Add recipe for bemines.

This commit is contained in:
Adrien Destugues
2014-11-28 14:06:32 +01:00
parent 3a4ebdf806
commit 69e2d8d95f
2 changed files with 68 additions and 0 deletions

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SUMMARY="More than a near-exact clone of the classic Windows game."
DESCRIPTION="
It's about time we had more than a near-exact clone of the classic Windows game,
Minesweeper.
Controls
- Left click: Reveal a box. Clicking on a mine will lose the game.
- Right click: Change a box to either unmarked, flagged as a mine, or a question mark.
- Middle click: Sonar ping which reveals all mines in a 3x3 square without the \
danger of setting them off. It comes with a 20 second cost added to your \
time. Left clicking while holding down the Alt key will also will do this.
- Click with both buttons: If the tile is a number and the appropriate number \
of mines around it have been flagged, it will clear all the other squares \
around the number. Of course, if you've made a mistake, you'll probably \
set off a mine. Left clicking while holding down the Shift key will also \
do this."
HOMEPAGE="https://github.com/HaikuArchives/BeMines"
SRC_URI="git+https://github.com/haikuarchives/bemines#be29173f854c82f5b312ed31b5245b807a5afe0f"
LICENSE="MIT"
COPYRIGHT="2009 Jon Yoder"
ARCHITECTURES="x86_gcc2"
REVISION="1"
PATCHES="bemines-$portVersion.patchset"
PROVIDES="
bemines = $portVersion
app:bemines
"
BUILD_PREREQUIRES="
haiku_devel >= $haikuVersion
cmd:gcc
"
BUILD() {
gcc src/*.cpp -o BeMines -lbe -ltranslation -lmedia
xres -o BeMines src/BeMines.rsrc
}
INSTALL() {
mkdir -p $appsDir/BeMines
cp BeMines $appsDir/BeMines
cp -r src/themes $appsDir/BeMines
addAppDeskbarSymlink $appsDir/BeMines/BeMines BeMines
}

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From 75a23a19f63db6a11dee7d5f0e2b527407d1c135 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@gmail.com>
Date: Fri, 28 Nov 2014 14:05:40 +0100
Subject: Build fix.
diff --git a/src/GameStyle.cpp b/src/GameStyle.cpp
index c343d23..1202c12 100644
--- a/src/GameStyle.cpp
+++ b/src/GameStyle.cpp
@@ -125,7 +125,7 @@ GameStyle::SetStyle(const char *stylename)
fLEDNumbers[i] = GetStyleBitmap(ref,ledname.String());
}
- fStyleName = data ? data->name : "Default";
+ fStyleName = data ? data->name : BString("Default");
return true;
}
--
1.8.3.4