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WonderBrush: update
* Update to latest commit (fixes crash under 64bit, open documentation) * Improved Summary/Description * Change Homepage to the Github project page * Adding documentation (English and German docs, and Polish readme)
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@@ -1,30 +1,37 @@
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SUMMARY="Native editor for bitmap graphics"
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DESCRIPTION="WonderBrush is an editor for bitmap graphics. The main window \
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holds any number of documents, which are called Canvas. A canvas has an \
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associated name and pixel resolution as well as some other properties. \
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It also references up to two files, which represent it on disk, one is a file \
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in some export format (ie. an SVG document, a flat Translator bitmap or soure \
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code), the other a full-featured project file.
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Each canvas can have any number of Layers, currently arranged as a list. Each \
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layer represents an individual bitmap in the size of the canvas. Depending on \
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each layers blending mode, they are composed on top of each other to form the \
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SUMMARY="A native editor for vector/bitmap graphics"
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DESCRIPTION="WonderBrush is an editor for bitmap and vector graphics.
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The main window holds any number of documents, which are called Canvas. Each \
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canvas can have any number of Layers, arranged as a list. Each layer \
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represents an individual bitmap in the size of the canvas. Depending on each \
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layer's blending mode, they are composed on top of each other to form the \
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final canvas bitmap.
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Each layer can contain any number of Objects, which are created by \
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WonderBrush's tools. Each object has a set of properties which define the \
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unique appearance of the object on the layer.
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At any time, it is possible to reorder the layers, or the objects they \
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Each layer can contain any number of Objects, which are created with \
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WonderBrush's tools, e.g. brush strokes, shapes, text objects or filters. Each \
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object has a set of properties which define the unique appearance of the \
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object on the layer.
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At any time, it is possible to reorder the layers, or edit the objects they \
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contain. This could be called non-linear editing. It is also possible to \
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change most of an objects properties later on. This could be called \
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change most of an object's properties later on. This could be called \
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non-destructive editing, because adding another object (like a filter) does \
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not actually destroy any pixel data."
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HOMEPAGE="http://yellowbites.com/wonderbrush.html"
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COPYRIGHT="2005-2020, Stephan Aßmus und Ingo Weinhold GbR"
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not actually destroy any pixel data.
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An open WonderBrush document references up to two files: one is a file in some \
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export format (e.g. an SVG document, some bitmap format like PNG or JPEG, \
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etc.). The other is a full-featured project file.
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The canvas resolution can be changed at any time, with all objects being \
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resized accordingly. This makes WonderBrush a kind of hybrid of bitmap and \
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vector editor."
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HOMEPAGE="https://github.com/stippi/WonderBrush-v2"
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COPYRIGHT="2005-2021, Stephan Aßmus und Ingo Weinhold GbR"
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LICENSE="WonderBrush"
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REVISION="10"
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srcGitRev="a876a28b99c13414184b8f5a27567b03edc2b32e"
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SOURCE_URI="https://github.com/stippi/WonderBrush-v2/archive/$srcGitRev.tar.gz"
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REVISION="11"
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srcGitRev="f6df82a9021534130c1649080a26d21f9742610d"
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SOURCE_URI="$HOMEPAGE/archive/$srcGitRev.tar.gz"
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SOURCE_DIR="WonderBrush-v2-$srcGitRev"
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CHECKSUM_SHA256="16a4fd0582289bbdf8a509ca45c2f8fa9731af9b7aa44a9507daa0cba6239e59"
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CHECKSUM_SHA256="6e6e9c3294c2f1036e93b18283b6d80d5b7b072bab408ede0a5e0a0a7473e236"
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ARCHITECTURES="x86_gcc2 x86_64"
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@@ -66,7 +73,19 @@ BUILD()
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INSTALL()
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{
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mkdir -p $appsDir
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docFolder=$documentationDir/packages/wonderbrush
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mkdir -p $appsDir \
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$docFolder/Deutsch $docFolder/English $docFolder/Polski
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cp WonderBrush/WonderBrush $appsDir
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addAppDeskbarSymlink $appsDir/WonderBrush
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cd WonderBrush/doc
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cp -r -t $docFolder/Deutsch Deutsch/html Deutsch/tutorials
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ln -s $docFolder/Deutsch/html/introduction.html $docFolder/Deutsch/Docs.html
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cp -r -t $docFolder/English English/html English/tutorials
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ln -s $docFolder/English/html/introduction.html $docFolder/English/Docs.html
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cp -r -t $docFolder Polski
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}
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