yamagi_quake2: fix find path (#3309)

This commit is contained in:
Nikolay
2018-11-03 22:29:58 +05:00
committed by alaviss
parent eed1085555
commit d24f280d65
2 changed files with 41 additions and 1 deletions

View File

@@ -86,3 +86,43 @@ index a2e6f18..9397d97 100644
--
2.19.1
From 7cf68509bfbd20fe3fa84f0598973e8558c28742 Mon Sep 17 00:00:00 2001
From: Nikolay0054 <nikolay0054@gmail.com>
Date: Sat, 3 Nov 2018 14:10:59 +0500
Subject: [PATCH] fix find path
---
src/backends/generic/misc.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/backends/generic/misc.c b/src/backends/generic/misc.c
index 973a2cba..11832be0 100644
--- a/src/backends/generic/misc.c
+++ b/src/backends/generic/misc.c
@@ -45,6 +45,10 @@
#include <mach-o/dyld.h> // _NSGetExecutablePath
#endif
+#ifdef __HAIKU__
+#include <FindDirectory.h> // find_path()
+#endif
+
#ifndef PATH_MAX
// this is mostly for windows. windows has a MAX_PATH = 260 #define, but allows
// longer paths anyway.. this might not be the maximum allowed length, but is
@@ -119,6 +123,13 @@ static void SetExecutablePath(char* exePath)
// TODO: realpath() ?
// TODO: no idea what this is if the executable is in an app bundle
+#elif defined(__HAIKU__)
+
+ if(find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, exePath, PATH_MAX) != B_OK)
+ {
+ exePath[0] = '\0';
+ }
+
#else
// Several platforms (for example OpenBSD) donn't provide a
--
2.19.1

View File

@@ -28,7 +28,7 @@ code is fully 64 bit clean and highly portable."
HOMEPAGE="https://www.yamagi.org/quake2/"
COPYRIGHT="OpenArena Team"
LICENSE="GNU GPL v2"
REVISION="2"
REVISION="3"
SOURCE_URI="https://deponie.yamagi.org/quake2/quake2-$portVersion.tar.xz"
CHECKSUM_SHA256="f27b6d110c25feee18bbe9b414a143b52848327141b22349d7c4ef1fa46a7bbf"
SOURCE_DIR="quake2-$portVersion"