mirror of
https://github.com/yann64/haikuports.git
synced 2026-04-08 21:00:05 +02:00
adds makeobj-nightly recipe,
adds simutrans_pak64-nightly and simutrans_pak128-nightly recipes, updates simutrans_120.0.1, simutrans_nightly, simutrans_pak64-120.0.1, simutrans_pak128-2.5.2
This commit is contained in:
@@ -9,7 +9,7 @@ SRC_URI="http://sourceforge.net/projects/simutrans/files/simutrans/120-0-1/simut
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CHECKSUM_SHA256="010a6e3765891e1821364e54f6bcdfb2911b627ffca3acae8350e06e53113683"
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SRC_FILENAME="simutrans-$portVersion.zip"
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SOURCE_DIR=""
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COPYRIGHT=" 1997-2004 Hj. Malthaner
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COPYRIGHT="1997-2004 Hj. Malthaner
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2005-2014 The Simutrans Team"
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LICENSE="Artistic"
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REVISION="1"
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@@ -13,7 +13,7 @@ SRC_URI="svn://tron.yamagi.org/simutrans/simutrans/trunk \
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--username=anon --password="
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SRC_FILENAME="simutrans-$portVersion"
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SOURCE_DIR="trunk"
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COPYRIGHT=" 1997-2004 Hj. Malthaner
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COPYRIGHT="1997-2004 Hj. Malthaner
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2005-2015 The Simutrans Team"
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LICENSE="Artistic"
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REVISION="1"
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@@ -35,7 +35,7 @@ REQUIRES="
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lib:libz$secondaryArchSuffix
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lib:libpng$secondaryArchSuffix
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lib:libbz2$secondaryArchSuffix
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simutrans_pakset >= 120.0.1
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simutrans_pakset$secondaryArchSuffix >= 120.0.1
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timgmsoundfont
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"
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BUILD_REQUIRES="
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@@ -1,10 +1,9 @@
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SUMMARY="Pakset for Simutrans"
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DESCRIPTION="
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A 'pakset' is the data set that Simutrans needs to run: it contains all \
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the data for the graphics of individual items (vehicles, roads, railways, \
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buildings, etc.) and all of the balancing information (such as prices, \
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speeds, capacities and so forth) necessary to make the game \
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complete.
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DESCRIPTION="A 'pakset' is the data set that Simutrans needs to run: \
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it contains all the data for the graphics of individual items (vehicles, \
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roads, railways, buildings, etc.) and all of the balancing information \
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(such as prices, speeds, capacities and so forth) necessary to make \
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the game complete.
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When Simutrans could only support 64px size graphics, pak128 already \
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started. First pak to feature a complex economy and have a very wide \
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variety of objects. It contains roughly 7 time more graphics data than \
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@@ -15,10 +14,8 @@ SRC_URI="http://sourceforge.net/projects/simutrans/files/pak128/pak128 for RC 12
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CHECKSUM_SHA256="556e276cecea950b0434fc289e0c7ebf15df018c7ae35ea8010d3e2008df8b32"
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SRC_FILENAME="simupak_128-$portVersion.zip"
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SOURCE_DIR=""
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COPYRIGHT=" 2004-2007 Tomas Kubes
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2008-2013 Vladimir Slavik
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2014 Gauthier Nottret
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2009-2014 The pak128-Team"
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COPYRIGHT="2004-2007 Tomas Kubes
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2008-2014 The pak128-Team"
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LICENSE="Artistic"
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REVISION="1"
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ARCHITECTURES="any"
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@@ -0,0 +1,59 @@
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SUMMARY="Pakset for Simutrans"
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DESCRIPTION="A 'pakset' is the data set that Simutrans needs to run: \
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it contains all the data for the graphics of individual items (vehicles, \
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roads, railways, buildings, etc.) and all of the balancing information \
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(such as prices, speeds, capacities and so forth) necessary to make \
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the game complete.
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When Simutrans could only support 64px size graphics, pak128 already \
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started. First pak to feature a complex economy and have a very wide \
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variety of objects. It contains roughly 7 time more graphics data than \
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pak64 and thus requires by far the largest amount of RAM and \
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processing power of all Simutrans sets.
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Nightly builds are versions only for debugging and testing. They may contain \
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changes which make your savegames unreadable by any official version, or \
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bugs that will destroy your game, or not even run. They are for bug testing \
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only."
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HOMEPAGE="http://www.simutrans.com"
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SRC_URI="svn+https://svn.code.sf.net/p/simutrans/code/pak128/"
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SRC_FILENAME="simupak_128-$portVersion"
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SOURCE_DIR=""
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COPYRIGHT="2004-2007 Tomas Kubes
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2008-2015 The pak128-Team"
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LICENSE="Artistic"
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REVISION="1"
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ARCHITECTURES="?x86 x86_64"
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if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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# x86_gcc2 is fine as primary target architecture as long as we're building
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# for a different secondary architecture.
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ARCHITECTURES="$ARCHITECTURES x86_gcc2"
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fi
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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simutrans_pak128$secondaryArchSuffix = $portVersion
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simutrans_pakset$secondaryArchSuffix = $portVersion compat >= 120.0.1
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"
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BUILD_PREREQUIRES="
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cmd:svn
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cmd:python
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cmd:makeobj$secondaryArchSuffix == 55.4
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"
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GLOBAL_WRITABLE_FILES="
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non-packaged/$relativeAppsDir/simutrans/pak128/config directory keep-old
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"
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BUILD()
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{
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python ./pakmak.py
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}
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INSTALL()
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{
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mkdir -p $appsDir/simutrans
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mkdir -p $prefix/non-packaged/$relativeAppsDir/simutrans/pak128/config
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cp -r simutrans $appsDir/
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mv $appsDir/simutrans/pak128/config \
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$prefix/non-packaged/$relativeAppsDir/simutrans/pak128/
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ln -s $prefix/non-packaged/$relativeAppsDir/simutrans/pak128/config \
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$appsDir/simutrans/pak128/config
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}
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@@ -1,10 +1,9 @@
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SUMMARY="Pakset for Simutrans"
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DESCRIPTION="
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A 'pakset' is the data set that Simutrans needs to run: it contains all \
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the data for the graphics of individual items (vehicles, roads, railways, \
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buildings, etc.) and all of the balancing information (such as prices, \
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speeds, capacities and so forth) necessary to make the game \
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complete.
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DESCRIPTION="A 'pakset' is the data set that Simutrans needs to run: \
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it contains all the data for the graphics of individual items (vehicles, \
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roads, railways, buildings, etc.) and all of the balancing information \
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(such as prices, speeds, capacities and so forth) necessary to make \
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the game complete.
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Pak64 is the main and a base set for Simutrans developed along with \
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Simutrans executable. It always contains the most recent features. It is \
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neatly painted pixel by pixel with motherly care. On the other hand it \
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@@ -15,7 +14,7 @@ SRC_URI="http://sourceforge.net/projects/simutrans/files/pak64/120-0/simupak64-1
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CHECKSUM_SHA256="02a709dfa4b0c22e0b463ebcbd9684548356de1c61566cff9c127a79990dbb78"
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SRC_FILENAME="simupak_64-$portVersion.zip"
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SOURCE_DIR=""
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COPYRIGHT=" 1997-2004 Hj. Malthaner
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COPYRIGHT="1997-2004 Hj. Malthaner
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2005-2014 The Simutrans Team"
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LICENSE="Artistic"
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REVISION="1"
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@@ -0,0 +1,62 @@
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SUMMARY="Pakset for Simutrans"
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DESCRIPTION="A 'pakset' is the data set that Simutrans needs to run: \
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it contains all the data for the graphics of individual items (vehicles, \
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roads, railways, buildings, etc.) and all of the balancing information \
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(such as prices, speeds, capacities and so forth) necessary to make \
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the game complete.
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Pak64 is the main and a base set for Simutrans developed along with \
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Simutrans executable. It always contains the most recent features. It is \
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neatly painted pixel by pixel with motherly care. On the other hand it \
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might look too tiny on high resolution displays. Many artists contributed \
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to this pak set, from the 8 bit age on.
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Nightly builds are versions only for debugging and testing. They may contain \
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changes which make your savegames unreadable by any official version, or \
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bugs that will destroy your game, or not even run. They are for bug testing \
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only."
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HOMEPAGE="http://www.simutrans.com"
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SRC_URI="svn+https://svn.code.sf.net/p/simutrans/code/pak64/"
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SRC_FILENAME="simupak_64-$portVersion"
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SOURCE_DIR=""
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COPYRIGHT="1997-2004 Hj. Malthaner
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2005-2015 The Simutrans Team"
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LICENSE="Artistic"
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REVISION="1"
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ARCHITECTURES="?x86 x86_64"
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if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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# x86_gcc2 is fine as primary target architecture as long as we're building
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# for a different secondary architecture.
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ARCHITECTURES="$ARCHITECTURES x86_gcc2"
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fi
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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simutrans_pak64$secondaryArchSuffix = $portVersion
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simutrans_pakset$secondaryArchSuffix = $portVersion compat >= 120.0.1
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"
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BUILD_PREREQUIRES="
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cmd:svn
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cmd:make
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cmd:find
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cmd:makeobj$secondaryArchSuffix == 55.4
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cmd:zip
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"
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GLOBAL_WRITABLE_FILES="
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non-packaged/$relativeAppsDir/simutrans/pak/config directory keep-old
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"
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BUILD()
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{
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export MAKEOBJ=makeobj
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make $jobArgs
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}
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INSTALL()
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{
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mkdir -p $appsDir/simutrans
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mkdir -p $prefix/non-packaged/$relativeAppsDir/simutrans/pak/config
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cp -r simutrans $appsDir/
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mv $appsDir/simutrans/pak/config \
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$prefix/non-packaged/$relativeAppsDir/simutrans/pak/
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ln -s $prefix/non-packaged/$relativeAppsDir/simutrans/pak/config \
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$appsDir/simutrans/pak/config
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}
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66
games-util/makeobj/makeobj-nightly.recipe
Normal file
66
games-util/makeobj/makeobj-nightly.recipe
Normal file
@@ -0,0 +1,66 @@
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SUMMARY="Tool for creating Simutrans paksets"
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DESCRIPTION="Makeobj is a tool for graphics/pakset developers \
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and is not needed for playing the game.
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Makeobj joins both the image and the data files in a single \
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compressed pak-file that will then be read by the game engine."
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HOMEPAGE="http://www.simutrans.com"
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SRC_URI="svn://tron.yamagi.org/simutrans/simutrans/trunk \
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--username=anon --password="
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SRC_FILENAME="simutrans-$portVersion"
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SOURCE_DIR="trunk"
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COPYRIGHT="1997-2004 Hj. Malthaner
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2005-2015 The Simutrans Team"
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LICENSE="Artistic"
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REVISION="1"
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ARCHITECTURES="?x86 x86_64"
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if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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# x86_gcc2 is fine as primary target architecture as long as we're building
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# for a different secondary architecture.
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ARCHITECTURES="$ARCHITECTURES x86_gcc2"
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fi
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SECONDARY_ARCHITECTURES="x86"
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PATCHES="makeobj-$portVersion.patchset"
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PROVIDES="
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makeobj$secondaryArchSuffix = $portVersion
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cmd:makeobj$secondaryArchSuffix = 55.4
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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gcc_syslibs$secondaryArchSuffix
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lib:libz$secondaryArchSuffix
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lib:libpng$secondaryArchSuffix
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lib:libbz2$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libsdl$secondaryArchSuffix
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devel:libz$secondaryArchSuffix
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devel:libpng$secondaryArchSuffix
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devel:libbz2$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:gcc$secondaryArchSuffix
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cmd:svn
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cmd:autoreconf
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cmd:aclocal
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cmd:make
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cmd:ld$secondaryArchSuffix
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cmd:strip$secondaryArchSuffix
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cmd:sdl_config$secondaryArchSuffix
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cmd:pkg_config$secondaryArchSuffix
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"
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BUILD()
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{
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autoreconf configure.ac
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runConfigure ./configure
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make makeobj $jobArgs
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strip makeobj/makeobj
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}
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INSTALL()
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{
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fixPkgconfig
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mkdir -p $binDir
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cp -r makeobj/makeobj $binDir/
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}
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76
games-util/makeobj/patches/makeobj-nightly.patchset
Normal file
76
games-util/makeobj/patches/makeobj-nightly.patchset
Normal file
@@ -0,0 +1,76 @@
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From 03547db5cb4f0ee90d5fa739eabbc182c4445772 Mon Sep 17 00:00:00 2001
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From: none <user@shredder>
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Date: Fri, 29 May 2015 08:17:51 +0200
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Subject: adjust Makefile for Haiku x86_64 and prepare configure.ac for
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enabling multithread in Haiku
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diff --git a/Makefile b/Makefile
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index aa0d57b..1df85ca 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -53,8 +53,7 @@ else
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else
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# Haiku (needs to activate the GCC 4x)
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ifeq ($(OSTYPE),haiku)
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- setarch x86
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- LIBS += -lnetwork -lbe -llocale
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+ LIBS += -lnetwork -lbe
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endif
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endif
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endif
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@@ -114,7 +113,9 @@ ifneq ($(MULTI_THREAD),)
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#use lpthreadGC2d for debug alternatively
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LDFLAGS += -lpthreadGC2
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else
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- LDFLAGS += -lpthread
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+ ifneq ($(OSTYPE),haiku)
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+ LDFLAGS += -lpthread
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+ endif
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endif
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endif
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endif
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diff --git a/configure.ac b/configure.ac
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index 85d5afd..d1e9b83 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -16,7 +16,7 @@ AC_CHECK_LIB(bz2, BZ2_bzReadOpen, [], [AC_MSG_WARN([Error, libbz2 is missing!])]
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AC_CHECK_LIB(freetype2, load_FT_font, [AC_SUBST(freetype2, '-DUSE_FREETYPE')], [AC_SUBST(freetype2, '')] )
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# optional (but highly recommended) multithreading
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-AC_CHECK_LIB(pthread, pthread_mutex_destroy, [AC_SUBST(multithread, 1)], [AC_SUBST(multithread, 0)] )
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+AC_SEARCH_LIBS(pthread_mutex_destroy, pthread, [AC_SUBST(multithread, 1)], [AC_SUBST(multithread, 0)] )
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# find OS and backend by libs ...
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AC_CHECK_LIB(SDL2, SDL_GetRenderDriverInfo)
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diff --git a/simsys.cc b/simsys.cc
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index e4dc228..2ef7bac 100644
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--- a/simsys.cc
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+++ b/simsys.cc
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@@ -7,7 +7,9 @@
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#ifdef __HAIKU__
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#include <Message.h>
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#include <LocaleRoster.h>
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+#include <SupportDefs.h>
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#define NO_UINT32_TYPES
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+#define NO_UINT64_TYPES
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#endif
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#include "macros.h"
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diff --git a/simtypes.h b/simtypes.h
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index cedbbec..912e95d 100644
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--- a/simtypes.h
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+++ b/simtypes.h
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@@ -131,7 +131,9 @@ typedef unsigned long uint32;
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#endif
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#endif
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typedef signed long long sint64;
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+#ifndef NO_UINT64_TYPES
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typedef unsigned long long uint64;
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+#endif
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#ifdef _MSC_VER
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# define GCC_PACKED
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# define GCC_ALIGN(a)
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--
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1.8.3.4
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Reference in New Issue
Block a user