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godot: bump version (#1681)
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97
dev-games/godot/godot-2.1.4.recipe
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97
dev-games/godot/godot-2.1.4.recipe
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SUMMARY="2D and 3D cross-platform game engine"
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DESCRIPTION="Godot Engine is a feature-packed, cross-platform game engine \
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to create 2D and 3D games from a unified interface. It provides a \
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comprehensive set of common tools, so that users can focus on making \
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games without having to reinvent the wheel. Games can be exported in one \
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click to a number of platforms, including the major desktop platforms \
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(Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based \
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(HTML5) platforms."
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HOMEPAGE="https://godotengine.org/"
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COPYRIGHT="2007-2017 Juan Linietsky, Ariel Manzur"
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LICENSE="MIT"
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REVISION="1"
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SOURCE_URI="https://github.com/godotengine/godot/archive/$portVersion-stable.tar.gz"
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CHECKSUM_SHA256="07cf3b01367d5ea53805f144bc60711bd79efb53f1f88d57d6a706e6944de8d7"
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SOURCE_DIR="godot-$portVersion-stable"
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PATCHES="godot-$portVersion.patchset"
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ARCHITECTURES="!x86_gcc2 ?x86 x86_64"
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SECONDARY_ARCHITECTURES="?x86"
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PROVIDES="
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godot$secondaryArchSuffix = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libcrypto$secondaryArchSuffix
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# lib:libfreetype$secondaryArchSuffix
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lib:libGL$secondaryArchSuffix
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lib:libglew$secondaryArchSuffix
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lib:libGLU$secondaryArchSuffix
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lib:libmpcdec$secondaryArchSuffix
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lib:libogg$secondaryArchSuffix
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# lib:libopus$secondaryArchSuffix
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# lib:libopusfile$secondaryArchSuffix
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lib:libpng16$secondaryArchSuffix
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# lib:libspeex$secondaryArchSuffix
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lib:libssl$secondaryArchSuffix
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lib:libtheora$secondaryArchSuffix
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lib:libvorbis$secondaryArchSuffix
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lib:libwebp$secondaryArchSuffix
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lib:libz$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libcrypto$secondaryArchSuffix
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# devel:libfreetype$secondaryArchSuffix
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devel:libGL$secondaryArchSuffix
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devel:libglew$secondaryArchSuffix
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devel:libGLU$secondaryArchSuffix
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devel:libmpcdec$secondaryArchSuffix
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devel:libogg$secondaryArchSuffix
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# devel:libopus$secondaryArchSuffix
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# devel:libopusfile$secondaryArchSuffix
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devel:libpng16$secondaryArchSuffix
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# devel:libspeex$secondaryArchSuffix
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devel:libssl$secondaryArchSuffix
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devel:libtheora$secondaryArchSuffix
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devel:libvorbis$secondaryArchSuffix
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devel:libwebp$secondaryArchSuffix
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devel:libz$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:gcc$secondaryArchSuffix
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cmd:pkg_config$secondaryArchSuffix
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cmd:python
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cmd:scons
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"
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BUILD()
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{
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scons $jobArgs \
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build=release \
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platform=haiku \
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builtin_glew=no \
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builtin_libmpcdec=no \
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builtin_libogg=no \
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builtin_libpng=no \
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builtin_libtheora=no \
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builtin_libvorbis=no \
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builtin_libwebp=no \
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builtin_openssl=no \
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builtin_zlib=no \
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unix_global_settings_path=`finddir B_USER_SETTINGS_DIRECTORY`/Godot
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#builtin_speex=no
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#builtin_opus=no
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#builtin_freetype=no
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#builtin_squish=no
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}
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INSTALL()
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{
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mkdir -p $appsDir/Godot
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mv bin/godot.haiku.tools* $appsDir/Godot/Godot
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addAppDeskbarSymlink $appsDir/Godot/Godot "Godot"
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}
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79
dev-games/godot/patches/godot-2.1.4.patchset
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79
dev-games/godot/patches/godot-2.1.4.patchset
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@@ -0,0 +1,79 @@
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From 5d7c5db31a7159f73a2bec8e6e6741088bdb8ef9 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Zolt=C3=A1n=20Mizsei?= <zmizsei@extrowerk.com>
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Date: Sun, 1 Oct 2017 17:20:21 +0200
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Subject: Godot: platform detection patch for AMD64 arch.
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diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
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index e38f06e..690c0a7 100644
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--- a/platform/haiku/detect.py
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+++ b/platform/haiku/detect.py
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@@ -42,8 +42,12 @@ def configure(env):
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env.Append(CPPPATH=['#platform/haiku'])
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- env["CC"] = "gcc-x86"
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- env["CXX"] = "g++-x86"
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+ if (is64):
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+ env["CC"] = "gcc"
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+ env["CXX"] = "g++"
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+ else:
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+ env["CC"] = "gcc-x86"
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+ env["CXX"] = "g++-x86"
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if (env["target"] == "release"):
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if (env["debug_release"] == "yes"):
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--
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2.7.0
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From 0fda477887db92077ee046e1aeaefbfce0e2a1ec Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Zolt=C3=A1n=20Mizsei?= <zmizsei@extrowerk.com>
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Date: Sun, 1 Oct 2017 17:22:22 +0200
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Subject: Build fix for Haiku
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diff --git a/core/image.h b/core/image.h
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index c2f556a..6a38726 100644
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--- a/core/image.h
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+++ b/core/image.h
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@@ -30,6 +30,11 @@
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#ifndef IMAGE_H
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#define IMAGE_H
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+/*Hack to get it work on Haiku*/
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+#ifdef __HAIKU__
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+#include_next <kernel/image.h>
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+#endif
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+
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#include "color.h"
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#include "dvector.h"
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#include "math_2d.h"
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--
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2.7.0
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From b8c1eec487ecc9aef959946b1686aac1b64b4ada Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Zolt=C3=A1n=20Mizsei?= <zmizsei@extrowerk.com>
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Date: Sun, 1 Oct 2017 17:25:05 +0200
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Subject: Sysleebs needst to be added manually as LDFLAGS
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diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
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index 690c0a7..b8cb77f 100644
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--- a/platform/haiku/detect.py
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+++ b/platform/haiku/detect.py
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@@ -65,6 +65,10 @@ def configure(env):
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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+ # Stuff for Haikuports
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+ # You need to adjust it every time if you add or remove a syslib in the recipe
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+ env.Append(LIBS=['GLEW', 'GLU', 'mpcdec', 'ogg', 'png16', 'ssl', 'crypto', 'theora', 'vorbis', 'vorbisfile', 'webp'])
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+
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import methods
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
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--
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2.7.0
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