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https://github.com/yann64/haikuports.git
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Add recipe for Replicat
How come we didn't have one yet? License is unknown, should try to contact the authors. So we mark as untested.
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131
haiku-misc/replicat/additional-files/makefile
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131
haiku-misc/replicat/additional-files/makefile
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## Haiku Generic Makefile v2.6 ##
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## Fill in this file to specify the project being created, and the referenced
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## Makefile-Engine will do all of the hard work for you. This handles any
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## architecture of Haiku.
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##
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## For more information, see:
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## file:///system/develop/documentation/makefile-engine.html
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# The name of the binary.
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NAME = Replicat
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# The type of binary, must be one of:
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel driver
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TYPE = APP
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# If you plan to use localization, specify the application's MIME signature.
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APP_MIME_SIG = application/x-vnd.Bastion-replicat
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# The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
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# so that Pe and Eddie can fill them in for you.
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#%{
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# @src->@
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# Specify the source files to use. Full paths or paths relative to the
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# Makefile can be included. All files, regardless of directory, will have
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# their object files created in the common object directory. Note that this
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# means this Makefile will not work correctly if two source files with the
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# same name (source.c or source.cpp) are included from different directories.
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# Also note that spaces in folder names do not work well with this Makefile.
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SRCS = main.cpp VuKitten.cpp
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# Specify the resource definition files to use. Full or relative paths can be
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# used.
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RDEFS =
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# Specify the resource files to use. Full or relative paths can be used.
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# Both RDEFS and RSRCS can be utilized in the same Makefile.
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RSRCS = replicat.rsrc
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# End Pe/Eddie support.
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# @<-src@
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#%}
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# Specify libraries to link against.
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# There are two acceptable forms of library specifications:
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# - if your library follows the naming pattern of libXXX.so or libXXX.a,
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# you can simply specify XXX for the library. (e.g. the entry for
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# "libtracker.so" would be "tracker")
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#
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# - for GCC-independent linking of standard C++ libraries, you can use
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# $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
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#
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# - if your library does not follow the standard library naming scheme,
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# you need to specify the path to the library and it's name.
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# (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
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LIBS = be translation
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# Specify additional paths to directories following the standard libXXX.so
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# or libXXX.a naming scheme. You can specify full paths or paths relative
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# to the Makefile. The paths included are not parsed recursively, so
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# include all of the paths where libraries must be found. Directories where
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# source files were specified are automatically included.
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LIBPATHS =
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# Additional paths to look for system headers. These use the form
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# "#include <header>". Directories that contain the files in SRCS are
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# NOT auto-included here.
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SYSTEM_INCLUDE_PATHS =
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# Additional paths paths to look for local headers. These use the form
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# #include "header". Directories that contain the files in SRCS are
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# automatically included.
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LOCAL_INCLUDE_PATHS =
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# Specify the level of optimization that you want. Specify either NONE (O0),
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# SOME (O1), FULL (O3), or leave blank (for the default optimization level).
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OPTIMIZE :=
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# Specify the codes for languages you are going to support in this
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# application. The default "en" one must be provided too. "make catkeys"
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# will recreate only the "locales/en.catkeys" file. Use it as a template
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# for creating catkeys for other languages. All localization files must be
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# placed in the "locales" subdirectory.
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LOCALES =
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# Specify all the preprocessor symbols to be defined. The symbols will not
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# have their values set automatically; you must supply the value (if any) to
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# use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
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# option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
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# "-DDEBUG" on the compiler's command line.
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DEFINES =
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# Specify the warning level. Either NONE (suppress all warnings),
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# ALL (enable all warnings), or leave blank (enable default warnings).
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WARNINGS =
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# With image symbols, stack crawls in the debugger are meaningful.
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# If set to "TRUE", symbols will be created.
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SYMBOLS :=
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# Includes debug information, which allows the binary to be debugged easily.
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# If set to "TRUE", debug info will be created.
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DEBUGGER :=
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# Specify any additional compiler flags to be used.
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COMPILER_FLAGS =
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# Specify any additional linker flags to be used.
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LINKER_FLAGS =
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# Specify the version of this binary. Example:
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# -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
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# This may also be specified in a resource.
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APP_VERSION :=
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# (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
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# location in the /dev hierarchy. Example:
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# DRIVER_PATH = video/usb
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# will instruct the "driverinstall" rule to place a symlink to your driver's
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# binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
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# appear at /dev/video/usb when loaded. The default is "misc".
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DRIVER_PATH =
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## Include the Makefile-Engine
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DEVEL_DIRECTORY := \
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$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
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include $(DEVEL_DIRECTORY)/etc/makefile-engine
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49
haiku-misc/replicat/replicat-1.06.recipe
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49
haiku-misc/replicat/replicat-1.06.recipe
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SUMMARY="Neko the Replicat"
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DESCRIPTION="Neko the Replicat, Inspired by Neko for X-windows by Masayuki Koba."
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HOMEPAGE="https://pulkomandy.tk/~beosarchive/unsorted/cypresstwist/BeOS/Games/"
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COPYRIGHT="1997-1999 Greg Weston
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2000 John Yanarella"
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LICENSE="unknown"
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REVISION="1"
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SOURCE_URI="https://pulkomandy.tk/~beosarchive/unsorted/cypresstwist/BeOS/Games/replicat_v1_06.zip"
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CHECKSUM_SHA256="a631d63e894f4e99d3a5c18e3fd0a92ce3e767ec5b52d92e43b6ee07f2b36f76"
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SOURCE_DIR="replicat v$portVersion/src"
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#PATCHES="projectx-$portVersion.patchset"
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ADDITIONAL_FILES="makefile"
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ARCHITECTURES="?x86_gcc2 ?x86 ?x86_64"
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PROVIDES="
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replicat = $portVersion
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app:replicat = $portVersion
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"
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REQUIRES="
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haiku
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"
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BUILD_REQUIRES="
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haiku_devel
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"
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BUILD_PREREQUIRES="
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makefile_engine
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cmd:make
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cmd:gcc
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"
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BUILD()
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{
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cp -f $portDir/additional-files/makefile ./
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make $jobArgs OBJ_DIR=objects
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}
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INSTALL()
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{
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mkdir -p $appsDir
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cp -a objects/Replicat $appsDir
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addAppDeskbarSymlink $appsDir/Replicat
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}
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TEST()
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{
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make check
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}
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