OpenSupaplex: add recipe

This commit is contained in:
Gerasim Troeglazov
2021-04-12 17:29:43 +10:00
parent 54c764899e
commit 98c76e7d1b
3 changed files with 240 additions and 0 deletions

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@@ -0,0 +1,36 @@
resource app_flags B_SINGLE_LAUNCH;
resource app_version {
major = @MAJOR@,
middle = @MIDDLE@,
minor = @MINOR@,
variety = B_APPV_FINAL,
internal = 0,
short_info = "OpenSupaplex",
long_info = "@LONG_INFO@"
};
resource app_signature "@APP_SIGNATURE@";
resource vector_icon array {
$"6E636966040400660501020106030000003E9FF2BE6FF200000048C00046C000"
$"00FFFFFF8EFF5252FF73030303AD0404060606FF07455D455DBC3D5D2CC4552C"
$"C82E2CC07A453ABC3D3AC73D3A5EC4555EC07A5E54455D575E455D5D0608FF7F"
$"3D233D23BA0123B53BBB9FB633B75EB53ABC06B624BD2AB579BC87B5A1BF22B7"
$"5FC411B585C1C6B91FC60F3D53BBB053C3D553553B55C30955B8793D23C3D523"
$"3D2323060AFFFE073D233D23BA0123B53BBB9FB633B75EB53ABC06B624BD2AB5"
$"79BC87B6C9BDC5303FB7CFBE7D444A5145BE85C750C342C6DCBE87C7503D53BE"
$"8A53C3D553553B55C30955B8793D23C3D5233D23230606FF07B74FBE17B74FBE"
$"17B6D4BDC0B624BD2AB671BD72B578BFC33150B57EC382BC7DC7C8C106C6A1BE"
$"FBC78EB9DBC572B74FBE17B7CDC148B74FBE17BE170606BF07303F303FB88ABE"
$"E4B74FBE17B7DCBE79B7CDC148C106C6A1B9DBC572C45FC51E5145303F444A30"
$"3F3F02044030C34530BC3A30304030BC3A30C3454050BC3A50C34550504050C3"
$"4550BC3A070A000100023FF53EB8CCB638F594401782C42E6BBE07D90A010101"
$"12401A4C000000000000401999C22F34B732FE01178400040A02010202401A4C"
$"000000000000401999C22F34B732FE0A03010302401A4C000000000000401999"
$"C22F34B732FE0A01010402401A4C000000000000401999C22F34B732FE0A0101"
$"0502BBEE4BB913A439A79ABC654B4A786F4A5DDA0A01010502BA7F75BA25EE3A"
$"98C1BC27FE46FF864995AE"
};

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@@ -0,0 +1,86 @@
SUMMARY="A Boulder Dash like game"
DESCRIPTION="Supaplex is a Boulder Dash like game where you control a \
red Pac-Man like character called Murphy who needs to collect \
\"Infotrons\" while exploring inside a computer. Watch out for \
various hazards though! Like in Boulder Dash, the \"boulders\" \
that are freed from support will fall down and can crush Murphy \
or block further passage through a level. Other obstacles and \
hazards exist too, and will require some thinking ahead to \
overcome safely.
OpenSupaplex is a 1:1 reimplementation of the original \
game in C and SDL, with just a few changes to make it easy to use \
with game controllers, and also easy to port to any platform."
HOMEPAGE="https://github.com/sergiou87/open-supaplex"
COPYRIGHT="Philip Jespersen, Michael Stopp, Robin Heydon, Matt Smith, David Whittaker, Sergio Padrino"
LICENSE="GNU GPL v3"
REVISION="1"
SOURCE_URI="https://github.com/sergiou87/open-supaplex/archive/refs/tags/v${portVersion}.tar.gz"
CHECKSUM_SHA256="769f7cf8684e8d42849581a210d11bbe5c487a24738560f574a084e9d749164b"
SOURCE_DIR="open-supaplex-$portVersion"
PATCHES="open_supaplex-$portVersion.patchset"
ADDITIONAL_FILES="open_supaplex.rdef.in"
ARCHITECTURES="!x86_gcc2 x86_64"
SECONDARY_ARCHITECTURES="x86"
PROVIDES="
open_supaplex$secondaryArchSuffix = $portVersion
app:OpenSupaplex
"
REQUIRES="
haiku$secondaryArchSuffix
lib:libGL$secondaryArchSuffix
lib:libogg$secondaryArchSuffix
lib:libSDL2_2.0$secondaryArchSuffix
lib:libSDL2_mixer_2.0$secondaryArchSuffix
lib:libvorbis$secondaryArchSuffix
"
BUILD_REQUIRES="
haiku${secondaryArchSuffix}_devel
devel:libGL$secondaryArchSuffix
devel:libglu$secondaryArchSuffix
devel:libogg$secondaryArchSuffix
devel:libSDL2_2.0$secondaryArchSuffix
devel:libSDL2_mixer_2.0$secondaryArchSuffix
devel:libvorbis$secondaryArchSuffix
"
BUILD_PREREQUIRES="
cmd:gcc$secondaryArchSuffix
cmd:ld$secondaryArchSuffix
cmd:make
cmd:pkg_config$secondaryArchSuffix
"
BUILD()
{
cd linux
make $jobArgs
}
INSTALL()
{
mkdir -p $appsDir/OpenSupaplex/data
cp linux/opensupaplex $appsDir/OpenSupaplex/OpenSupaplex
cp -R resources/* $appsDir/OpenSupaplex/data
mv $appsDir/OpenSupaplex/data/audio-hq $appsDir/OpenSupaplex
rm -rf $appsDir/OpenSupaplex/data/audio-{lq,mq}
local APP_SIGNATURE="application/x-vnd.open-supaplex"
local MAJOR="`echo "$portVersion" | cut -d. -f1`"
local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
local MINOR="`echo "$portVersion" | cut -d. -f3`"
local LONG_INFO="$SUMMARY"
sed \
-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
-e "s|@MAJOR@|$MAJOR|" \
-e "s|@MIDDLE@|$MIDDLE|" \
-e "s|@MINOR@|$MINOR|" \
-e "s|@LONG_INFO@|$LONG_INFO|" \
$portDir/additional-files/open_supaplex.rdef.in > $sourceDir/open_supaplex.rdef
addResourcesToBinaries $sourceDir/open_supaplex.rdef \
$appsDir/OpenSupaplex/OpenSupaplex
addAppDeskbarSymlink $appsDir/OpenSupaplex/OpenSupaplex
}

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@@ -0,0 +1,118 @@
From 6043dca6b8c05351f19f8fe4a06570f41b686879 Mon Sep 17 00:00:00 2001
From: Gerasim Troeglazov <3dEyes@gmail.com>
Date: Mon, 12 Apr 2021 16:56:08 +1000
Subject: Fix for Haiku
diff --git a/src/file.c b/src/file.c
index 2be6f6f..d65d508 100644
--- a/src/file.c
+++ b/src/file.c
@@ -55,6 +55,34 @@ FILE *openWritableFile(const char *pathname, const char *mode)
return fopen(finalPathname, mode);
}
+#elif defined(__HAIKU__)
+#include <sys/stat.h>
+
+#define HAIKU_DATA_PATH "/system/apps/OpenSupaplex/data/"
+#define HAIKU_WRITABLE_PATH "/boot/home/config/settings/OpenSupaplex/"
+
+void getReadonlyFilePath(const char *pathname, char outPath[kMaxFilePathLength])
+{
+ snprintf(outPath, kMaxFilePathLength, HAIKU_DATA_PATH "%s", pathname);
+}
+void getWritableFilePath(const char *pathname, char outPath[kMaxFilePathLength])
+{
+ snprintf(outPath, kMaxFilePathLength, HAIKU_WRITABLE_PATH "%s", pathname);
+}
+FILE *openReadonlyFile(const char *pathname, const char *mode)
+{
+ char finalPathname[kMaxFilePathLength];
+ getReadonlyFilePath(pathname, finalPathname);
+ return fopen(finalPathname, mode);
+}
+
+FILE *openWritableFile(const char *pathname, const char *mode)
+{
+ mkdir(HAIKU_WRITABLE_PATH, ALLPERMS);
+ char finalPathname[kMaxFilePathLength];
+ getWritableFilePath(pathname, finalPathname);
+ return fopen(finalPathname, mode);
+}
#elif defined(FILE_FHS_XDG_DIRS)
#if defined(FILE_DATA_PATH)
diff --git a/src/sdl2/video.c b/src/sdl2/video.c
index 694c4af..161d682 100644
--- a/src/sdl2/video.c
+++ b/src/sdl2/video.c
@@ -20,6 +20,9 @@
#include <math.h>
#include <SDL2/SDL.h>
#include <stdlib.h>
+#ifdef __HAIKU__
+#include <unistd.h>
+#endif
#include "../logging.h"
#include "../utils.h"
@@ -33,6 +36,9 @@ static const int kWindowHeight = 544;
#elif defined(__PSL1GHT__) || defined(__WIIU__)
static const int kWindowWidth = 1280;
static const int kWindowHeight = 720;
+#elif defined(__HAIKU__)
+static const int kWindowWidth = kScreenWidth * 3;
+static const int kWindowHeight = kScreenHeight * 3;
#else
static const int kWindowWidth = kScreenWidth * 4;
static const int kWindowHeight = kScreenHeight * 4;
@@ -229,16 +235,19 @@ void getMouseState(int *x, int *y, uint8_t *leftButton, uint8_t *rightButton)
void toggleFullscreen()
{
setFullscreenMode(getFullscreenMode() == 0);
+#ifdef __HAIKU__
+ usleep(250000);
+#endif
}
void setFullscreenMode(uint8_t fullscreen)
{
- SDL_SetWindowFullscreen(gWindow, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
+ SDL_SetWindowFullscreen(gWindow, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
uint8_t getFullscreenMode(void)
{
- uint8_t isFullscreen = SDL_GetWindowFlags(gWindow) & SDL_WINDOW_FULLSCREEN;
+ uint8_t isFullscreen = SDL_GetWindowFlags(gWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
return (isFullscreen != 0);
}
@@ -258,8 +267,10 @@ int windowResizingEventWatcher(void* data, SDL_Event* event)
&& event->window.event == SDL_WINDOWEVENT_RESIZED)
{
updateWindowViewport();
+#ifndef __HAIKU__
render();
present();
+#endif
}
return 0;
diff --git a/src/sdl_common/audio.c b/src/sdl_common/audio.c
index 797c678..1de79b8 100644
--- a/src/sdl_common/audio.c
+++ b/src/sdl_common/audio.c
@@ -81,6 +81,8 @@ static const char *kBaseAudioFolder = "app0:/audio";
static const char *kBaseAudioFolder = "sdmc:/OpenSupaplex/audio";
#elif defined(__PSL1GHT__)
static const char *kBaseAudioFolder = "/dev_hdd0/game/" PS3APPID "/USRDIR/audio";
+#elif defined(__HAIKU__)
+static const char *kBaseAudioFolder = "/system/apps/OpenSupaplex/audio";
#elif defined(__WII__)
static const char *kBaseAudioFolder = "/apps/OpenSupaplex/audio";
#elif defined(__WIIU__)
--
2.30.2