mirror of
https://github.com/yann64/haikuports.git
synced 2026-03-19 01:46:00 +01:00
Update Flare to 1.14, separate data into mod packages, add extra mods (#12247)
Removed old patch, makes linking fail
This commit is contained in:
@@ -1,76 +0,0 @@
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SUMMARY="A single-player 2D action role playing game"
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DESCRIPTION="Flare is a single-player 2D action RPG with fast-paced action \
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and a dark fantasy style."
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HOMEPAGE="https://flarerpg.org"
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COPYRIGHT="2010-2021 Clint Bellanger"
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LICENSE="GNU GPL v3"
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REVISION="1"
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SOURCE_URI="https://github.com/flareteam/flare-engine/archive/v$portVersion.tar.gz"
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CHECKSUM_SHA256="035ffd936d9e120dc2eb792779a0b7ff64574d4a29a1124946deaf7946d1059d"
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SOURCE_DIR="flare-engine-$portVersion"
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PATCHES="flare-$portVersion.patchset"
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ADDITIONAL_FILES="flare.rdef.in"
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ARCHITECTURES="all !x86_gcc2"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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flare$secondaryArchSuffix = $portVersion
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app:Flare$secondaryArchSuffix = $portVersion
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"
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REQUIRES="
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flare_data
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haiku$secondaryArchSuffix
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lib:libsdl2_2.0$secondaryArchSuffix
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lib:libsdl2_image_2.0$secondaryArchSuffix
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lib:libsdl2_mixer_2.0$secondaryArchSuffix
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lib:libsdl2_ttf_2.0$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libsdl2_2.0$secondaryArchSuffix
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devel:libsdl2_image_2.0$secondaryArchSuffix
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devel:libsdl2_mixer_2.0$secondaryArchSuffix
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devel:libsdl2_ttf_2.0$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:cmake
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cmd:gcc$secondaryArchSuffix
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cmd:make
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cmd:pkg_config$secondaryArchSuffix
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"
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BUILD()
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{
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mkdir -p build
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cd build
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cmake .. \
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-DSDL2_INCLUDE_DIR=/system/$relativeIncludeDir/SDL2 \
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-DSDL2_IMAGE_INCLUDE_DIR=/system/$relativeIncludeDir/SDL2 \
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-DSDL2_MIXER_INCLUDE_DIR=/system/$relativeIncludeDir/SDL2 \
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-DSDL2_TTF_INCLUDE_DIR=/system/$relativeIncludeDir/SDL2
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make $jobArgs
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}
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INSTALL()
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{
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mkdir -p $appsDir $dataDir/flare
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cp build/flare $appsDir/Flare
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cp -r mods $dataDir/flare
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local APP_SIGNATURE="application/x-vnd.flare"
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local MAJOR="`echo "$portVersion" | cut -d. -f1`"
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local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
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local LONG_INFO="$SUMMARY"
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sed \
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-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
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-e "s|@MAJOR@|$MAJOR|" \
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-e "s|@MIDDLE@|$MIDDLE|" \
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-e "s|@LONG_INFO@|$LONG_INFO|" \
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$portDir/additional-files/flare.rdef.in > $sourceDir/flare.rdef
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addResourcesToBinaries $sourceDir/flare.rdef $appsDir/Flare
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addAppDeskbarSymlink $appsDir/Flare
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}
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134
games-rpg/flare/flare-1.14.recipe
Normal file
134
games-rpg/flare/flare-1.14.recipe
Normal file
@@ -0,0 +1,134 @@
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SUMMARY="Free/Libre Action Roleplaying Engine"
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DESCRIPTION="Flare is an open source, 2D action RPG licensed under the GPL3 license. Its game play \
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can be likened to the games in the Diablo series.
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While the core engine is written in C++ with SDL2, there is an easy to use modding interface, \
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by using it, it’s possible to create entirely new games. On the Flare website's Mods page, \
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you can find games made by the Flare team, as well a few select community projects.
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This package only provides the Flare engine, gameplay mods can be installed through \
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other packages or by putting them manually in 'non-packaged/data/flare/mods'."
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HOMEPAGE="https://flarerpg.org/"
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COPYRIGHT="2010-2022 Clint Bellanger & Flare team"
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LICENSE="GNU GPL v3"
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REVISION="1"
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SOURCE_URI="https://github.com/flareteam/flare-engine/archive/v$portVersion/flare-engine-v$portVersion.tar.gz"
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CHECKSUM_SHA256="2c1bafeaa5ac26c10449bfcb7151b06e8a22547aa7364d2a39bbcb135aa50a09"
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SOURCE_DIR="flare-engine-$portVersion"
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SOURCE_URI_2="https://github.com/flareteam/flare-game/archive/v$portVersion/flare-game-v$portVersion.tar.gz"
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CHECKSUM_SHA256_2="65758462070aa88842084f8ee69083d8226e93cfbf83481663276d8307494b8e"
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SOURCE_DIR_2="flare-game-$portVersion"
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ADDITIONAL_FILES="flare.rdef.in"
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ARCHITECTURES="all !x86_gcc2"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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flare$secondaryArchSuffix = $portVersion
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app:Flare = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libsdl2_2.0$secondaryArchSuffix
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lib:libsdl2_image_2.0$secondaryArchSuffix
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lib:libsdl2_mixer_2.0$secondaryArchSuffix
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lib:libsdl2_ttf_2.0$secondaryArchSuffix
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"
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SUMMARY_mod_empyrean="${SUMMARY} - Empyrean Campaign"
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DESCRIPTION_mod_empyrean="The Empyrean campaign is the official campaign for Flare, the Free/Libre Action Roleplaying Engine."
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ARCHITECTURES_mod_empyrean="any"
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PROVIDES_mod_empyrean="
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flare_mod_empyrean = $portVersion
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"
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REQUIRES_mod_empyrean="
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flare_mod_fantasycore == $portVersion base
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"
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SUMMARY_mod_fantasycore="${SUMMARY} - Fantasycore mods"
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DESCRIPTION_mod_fantasycore="This package includes the Fantasycore core mod, the Alpha demo gameplay mod and other basic mods for Flare."
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ARCHITECTURES_mod_fantasycore="any"
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PROVIDES_mod_fantasycore="
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flare_mod_fantasycore = $portVersion
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"
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REQUIRES_mod_fantasycore="
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app:Flare == $portVersion base
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"
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REPLACES_mod_fantasycore="flare_data"
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SUMMARY_mod_minicore="${SUMMARY} - Minicore mods"
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DESCRIPTION_mod_minicore="Set of Flare mods for smaller displays and handhelds."
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ARCHITECTURES_mod_minicore="any"
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PROVIDES_mod_minicore="
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flare_mod_minicore = $portVersion
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"
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REQUIRES_mod_minicore="
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flare_mod_fantasycore == $portVersion base
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libsdl2_2.0$secondaryArchSuffix
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devel:libsdl2_image_2.0$secondaryArchSuffix
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devel:libsdl2_mixer_2.0$secondaryArchSuffix
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devel:libsdl2_ttf_2.0$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:cmake
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cmd:gcc$secondaryArchSuffix
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cmd:make
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cmd:pkg_config$secondaryArchSuffix
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"
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BUILD()
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{
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sdl2dir=$(finddir B_SYSTEM_HEADERS_DIRECTORY)${secondaryArchSubDir}/SDL2
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cmake -Bbuild -S. -DCMAKE_BUILD_TYPE=Release -Wno-dev \
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-DSDL2_INCLUDE_DIR=$sdl2dir \
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-DSDL2_IMAGE_INCLUDE_DIR=$sdl2dir \
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-DSDL2_MIXER_INCLUDE_DIR=$sdl2dir \
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-DSDL2_TTF_INCLUDE_DIR=$sdl2dir
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make -C build $jobArgs
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}
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INSTALL()
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{
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mkdir -p $appsDir $dataDir/flare
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cp build/flare $appsDir/Flare
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cp -r mods $sourceDir2/mods $dataDir/flare
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local APP_SIGNATURE="application/x-vnd.flare"
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local MAJOR="`echo "$portVersion" | cut -d. -f1`"
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local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
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local LONG_INFO="$SUMMARY"
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sed \
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-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
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-e "s|@MAJOR@|$MAJOR|" \
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-e "s|@MIDDLE@|$MIDDLE|" \
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-e "s|@LONG_INFO@|$LONG_INFO|" \
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$portDir/additional-files/flare.rdef.in > $sourceDir/flare.rdef
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packageEntries mod_empyrean $dataDir/flare/mods/empyrean_campaign
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packageEntries mod_fantasycore \
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$dataDir/flare/mods/alpha_demo \
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$dataDir/flare/mods/centered_statbars \
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$dataDir/flare/mods/devlab \
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$dataDir/flare/mods/fantasycore
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packageEntries mod_minicore \
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$dataDir/flare/mods/gcw0_defaults \
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$dataDir/flare/mods/minicore \
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$dataDir/flare/mods/minicore_alpha
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addResourcesToBinaries $sourceDir/flare.rdef $appsDir/Flare
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addAppDeskbarSymlink $appsDir/Flare
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}
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@@ -1,165 +0,0 @@
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From 760d8c6dfe207eb581ec101bd14a36d2d20bb3d8 Mon Sep 17 00:00:00 2001
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From: Gerasim Troeglazov <3dEyes@gmail.com>
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Date: Fri, 12 Mar 2021 20:09:18 +1000
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Subject: Add Haiku support
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index f8f1842..ab2c7f5 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -319,6 +319,10 @@ Set (FLARE_HEADERS
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./src/WidgetTooltip.h
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)
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+if(HAIKU)
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+ set(CMAKE_LD_FLAGS "${CMAKE_LD_FLAGS}" "-lbe")
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+endif()
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+
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# Add icon and file info to executable for Windows systems
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IF (WIN32)
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SET(FLARE_SOURCES
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diff --git a/src/main.cpp b/src/main.cpp
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index 11727c6..331ad34 100644
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--- a/src/main.cpp
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+++ b/src/main.cpp
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@@ -58,6 +58,8 @@ public:
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#ifdef _WIN32
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#include "PlatformWin32.cpp"
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+#elif __HAIKU__
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+#include "PlatformHaiku.cpp"
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#elif __ANDROID__
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#include "PlatformAndroid.cpp"
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#elif __IPHONEOS__
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diff --git a/src/PlatformHaiku.cpp b/src/PlatformHaiku.cpp
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new file mode 100644
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index 0000000..4430bef
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--- /dev/null
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+++ b/src/PlatformHaiku.cpp
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@@ -0,0 +1,122 @@
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+/*
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+Copyright © 2021 Gerasim Troeglazov
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+
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+FLARE is free software: you can redistribute it and/or modify it under the terms
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+of the GNU General Public License as published by the Free Software Foundation,
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+either version 3 of the License, or (at your option) any later version.
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+
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+FLARE is distributed in the hope that it will be useful, but WITHOUT ANY
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+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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+PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
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+
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+You should have received a copy of the GNU General Public License along with
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+FLARE. If not, see http://www.gnu.org/licenses/
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+*/
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+
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+#ifdef PLATFORM_CPP_INCLUDE
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+#ifndef PLATFORM_CPP
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+#define PLATFORM_CPP
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+
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+#include "Platform.h"
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+#include "Settings.h"
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+#include "SharedResources.h"
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+#include "Utils.h"
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+#include "UtilsFileSystem.h"
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+#include "UtilsParsing.h"
|
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+
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||||
+#include <SDL.h>
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+
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+#include <String.h>
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||||
+#include <Path.h>
|
||||
+#include <FindDirectory.h>
|
||||
+
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||||
+#include <stdio.h>
|
||||
+#include <errno.h>
|
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+#include <unistd.h>
|
||||
+#include <sys/stat.h>
|
||||
+
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+Platform platform;
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+
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||||
+Platform::Platform()
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+ : has_exit_button(true)
|
||||
+ , is_mobile_device(false)
|
||||
+ , force_hardware_cursor(false)
|
||||
+ , has_lock_file(false)
|
||||
+ , config_menu_type(CONFIG_MENU_TYPE_DESKTOP)
|
||||
+ , default_renderer("")
|
||||
+ , config_video(Platform::Video::COUNT, true)
|
||||
+ , config_audio(Platform::Audio::COUNT, true)
|
||||
+ , config_interface(Platform::Interface::COUNT, true)
|
||||
+ , config_input(Platform::Input::COUNT, true)
|
||||
+ , config_misc(Platform::Misc::COUNT, true)
|
||||
+{
|
||||
+}
|
||||
+
|
||||
+Platform::~Platform() {
|
||||
+}
|
||||
+
|
||||
+void Platform::setPaths() {
|
||||
+ BPath path;
|
||||
+ find_directory(B_USER_SETTINGS_DIRECTORY, &path);
|
||||
+ settings->path_conf = std::string(path.Path()) + "/flare/";
|
||||
+ Filesystem::createDir(settings->path_conf);
|
||||
+
|
||||
+ settings->path_user = settings->path_conf;
|
||||
+ Filesystem::createDir(settings->path_user + "mods/");
|
||||
+ Filesystem::createDir(settings->path_user + "saves/");
|
||||
+
|
||||
+ bool path_data = false;
|
||||
+
|
||||
+ if (Filesystem::pathExists(settings->custom_path_data)) {
|
||||
+ if (!path_data) settings->path_data = settings->custom_path_data;
|
||||
+ path_data = true;
|
||||
+ }
|
||||
+ else if (!settings->custom_path_data.empty()) {
|
||||
+ Utils::logError("Settings: Could not find specified game data directory.");
|
||||
+ settings->custom_path_data = "";
|
||||
+ }
|
||||
+
|
||||
+ if (Filesystem::pathExists("./mods")) {
|
||||
+ if (!path_data) settings->path_data = "./";
|
||||
+ path_data = true;
|
||||
+ }
|
||||
+
|
||||
+#if defined DATA_INSTALL_DIR
|
||||
+ if (!path_data) settings->path_data = DATA_INSTALL_DIR "/";
|
||||
+ if (!path_data && Filesystem::pathExists(settings->path_data)) path_data = true;
|
||||
+#endif
|
||||
+
|
||||
+ find_directory(B_SYSTEM_DATA_DIRECTORY, &path);
|
||||
+
|
||||
+ if (!path_data) settings->path_data = std::string(path.Path()) + "/flare/";
|
||||
+ if (!path_data && Filesystem::pathExists(settings->path_data)) path_data = true;
|
||||
+ if (!path_data) settings->path_data = "./";
|
||||
+}
|
||||
+
|
||||
+bool Platform::dirCreate(const std::string& path) {
|
||||
+ if (mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == -1) {
|
||||
+ std::string error_msg = "Platform::dirCreate (" + path + ")";
|
||||
+ perror(error_msg.c_str());
|
||||
+ return false;
|
||||
+ }
|
||||
+ return true;
|
||||
+}
|
||||
+
|
||||
+bool Platform::dirRemove(const std::string& path) {
|
||||
+ if (rmdir(path.c_str()) == -1) {
|
||||
+ std::string error_msg = "Platform::dirRemove (" + path + ")";
|
||||
+ perror(error_msg.c_str());
|
||||
+ return false;
|
||||
+ }
|
||||
+ return true;
|
||||
+}
|
||||
+
|
||||
+// unused
|
||||
+void Platform::FSInit() {}
|
||||
+bool Platform::FSCheckReady() { return true; }
|
||||
+void Platform::FSCommit() {}
|
||||
+void Platform::setScreenSize() {}
|
||||
+void Platform::setExitEventFilter() {}
|
||||
+
|
||||
+#endif // PLATFORM_CPP
|
||||
+#endif // PLATFORM_CPP_INCLUDE
|
||||
--
|
||||
2.30.2
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
SUMMARY="Data files for the game Flare"
|
||||
DESCRIPTION="Flare is a single-player 2D action RPG with fast-paced action \
|
||||
and a dark fantasy style."
|
||||
HOMEPAGE="https://flarerpg.org"
|
||||
COPYRIGHT="2010-2021 Clint Bellanger"
|
||||
LICENSE="GNU GPL v3"
|
||||
REVISION="1"
|
||||
SOURCE_URI="https://github.com/flareteam/flare-game/archive/v$portVersion.tar.gz"
|
||||
CHECKSUM_SHA256="c13231c7dd021252487f6cf117f7f2bb24bbda40af0a2b2902d72b5e2d4c242a"
|
||||
SOURCE_DIR="flare-game-$portVersion"
|
||||
|
||||
ARCHITECTURES="any"
|
||||
DISABLE_SOURCE_PACKAGE="yes"
|
||||
|
||||
PROVIDES="
|
||||
flare_data = $portVersion
|
||||
"
|
||||
REQUIRES="
|
||||
haiku
|
||||
"
|
||||
|
||||
BUILD_REQUIRES="
|
||||
"
|
||||
BUILD_PREREQUIRES="
|
||||
"
|
||||
|
||||
BUILD()
|
||||
{
|
||||
true
|
||||
}
|
||||
|
||||
INSTALL()
|
||||
{
|
||||
mkdir -p $dataDir/flare
|
||||
cp -r mods $dataDir/flare/
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
SUMMARY="Free/Libre Action Roleplaying Engine - Noname mod"
|
||||
DESCRIPTION="This is an as yet nameless mod for Clint Bellangers Flare engine. The basic goals are \
|
||||
to create a small game which will work on the v1 flare engine, which can be completed with an \
|
||||
achievable scope, which shows off some of the newer engine features and shows off some of the \
|
||||
previously unused flare art from opengameart.org."
|
||||
HOMEPAGE="https://github.com/igorko/flare-mod-noname"
|
||||
COPYRIGHT="The Flare community"
|
||||
LICENSE="Artistic"
|
||||
REVISION="1"
|
||||
srcGitRev=d85a6f86d11a3744b8cc97cc75c44c8c6dfc07b1
|
||||
SOURCE_URI="https://github.com/igorko/flare-mod-noname/archive/$srcGitRev.zip"
|
||||
CHECKSUM_SHA256="08c5d4fb2acd117641276356c7d8320b1c37ffa15e3514285576b62beca1fd31"
|
||||
SOURCE_DIR="flare-mod-noname-$srcGitRev"
|
||||
|
||||
ARCHITECTURES="any"
|
||||
DISABLE_SOURCE_PACKAGE="yes"
|
||||
|
||||
PROVIDES="
|
||||
flare_mod_nonamemod = $portVersion
|
||||
"
|
||||
REQUIRES="
|
||||
flare_mod_fantasycore
|
||||
"
|
||||
|
||||
INSTALL()
|
||||
{
|
||||
mkdir -p $dataDir/flare/mods
|
||||
cp -r new_game_mod $dataDir/flare/mods
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
SUMMARY="Free/Libre Action Roleplaying Engine - Laurelia's Polymorphable Citizen"
|
||||
DESCRIPTION="Originally created for the 2012 Liberated Pixel Cup, this game is based upon \
|
||||
Clint Bellanger's FLARE engine. Our goal is to create a game which draws upon several \
|
||||
different classics in the genre, with a heavy emphasis on a polymorphable main character.
|
||||
|
||||
Laurelia's Polymorphable Citizen (or just Polymorphable for short) is an action-rpg \
|
||||
based on the Flare engine. We're aiming a little more towards an 8-bit adventure classic \
|
||||
feel, only with more RPG aspects (ie. attribute choices on level up!)
|
||||
|
||||
The core mechanic in Polymorphable is using different talismans to polymorph into different \
|
||||
forms so you can reach different areas. Imagine being blocked by a pit, so you transform \
|
||||
into a bat to fly across. Or perhaps there's a wall of fire in front of you, so you turn \
|
||||
into ghost form to phase right through."
|
||||
HOMEPAGE="https://github.com/makrohn/polymorphable"
|
||||
COPYRIGHT="Thane Brimhall & Matthew Krohn"
|
||||
LICENSE="GNU GPL v3"
|
||||
REVISION="1"
|
||||
srcGitRev=b8ececd9c2fffd4e69ac0c69e147c7de337b328b
|
||||
SOURCE_URI="https://github.com/makrohn/polymorphable/archive/$srcGitRev.zip"
|
||||
CHECKSUM_SHA256="0f09a70e6dba6be70ff175fc8874baea31dd487a671897b7895948e17bad4339"
|
||||
SOURCE_DIR="polymorphable-$srcGitRev"
|
||||
|
||||
ARCHITECTURES="any"
|
||||
DISABLE_SOURCE_PACKAGE="yes"
|
||||
|
||||
PROVIDES="
|
||||
flare_mod_polymorphable = $portVersion
|
||||
"
|
||||
REQUIRES="
|
||||
app:Flare
|
||||
"
|
||||
|
||||
INSTALL()
|
||||
{
|
||||
mkdir -p $dataDir/flare
|
||||
cp -r mods $dataDir/flare
|
||||
}
|
||||
Reference in New Issue
Block a user