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https://github.com/yann64/haikuports.git
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- Use aclocal to find the aclocal directory as pointed out by scott on the ML
- Add another patch: disable window centering and a leftover PrinttoStream call - Add a version of sdl-config that is hybrid-aware
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@@ -16,3 +16,36 @@
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SDL_MaskSignals(&omask);
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return (-1);
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}
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diff -r 9cff1c7c0fff src/video/bwindow/SDL_sysvideo.cc
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--- libsdl-1.2-hg/src/video/bwindow/SDL_sysvideo.cc dim. juin 03 05:03:45 2012 -0400
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+++ b/src/video/bwindow/SDL_sysvideo.cc sam. juin 09 11:01:28 2012 +0200
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@@ -456,14 +456,6 @@
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// printf("Going windowed\n");
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SDL_Win->SetFullScreen(fullscreen);
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- // Calculate offsets for centering the window (in window mode) and for
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- // dentering the bitmap (in full screen mode).
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- BRect bounds = bscreen.Frame();
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- bounds.PrintToStream();
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- int32 cx = (bounds.IntegerWidth() - width)/2;
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- int32 cy = (bounds.IntegerHeight() - height)/2;
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-
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- // printf ("cx = %d, cy = %d\n", cx, cy);
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if (!SDL_Win->IsFullScreen()) {
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// printf("Doing not fullscreen stuff.\n");
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// We are not in full screen mode, so we want to change the window
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@@ -471,9 +463,13 @@
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SDL_Win->ResizeTo(width, height);
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// And also center the window and reset the drawing offset.
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- SDL_Win->MoveTo(cx, cy);
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SDL_Win->SetXYOffset(0, 0);
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} else {
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+ // Calculate offsets for centering the bitmap
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+ BRect bounds = bscreen.Frame();
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+ int32 cx = (bounds.IntegerWidth() - width)/2;
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+ int32 cy = (bounds.IntegerHeight() - height)/2;
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+
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// printf("Doing fullscreen stuff.");
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// Center the bitmap whenever we are in full screen mode.
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SDL_Win->SetXYOffset(cx, cy);
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