
+ (getenv( "HOME" )?getenv( "HOME" ):"."),
+ CONFIG_DIR_NAME, slot_id );
+#else
snprintf( fname, 511, "%s/%s/lbr2_save_%d",
(getenv( "HOME" )?getenv( "HOME" ):"."),
CONFIG_DIR_NAME, slot_id );
+#endif
if ( remove(fname) != 0 )
{
fprintf( stderr, "ERROR: couldn't delete file %s\n", fname );
diff --git a/client/theme.c b/client/theme.c
index ad6de96..b1ef0a3 100644
--- a/client/theme.c
+++ b/client/theme.c
@@ -15,6 +15,11 @@
* *
***************************************************************************/
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include <sys/types.h>
#include <unistd.h>
#include <sys/stat.h>
@@ -133,10 +138,25 @@ static char theme_dir[512];
static char theme_path[512];
void theme_set_dir( char *name )
{
- if ( name[0] == '~' )
+ if ( name[0] == '~' ) {
+#ifdef __HAIKU__
+ dev_t volume = dev_for_path("/boot");
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, volume, false,
+ theme_dir, sizeof(theme_dir)-1 ) == B_OK &&
+ strlen(theme_dir) + strlen(CONFIG_DIR_NAME) + strlen(name)
+ < sizeof(theme_dir)-19 ) {
+ strcat(theme_dir, "/");
+ strcat(theme_dir, CONFIG_DIR_NAME);
+ strcat(theme_dir, "/lbreakout2-themes/");
+ strcat(theme_dir, name + (off_t)1);
+ } else
+ snprintf( theme_dir, sizeof(theme_dir)-1, "%s/%s/lbreakout2-themes/%s",
+ (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, name + 1 );
+#else
snprintf( theme_dir, sizeof(theme_dir)-1, "%s/%s/lbreakout2-themes/%s",
(getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, name + 1 );
- else {
+#endif
+ } else {
if ( STRCMP( SRC_DIR, "." ) ) {
getcwd( theme_dir, 511 );
strcat( theme_dir, "/gfx/" );
@@ -327,6 +347,19 @@ void theme_get_list()
closedir( hdir );
}
/* home theme directory */
+#ifdef __HAIKU__
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, dev_for_path("/boot"), false,
+ dir, sizeof(dir)-1 ) == B_OK &&
+ strlen(dir) + strlen(CONFIG_DIR_NAME)
+ < sizeof(dir)-19 ) {
+ strcat(dir, "/");
+ strcat(dir, CONFIG_DIR_NAME);
+ strcat(dir, "/lbreakout2-themes");
+ } else
+ snprintf( dir, sizeof(dir)-1, "%s/%s/lbreakout2-themes", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#else
+ snprintf( dir, sizeof(dir)-1, "%s/%s/lbreakout2-themes", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
+#endif
snprintf( dir, sizeof(dir)-1, "%s/%s/lbreakout2-themes", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
if ( ( hdir = opendir( dir ) ) != 0 ) {
while ( ( entry = readdir( hdir ) ) ) {
diff --git a/game/levels.c b/game/levels.c
index a93a633..2d7e84c 100644
--- a/game/levels.c
+++ b/game/levels.c
@@ -15,6 +15,11 @@
* *
***************************************************************************/
+#ifdef __HAIKU__
+#include <FindDirectory.h>
+#include <fs_info.h>
+#endif
+
#include "levels.h"
/*
@@ -66,9 +71,26 @@ FILE *levelset_open( const char *fname, char *mode )
FILE *file;
char path[512];
if ( fname[0] == '~' ) {
- snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s",
- (getenv( "HOME" )?getenv( "HOME" ):"."),
+#ifdef __HAIKU__
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, dev_for_path("/boot"), false,
+ path, sizeof(path)-1 ) == B_OK &&
+ strlen(path) + strlen(CONFIG_DIR_NAME)
+ + strlen(fname)
+ < sizeof(path)-19 ) {
+ strcat(path, "/");
+ strcat(path, CONFIG_DIR_NAME);
+ strcat(path, "/lbreakout2-levels/");
+ strcat(path, fname + 1);
+ } else
+ snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s",
+ (getenv( "HOME" )?getenv( "HOME" ):"."),
+ CONFIG_DIR_NAME, fname + 1 );
+ fprintf ( stderr, "HAIKU: opening %s\n", path );
+#else
+ snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s",
+ (getenv( "HOME" )?getenv( "HOME" ):"."),
CONFIG_DIR_NAME, fname + 1 );
+#endif
}
else
if ( fname[0] != '/' ) /* keep global pathes */
@@ -275,10 +297,25 @@ int levelset_save( LevelSet *set, char *fname )
int i, j, k;
if ( set == 0 || set->count == 0 ) return 0;
-
+#ifdef __HAIKU__
+ if ( find_directory( B_USER_SETTINGS_DIRECTORY, dev_for_path("/boot"), false,
+ path, sizeof(path)-1 ) == B_OK &&
+ strlen(path) + strlen(CONFIG_DIR_NAME)
+ + strlen(fname)
+ < sizeof(path)-19 ) {
+ strcat(path, "/");
+ strcat(path, CONFIG_DIR_NAME);
+ strcat(path, "/lbreakout2-levels/");
+ strcat(path, (fname[0]=='~') ? fname + 1 : fname);
+ } else
+ snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s",
+ (getenv( "HOME" )?getenv( "HOME" ):"."),
+ CONFIG_DIR_NAME, (fname[0]=='~')?fname+1:fname );
+#else
snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s",
(getenv( "HOME" )?getenv( "HOME" ):"."),
CONFIG_DIR_NAME, (fname[0]=='~')?fname+1:fname );
+#endif
if ( ( file = fopen( path, "w" ) ) == 0 ) {
fprintf( stderr, "couldn't open %s\n", path );
return 0;
--
2.7.0
From 01b2e359745bf090fe5c17c65ff29f2a794ecee2 Mon Sep 17 00:00:00 2001
From: Humdinger <humdingerb@gmail.com>
Date: Sat, 16 Jul 2016 09:31:55 +0200
Subject: Changes to configure
Remove -lm, originally by Markus Himmel.
diff --git a/configure b/configure
index 6f899f5..5f1dc4c 100755
--- a/configure
+++ b/configure
@@ -8573,7 +8573,7 @@ if ${ac_cv_lib_m_main+:} false; then :
$as_echo_n "(cached) " >&6
else
ac_check_lib_save_LIBS=$LIBS
-LIBS="-lm $LIBS"
+LIBS="$LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
@@ -8602,7 +8602,7 @@ if test "x$ac_cv_lib_m_main" = xyes; then :
#define HAVE_LIBM 1
_ACEOF
- LIBS="-lm $LIBS"
+ LIBS="$LIBS"
else
as_fn_error $? "lib math is needed" "$LINENO" 5
--
2.7.0