Yamagi Quake2: bump (#5438)

This commit is contained in:
extrowerk
2020-11-25 09:41:58 +01:00
committed by GitHub
parent 4f6a644107
commit 7c53905cfd
3 changed files with 49 additions and 130 deletions

View File

@@ -1,128 +0,0 @@
From 50932c734a5d0489bb3d8bc49095e9f4f34ac51f Mon Sep 17 00:00:00 2001
From: Sergei Reznikov <diver@gelios.net>
Date: Tue, 9 Oct 2018 16:48:35 +0300
Subject: Add Haiku support
diff --git a/CMakeLists.txt b/CMakeLists.txt
index f38d575..7541fe0 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -132,6 +132,8 @@ endif()
# General linker flags.
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
list(APPEND yquake2LinkerFlags "-lm -static-libgcc")
+elseif(${CMAKE_SYSTEM_NAME} MATCHES "Haiku")
+ list(APPEND yquake2LinkerFlags "-lnetwork")
else()
list(APPEND yquake2LinkerFlags "-lm -rdynamic")
endif()
diff --git a/src/backends/unix/main.c b/src/backends/unix/main.c
index 1201e1f..7ee797a 100644
--- a/src/backends/unix/main.c
+++ b/src/backends/unix/main.c
@@ -85,6 +85,8 @@ main(int argc, char **argv)
}
}
+#ifndef __HAIKU__
+
/* Prevent running Quake II as root. Only very mad
minded or stupid people even think about it. :) */
if (getuid() == 0)
@@ -106,12 +108,13 @@ main(int argc, char **argv)
return 1;
}
+#endif
// enforce C locale
setenv("LC_ALL", "C", 1);
/// Do not delay reads on stdin
- fcntl(fileno(stdin), F_SETFL, fcntl(fileno(stdin), F_GETFL, NULL) | FNDELAY);
+ fcntl(fileno(stdin), F_SETFL, fcntl(fileno(stdin), F_GETFL, NULL) | O_NDELAY);
// Initialize the game.
// Never returns.
diff --git a/src/backends/unix/system.c b/src/backends/unix/system.c
index 0554598..7769a42 100644
--- a/src/backends/unix/system.c
+++ b/src/backends/unix/system.c
@@ -62,7 +62,7 @@ Sys_Error(char *error, ...)
char string[1024];
/* change stdin to non blocking */
- fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
+ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~O_NDELAY);
#ifndef DEDICATED_ONLY
CL_Shutdown();
@@ -91,7 +91,7 @@ Sys_Quit(void)
}
Qcommon_Shutdown();
- fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
+ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~O_NDELAY);
printf("------------------------------------\n");
diff --git a/src/client/input/sdl.c b/src/client/input/sdl.c
index a2e6f18..9397d97 100644
--- a/src/client/input/sdl.c
+++ b/src/client/input/sdl.c
@@ -1239,9 +1239,9 @@ IN_Init(void)
SDL_StartTextInput();
/* Joystick init */
- if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC))
+ if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER))
{
- if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == -1)
+ if (SDL_Init(SDL_INIT_GAMECONTROLLER) == -1)
{
Com_Printf ("Couldn't init SDL joystick: %s.\n", SDL_GetError ());
}
--
2.19.1
From 7cf68509bfbd20fe3fa84f0598973e8558c28742 Mon Sep 17 00:00:00 2001
From: Nikolay0054 <nikolay0054@gmail.com>
Date: Sat, 3 Nov 2018 14:10:59 +0500
Subject: [PATCH] fix find path
---
src/backends/generic/misc.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/backends/generic/misc.c b/src/backends/generic/misc.c
index 973a2cba..11832be0 100644
--- a/src/backends/generic/misc.c
+++ b/src/backends/generic/misc.c
@@ -45,6 +45,10 @@
#include <mach-o/dyld.h> // _NSGetExecutablePath
#endif
+#ifdef __HAIKU__
+#include <FindDirectory.h> // find_path()
+#endif
+
#ifndef PATH_MAX
// this is mostly for windows. windows has a MAX_PATH = 260 #define, but allows
// longer paths anyway.. this might not be the maximum allowed length, but is
@@ -119,6 +123,13 @@ static void SetExecutablePath(char* exePath)
// TODO: realpath() ?
// TODO: no idea what this is if the executable is in an app bundle
+#elif defined(__HAIKU__)
+
+ if(find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, exePath, PATH_MAX) != B_OK)
+ {
+ exePath[0] = '\0';
+ }
+
#else
// Several platforms (for example OpenBSD) donn't provide a
--
2.19.1

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@@ -0,0 +1,47 @@
From aa6d604aca37c95a2a5927122c5c0b4893e8eb0c Mon Sep 17 00:00:00 2001
From: Sergei Reznikov <diver@gelios.net>
Date: Tue, 9 Oct 2018 16:48:35 +0300
Subject: Add Haiku support
diff --git a/src/backends/unix/system.c b/src/backends/unix/system.c
index c4bd90f..ca48738 100644
--- a/src/backends/unix/system.c
+++ b/src/backends/unix/system.c
@@ -68,7 +68,7 @@ Sys_Error(char *error, ...)
char string[1024];
/* change stdin to non blocking */
- fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
+ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~O_NDELAY);
#ifndef DEDICATED_ONLY
CL_Shutdown();
@@ -97,7 +97,7 @@ Sys_Quit(void)
}
Qcommon_Shutdown();
- fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
+ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~O_NDELAY);
printf("------------------------------------\n");
diff --git a/src/client/input/sdl.c b/src/client/input/sdl.c
index 051505b..f05da4e 100644
--- a/src/client/input/sdl.c
+++ b/src/client/input/sdl.c
@@ -1374,9 +1374,9 @@ IN_Init(void)
SDL_StartTextInput();
/* Joystick init */
- if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC))
+ if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER))
{
- if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == -1)
+ if (SDL_Init(SDL_INIT_GAMECONTROLLER) == -1)
{
Com_Printf ("Couldn't init SDL joystick: %s.\n", SDL_GetError ());
}
--
2.28.0

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@@ -28,9 +28,9 @@ code is fully 64 bit clean and highly portable."
HOMEPAGE="https://www.yamagi.org/quake2/"
COPYRIGHT="OpenArena Team"
LICENSE="GNU GPL v2"
REVISION="2"
REVISION="1"
SOURCE_URI="https://deponie.yamagi.org/quake2/quake2-$portVersion.tar.xz"
CHECKSUM_SHA256="7ae543fac9e8a74ecd706ac0fa0f94098912aa5aafcb33f1c2c3f57b48011364"
CHECKSUM_SHA256="c7524567bf1aa6045f25619bea6e4fd9066284b3fb81863b581fb44f4f47ff65"
SOURCE_DIR="quake2-$portVersion"
PATCHES="yamagi_quake2-$portVersion.patchset"
ADDITIONAL_FILES="yamagi_quake2.rdef.in"