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Add recipe for Rocks'n'Diamonds.
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@@ -0,0 +1,86 @@
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From ba88fe1ad26fc936fcfece46929b4b1eebb091c1 Mon Sep 17 00:00:00 2001
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From: Adrien Destugues <pulkomandy@pulkomandy.tk>
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Date: Tue, 28 Jan 2014 20:36:56 +0100
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Subject: remove hardcoded -lm and add -lnetwork.
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diff --git a/src/Makefile b/src/Makefile
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index a67cd14..8493bb9 100644
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--- a/src/Makefile
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+++ b/src/Makefile
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@@ -53,6 +53,11 @@ EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
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PLATFORM = unix
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endif
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+ifeq ($(PLATFORM),haiku) # native compiling to Haiku
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+EXTRA_LDFLAGS = -lnetwork
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+PLATFORM = unix
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+endif
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+
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ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
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EXTRA_LDFLAGS = -lstdc++
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PLATFORM = unix
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@@ -163,7 +168,7 @@ OPTIONS = -O3 -Wall
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endif
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CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
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-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
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+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
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SRCS = main.c \
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--
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1.8.3.4
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From 142ac2bc985591b85860f6fea82b5161fc4446e9 Mon Sep 17 00:00:00 2001
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From: Adrien Destugues <pulkomandy@pulkomandy.tk>
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Date: Tue, 28 Jan 2014 21:10:09 +0100
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Subject: Store user files at the right place.
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diff --git a/src/main.c b/src/main.c
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index aaa3a5b..03723fb 100644
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--- a/src/main.c
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+++ b/src/main.c
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@@ -13,6 +13,9 @@
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#include "libgame/libgame.h"
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+#include <FindDirectory.h>
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+#include <sys/stat.h>
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+
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#include "main.h"
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#include "init.h"
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#include "game.h"
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@@ -5588,11 +5591,27 @@ int main(int argc, char *argv[])
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{
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char * window_title_string = getWindowTitleString();
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+#ifdef __HAIKU__
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+ char datadir[256];
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+ find_directory(B_USER_SETTINGS_DIRECTORY, 0, true, datadir, sizeof(datadir));
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+ strcat(datadir,"/rocksndiamonds");
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+ find_directory(B_USER_DIRECTORY, 0, true, datadir, sizeof(datadir));
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+ char* ptr = datadir;
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+ while(*ptr != 0) ptr++;
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+ ptr++;
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+ mkdir(ptr, 0770);
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+ InitProgramInfo(argv[0], ptr, ptr,
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+ PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING,
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+ X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
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+ MSDOS_POINTER_FILENAME,
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+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
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+#else
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InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
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PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING,
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X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
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MSDOS_POINTER_FILENAME,
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COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
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+#endif
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InitExitMessageFunction(DisplayExitMessage);
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InitExitFunction(CloseAllAndExit);
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--
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1.8.3.4
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71
games-arcade/rocksndiamonds/rocksndiamonds-3.3.1.2.recipe
Normal file
71
games-arcade/rocksndiamonds/rocksndiamonds-3.3.1.2.recipe
Normal file
@@ -0,0 +1,71 @@
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SUMMARY="Arcade style game in the style of Boulder Dash."
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HOMEPAGE="http://www.artsoft.org/rocksndiamonds/"
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LICENSE="GNU GPL v2"
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COPYRIGHT="2001-2013 Artsoft Entertainment"
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SRC_URI="http://www.artsoft.org/RELEASES/unix/rocksndiamonds/rocksndiamonds-3.3.1.2.tar.gz"
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CHECKSUM_MD5="9fb7d125a314f55c5148c0e47f9ebb42"
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REVISION="1"
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ARCHITECTURES="x86"
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if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
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# x86_gcc2 is fine as primary target architecture as long as we're building
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# for a different secondary architecture.
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ARCHITECTURES="$ARCHITECTURES x86_gcc2"
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fi
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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rocksndiamonds = $portVersion
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app:rocksndiamonds = $portVersion
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"
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REQUIRES="
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haiku$secondaryArchSuffix >= $haikuVersion
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lib:libsdl$secondaryArchSuffix
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lib:libsdl_image$secondaryArchSuffix
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lib:libsdl_mixer$secondaryArchSuffix
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lib:libsdl_net$secondaryArchSuffix
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# lib:libz$secondaryArchSuffix
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lib:libsmpeg$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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devel:libsdl$secondaryArchSuffix
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devel:libsdl_image$secondaryArchSuffix
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devel:libsdl_mixer$secondaryArchSuffix
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devel:libsdl_net$secondaryArchSuffix
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# devel:libz$secondaryArchSuffix
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devel:libsmpeg$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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haiku${secondaryArchSuffix}_devel >= $haikuVersion
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cmd:gcc$secondaryArchSuffix
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cmd:ld$secondaryArchSuffix
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cmd:make
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"
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PATCHES="rocksndiamonds-$portVersion.patchset"
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BUILD()
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{
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# Parallel build doesn't work.
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PLATFORM=haiku make sdl
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}
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INSTALL()
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{
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destdir=$appsDir/"Rocks'n'Diamonds"
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mkdir -p $destdir
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cp -r rocksndiamonds sounds graphics levels music $destdir
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addAppDeskbarSymlink $destdir/rocksndiamonds "Rocks'n'Diamonds"
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}
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# ----- DESCRIPTION -----------------------------------------------------------
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DESCRIPTION="
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- network multiplayer games (upto 4 players)
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- local multiplayer games (upto 4 players)
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- soft scrolling with 50 frames per second
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- freely customizable keyboard and joystick support
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- stereo sound effects and music
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- music modules and fullscreen in SDL version
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- contains levels to play Boulder Dash, Emerald Mine and Sokoban
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- lots of additional levels available (over 10.000)
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"
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