SDL: remove useless patchsets.

This commit is contained in:
Adrien Destugues
2014-01-13 22:33:32 +01:00
parent 55aef436fb
commit 9092b244ad
4 changed files with 29 additions and 357 deletions

View File

@@ -1,64 +0,0 @@
diff -r 5002d6aeb85c libsdl-1.2.14/nclude/begin_code.h
--- SDL-1.2.14/include/begin_code.h Fri Jul 09 17:19:18 2010 +0200
+++ SDL-1.2.14-haiku/include/begin_code.h Fri Sep 17 14:58:26 2010 +0000
@@ -43,7 +43,7 @@
#ifndef DECLSPEC
# if defined(__BEOS__) || defined(__HAIKU__)
# if defined(__GNUC__)
-# define DECLSPEC __declspec(dllexport)
+# define DECLSPEC
# else
# define DECLSPEC __declspec(export)
# endif
diff -r 31b0f2e06e3c src/main/beos/SDL_BeApp.cc
--- SDL-1.2.14/src/main/beos/SDL_BeApp.cc Sun Apr 25 20:16:38 2010 -0400
+++ SDL-1.2.14-haiku/src/main/beos/SDL_BeApp.cc Sun Jun 06 08:55:47 2010 +0000
@@ -39,13 +39,15 @@
static int StartBeApp(void *unused)
{
+ if(!be_app) {
BApplication *App;
App = new BApplication("application/x-SDL-executable");
App->Run();
delete App;
- return(0);
+ }
+ return(0);
}
/* Initialize the Be Application, if it's not already started */
@@ -86,7 +88,7 @@
++SDL_BeAppActive;
/* The app is running, and we're ready to go */
- return(0);
+ return(0);
}
/* Quit the Be Application, if there's nothing left to do */
diff -r 31b0f2e06e3c src/video/bwindow/SDL_sysvideo.cc
--- SDL-1.2.14/src/video/bwindow/SDL_sysvideo.cc Sun Apr 25 20:16:38 2010 -0400
+++ SDL-1.2.14-haiku/src/video/bwindow/SDL_sysvideo.cc Sun Jun 06 08:55:47 2010 +0000
@@ -57,7 +57,6 @@
static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
static int BE_ToggleFullScreen(_THIS, int fullscreen);
-static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
/* OpenGL functions */
#if SDL_VIDEO_OPENGL
diff -r 31b0f2e06e3c src/video/bwindow/SDL_sysyuv.h
--- SDL-1.2.14/src/video/bwindow/SDL_sysyuv.h Sun Apr 25 20:16:38 2010 -0400
+++ SDL-1.2.14-haiku/src/video/bwindow/SDL_sysyuv.h Sun Jun 06 08:55:47 2010 +0000
@@ -62,7 +62,7 @@
};
extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs);
-SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
+extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst);

View File

@@ -1,4 +1,4 @@
From 59cfb52a4c0564e1713c37be2ae6026f9e4e76a9 Mon Sep 17 00:00:00 2001
From ca09de99c346e44cdd1f578848b4958067b5fb06 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Fri, 22 Nov 2013 23:38:56 +0100
Subject: Remove Alsa and ESD detection
@@ -36,7 +36,7 @@ index 08c8e1e..84d9a55 100644
1.8.3.4
From b2657c374826ed213072b5e80263f59a42e76faf Mon Sep 17 00:00:00 2001
From 735586f7d0600476b0b02206daa76926193da957 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Fri, 22 Nov 2013 23:39:26 +0100
Subject: Fix samples vs bytes issues
@@ -67,7 +67,7 @@ index de635f8..7faf571 100644
1.8.3.4
From 847264a916bb4b9e3bfa1ff8217beed67b37b8a4 Mon Sep 17 00:00:00 2001
From 164201f49d1310bdd229feaf33c1f0e988a89f49 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Fri, 22 Nov 2013 23:40:12 +0100
Subject: Various fixes to the video code
@@ -147,7 +147,7 @@ index c32b661..a26f18b 100644
1.8.3.4
From 6a8dccbefe9522f65a07177441a93251cfcc8d9f Mon Sep 17 00:00:00 2001
From ae129e6505148189a3d73fc085f20e214c0d6446 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Sat, 23 Nov 2013 11:59:00 +0100
Subject: Actually fix the sample vs bytes problem in audio driver.
@@ -201,7 +201,7 @@ index 7faf571..300bf03 100644
1.8.3.4
From 112569083122d8d14b2571aaf2b73483ce3738db Mon Sep 17 00:00:00 2001
From 9b20d4dc8a3f5d607623b5d8b2c4ce14e830f4c8 Mon Sep 17 00:00:00 2001
From: Chris Roberts <cpr420@gmail.com>
Date: Sun, 22 Dec 2013 18:37:30 -0700
Subject: Remove Haiku from specialized DECLSPEC definition
@@ -223,3 +223,27 @@ index 27e2f7b..d5e2f1f 100644
--
1.8.3.4
From 09ba1fa7eccef32323c9987bdd4742bca6e9dfbc Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Sun, 5 Jan 2014 17:22:10 +0100
Subject: Change prefix from "be" to "os" for OpenGL includes
Accomodate the new OpenGL kit that doesn't have the "be" symlink.
diff --git a/src/video/bwindow/SDL_BWin.h b/src/video/bwindow/SDL_BWin.h
index f2b19a2..2cb94ee 100644
--- a/src/video/bwindow/SDL_BWin.h
+++ b/src/video/bwindow/SDL_BWin.h
@@ -31,7 +31,7 @@
#include <be/game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
-#include <be/opengl/GLView.h>
+#include <os/opengl/GLView.h>
#endif
#include <support/UTF8.h>
--
1.8.3.4

View File

@@ -1,39 +0,0 @@
diff -Naur SDL2-2.0.0/include/begin_code.h SDL2-2.0.0-haiku/include/begin_code.h
--- SDL2-2.0.0/include/begin_code.h 2013-08-11 21:57:54.011796480 -0500
+++ SDL2-2.0.0-haiku/include/begin_code.h 2013-08-19 15:12:06.654049280 -0500
@@ -35,13 +35,7 @@
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
-# if defined(__BEOS__) || defined(__HAIKU__)
-# if defined(__GNUC__)
-# define DECLSPEC __declspec(dllexport)
-# else
-# define DECLSPEC __declspec(export)
-# endif
-# elif defined(__WIN32__)
+# if defined(__WIN32__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
@@ -54,6 +48,8 @@
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
+# elif defined(__GNUC__) && __GNUC__ >= 2
+# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
diff -Naur SDL2-2.0.0/src/main/beos/SDL_BApp.h SDL2-2.0.0-haiku/src/main/beos/SDL_BApp.h
--- SDL2-2.0.0/src/main/beos/SDL_BApp.h 2013-08-11 21:57:54.058982400 -0500
+++ SDL2-2.0.0-haiku/src/main/beos/SDL_BApp.h 2013-08-19 15:10:50.412876800 -0500
@@ -371,7 +371,7 @@
/* Members */
- vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id*/
+ std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id*/
display_mode *_saved_mode;
BGLView *_current_context;

View File

@@ -1,249 +0,0 @@
From ca09de99c346e44cdd1f578848b4958067b5fb06 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Fri, 22 Nov 2013 23:38:56 +0100
Subject: Remove Alsa and ESD detection
These will fail on Haiku, and we don't need them anyway.
diff --git a/configure.in b/configure.in
index 08c8e1e..84d9a55 100644
--- a/configure.in
+++ b/configure.in
@@ -361,7 +361,7 @@ CheckALSA()
AC_HELP_STRING([--enable-alsa], [support the ALSA audio API [[default=yes]]]),
, enable_alsa=yes)
if test x$enable_audio = xyes -a x$enable_alsa = xyes; then
- AM_PATH_ALSA(0.9.0, have_alsa=yes, have_alsa=no)
+ have_alsa=no
# Restore all flags from before the ALSA detection runs
CFLAGS="$alsa_save_CFLAGS"
LDFLAGS="$alsa_save_LDFLAGS"
@@ -460,7 +460,7 @@ CheckESD()
AC_HELP_STRING([--enable-esd], [support the Enlightened Sound Daemon [[default=yes]]]),
, enable_esd=yes)
if test x$enable_audio = xyes -a x$enable_esd = xyes; then
- AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
+ have_esd=no
if test x$have_esd = xyes; then
AC_ARG_ENABLE(esd-shared,
AC_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [[default=yes]]]),
@@ -2963,3 +2963,4 @@ AC_OUTPUT([
: >build-deps
if test x"$MAKE" = x; then MAKE=make; fi; $MAKE depend
])
+AC_CONFIG_MACRO_DIR([acinclude])
--
1.8.3.4
From 735586f7d0600476b0b02206daa76926193da957 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Fri, 22 Nov 2013 23:39:26 +0100
Subject: Fix samples vs bytes issues
This was particularly noticeable in Milkytracker (SDL version) and
Hivelytracker, where all the audio timing relies on the buffer being
played during the right time.
diff --git a/src/audio/baudio/SDL_beaudio.cc b/src/audio/baudio/SDL_beaudio.cc
index de635f8..7faf571 100644
--- a/src/audio/baudio/SDL_beaudio.cc
+++ b/src/audio/baudio/SDL_beaudio.cc
@@ -199,11 +199,11 @@ int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
return (-1);
}
- format.buffer_size = spec->samples;
-
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
+ format.buffer_size = spec->samples;
+
/* Subscribe to the audio stream (creates a new thread) */
{ sigset_t omask;
SDL_MaskSignals(&omask);
--
1.8.3.4
From 164201f49d1310bdd229feaf33c1f0e988a89f49 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Fri, 22 Nov 2013 23:40:12 +0100
Subject: Various fixes to the video code
* Do not center the window each time it is resized
* Do not reset video mode if we didn't enter fullscreen
* remove annoying debug print
diff --git a/src/video/bwindow/SDL_sysvideo.cc b/src/video/bwindow/SDL_sysvideo.cc
index c32b661..a26f18b 100644
--- a/src/video/bwindow/SDL_sysvideo.cc
+++ b/src/video/bwindow/SDL_sysvideo.cc
@@ -406,6 +406,7 @@ static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
{
// printf("SetFullScreen(%d)\n", fullscreen);
BScreen bscreen;
+ static bool firstTime = true;
// SetFullSscreen() does not work as expected if called in a window
// that was never shown. This is probably a bug in the Haiku Game Kit that needs
@@ -425,6 +426,8 @@ static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
int width = screen->w;
int height = screen->h;
+ bool wasFullScreen = SDL_Win->IsFullScreen();
+
if (fullscreen) {
// Set resolution to the closest available one that matches the
// current SDL resolution.
@@ -444,7 +447,8 @@ static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
} else {
// Reset to the previous known resolution as we are now in window
// mode.
- bscreen.SetMode(&saved_mode);
+ if(wasFullScreen)
+ bscreen.SetMode(&saved_mode);
}
// Effectivelly set/reset full screen mode. If we are already in
@@ -456,14 +460,6 @@ static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
// printf("Going windowed\n");
SDL_Win->SetFullScreen(fullscreen);
- // Calculate offsets for centering the window (in window mode) and for
- // dentering the bitmap (in full screen mode).
- BRect bounds = bscreen.Frame();
- bounds.PrintToStream();
- int32 cx = (bounds.IntegerWidth() - width)/2;
- int32 cy = (bounds.IntegerHeight() - height)/2;
-
- // printf ("cx = %d, cy = %d\n", cx, cy);
if (!SDL_Win->IsFullScreen()) {
// printf("Doing not fullscreen stuff.\n");
// We are not in full screen mode, so we want to change the window
@@ -471,10 +467,18 @@ static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
SDL_Win->ResizeTo(width, height);
// And also center the window and reset the drawing offset.
- SDL_Win->MoveTo(cx, cy);
+ if(firstTime || wasFullScreen) {
+ SDL_Win->CenterOnScreen();
+ firstTime = false;
+ }
SDL_Win->SetXYOffset(0, 0);
} else {
- // printf("Doing fullscreen stuff.");
+ // Calculate offsets for centering the bitmap.
+
+ BRect bounds = bscreen.Frame();
+ int cx = (bounds.Width() - width) / 2;
+ int cy = (bounds.Height() - height) / 2;
+
// Center the bitmap whenever we are in full screen mode.
SDL_Win->SetXYOffset(cx, cy);
}
--
1.8.3.4
From ae129e6505148189a3d73fc085f20e214c0d6446 Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Sat, 23 Nov 2013 11:59:00 +0100
Subject: Actually fix the sample vs bytes problem in audio driver.
diff --git a/src/audio/baudio/SDL_beaudio.cc b/src/audio/baudio/SDL_beaudio.cc
index 7faf571..300bf03 100644
--- a/src/audio/baudio/SDL_beaudio.cc
+++ b/src/audio/baudio/SDL_beaudio.cc
@@ -161,25 +161,30 @@ int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
format.byte_order = B_MEDIA_LITTLE_ENDIAN;
format.frame_rate = (float) spec->freq;
format.channel_count = spec->channels; /* !!! FIXME: support > 2? */
+ int samplesize = 1;
while ((!valid_datatype) && (test_format)) {
valid_datatype = 1;
spec->format = test_format;
switch (test_format) {
case AUDIO_S8:
format.format = media_raw_audio_format::B_AUDIO_CHAR;
+ samplesize = 1;
break;
case AUDIO_U8:
format.format = media_raw_audio_format::B_AUDIO_UCHAR;
+ samplesize = 1;
break;
case AUDIO_S16LSB:
format.format = media_raw_audio_format::B_AUDIO_SHORT;
+ samplesize = 2;
break;
case AUDIO_S16MSB:
format.format = media_raw_audio_format::B_AUDIO_SHORT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
+ samplesize = 2;
break;
default:
@@ -202,7 +207,7 @@ int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
- format.buffer_size = spec->samples;
+ format.buffer_size = spec->samples * spec->channels * samplesize;
/* Subscribe to the audio stream (creates a new thread) */
{ sigset_t omask;
--
1.8.3.4
From 9b20d4dc8a3f5d607623b5d8b2c4ce14e830f4c8 Mon Sep 17 00:00:00 2001
From: Chris Roberts <cpr420@gmail.com>
Date: Sun, 22 Dec 2013 18:37:30 -0700
Subject: Remove Haiku from specialized DECLSPEC definition
diff --git a/include/begin_code.h b/include/begin_code.h
index 27e2f7b..d5e2f1f 100644
--- a/include/begin_code.h
+++ b/include/begin_code.h
@@ -41,7 +41,7 @@
* Some compilers use a special export keyword
*/
#ifndef DECLSPEC
-# if defined(__BEOS__) || defined(__HAIKU__)
+# if defined(__BEOS__)
# if defined(__GNUC__)
# define DECLSPEC
# else
--
1.8.3.4
From 09ba1fa7eccef32323c9987bdd4742bca6e9dfbc Mon Sep 17 00:00:00 2001
From: Adrien Destugues <pulkomandy@pulkomandy.tk>
Date: Sun, 5 Jan 2014 17:22:10 +0100
Subject: Change prefix from "be" to "os" for OpenGL includes
Accomodate the new OpenGL kit that doesn't have the "be" symlink.
diff --git a/src/video/bwindow/SDL_BWin.h b/src/video/bwindow/SDL_BWin.h
index f2b19a2..2cb94ee 100644
--- a/src/video/bwindow/SDL_BWin.h
+++ b/src/video/bwindow/SDL_BWin.h
@@ -31,7 +31,7 @@
#include <be/game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
-#include <be/opengl/GLView.h>
+#include <os/opengl/GLView.h>
#endif
#include <support/UTF8.h>
--
1.8.3.4