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adds makeobj-nightly recipe,
adds simutrans_pak64-nightly and simutrans_pak128-nightly recipes, updates simutrans_120.0.1, simutrans_nightly, simutrans_pak64-120.0.1, simutrans_pak128-2.5.2
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@@ -1,10 +1,9 @@
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SUMMARY="Pakset for Simutrans"
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DESCRIPTION="
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A 'pakset' is the data set that Simutrans needs to run: it contains all \
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the data for the graphics of individual items (vehicles, roads, railways, \
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buildings, etc.) and all of the balancing information (such as prices, \
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speeds, capacities and so forth) necessary to make the game \
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complete.
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DESCRIPTION="A 'pakset' is the data set that Simutrans needs to run: \
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it contains all the data for the graphics of individual items (vehicles, \
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roads, railways, buildings, etc.) and all of the balancing information \
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(such as prices, speeds, capacities and so forth) necessary to make \
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the game complete.
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When Simutrans could only support 64px size graphics, pak128 already \
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started. First pak to feature a complex economy and have a very wide \
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variety of objects. It contains roughly 7 time more graphics data than \
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@@ -15,10 +14,8 @@ SRC_URI="http://sourceforge.net/projects/simutrans/files/pak128/pak128 for RC 12
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CHECKSUM_SHA256="556e276cecea950b0434fc289e0c7ebf15df018c7ae35ea8010d3e2008df8b32"
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SRC_FILENAME="simupak_128-$portVersion.zip"
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SOURCE_DIR=""
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COPYRIGHT=" 2004-2007 Tomas Kubes
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2008-2013 Vladimir Slavik
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2014 Gauthier Nottret
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2009-2014 The pak128-Team"
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COPYRIGHT="2004-2007 Tomas Kubes
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2008-2014 The pak128-Team"
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LICENSE="Artistic"
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REVISION="1"
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ARCHITECTURES="any"
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