Migrate the fixes from the "hg" patch.

* These will never get merged upstream, they stopped SDL1.2 development.
* There is a remaining bug with window sizes, will look again tomorrow.
This commit is contained in:
Adrien Destugues
2013-11-22 23:47:26 +01:00
parent d2ead6eb33
commit cf214da817
2 changed files with 1 additions and 58 deletions

View File

@@ -45,13 +45,7 @@ BUILD_PREREQUIRES="
SOURCE_DIR="SDL-$portVersion"
PATCH()
{
sed -i 's/AM_PATH_ALSA(0.9.0, have_alsa=yes, have_alsa=no)/have_alsa=no/' configure.in
sed -i 's/AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)/have_esd=no/' configure.in
echo "AC_CONFIG_MACRO_DIR([acinclude])" >> configure.in
}
PATCHES="libsdl-1.2.15.patchset"
BUILD()
{
libtoolize --force --copy --install

View File

@@ -1,51 +0,0 @@
--- libsdl-1.2-hg/src/audio/baudio/SDL_beaudio.cc dim. nov. 04 19:07:49 2012 +0100
+++ b/src/audio/baudio/SDL_beaudio.cc mar. janv. 01 22:41:22 2013 +0100
@@ -199,11 +199,11 @@
return (-1);
}
- format.buffer_size = spec->samples;
-
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
+ format.buffer_size = spec->size;
+
/* Subscribe to the audio stream (creates a new thread) */
{ sigset_t omask;
SDL_MaskSignals(&omask);
return (-1);
}
diff -r 9cff1c7c0fff src/video/bwindow/SDL_sysvideo.cc
--- libsdl-1.2-hg/src/video/bwindow/SDL_sysvideo.cc dim. juin 03 05:03:45 2012 -0400
+++ b/src/video/bwindow/SDL_sysvideo.cc sam. juin 09 11:01:28 2012 +0200
@@ -456,14 +456,6 @@
// printf("Going windowed\n");
SDL_Win->SetFullScreen(fullscreen);
- // Calculate offsets for centering the window (in window mode) and for
- // dentering the bitmap (in full screen mode).
- BRect bounds = bscreen.Frame();
- bounds.PrintToStream();
- int32 cx = (bounds.IntegerWidth() - width)/2;
- int32 cy = (bounds.IntegerHeight() - height)/2;
-
- // printf ("cx = %d, cy = %d\n", cx, cy);
if (!SDL_Win->IsFullScreen()) {
// printf("Doing not fullscreen stuff.\n");
// We are not in full screen mode, so we want to change the window
@@ -471,9 +463,13 @@
SDL_Win->ResizeTo(width, height);
// And also center the window and reset the drawing offset.
- SDL_Win->MoveTo(cx, cy);
SDL_Win->SetXYOffset(0, 0);
} else {
+ // Calculate offsets for centering the bitmap
+ BRect bounds = bscreen.Frame();
+ int32 cx = (bounds.IntegerWidth() - width)/2;
+ int32 cy = (bounds.IntegerHeight() - height)/2;
+
// printf("Doing fullscreen stuff.");
// Center the bitmap whenever we are in full screen mode.
SDL_Win->SetXYOffset(cx, cy);