SDLLopan: use a darker tileset

The tileset tile0.pcx had the tiles using a white background.
That made it impossible for the game to highlight a selected tile.
Edited tile0.pcx (using GIMP) to use a darker background.

Improved the SUMMARY - nobody cares if it uses SDL.
Improved the DESCRIPTION - since it's all part of an unchanging
package, no need to explain how to add tilesets/backgrounds. That's
up to the packager.
This commit is contained in:
Humdinger
2019-12-05 16:50:23 +01:00
parent ce6826c759
commit fe597df568
2 changed files with 4 additions and 6 deletions

View File

@@ -1,17 +1,15 @@
SUMMARY="An SDL version of the Lopan (Mah Jongg solitaire) game"
SUMMARY="A version of the Lopan (Mah Jongg solitaire) game"
DESCRIPTION="The well known Lopan (Mah Jong solitaire) game. Click on \
matching pairs and try to remove all 144 tiles.
Within the game, the ESC key exits, and RETURN reshuffles the board.
The arrow keys work as undo/redo.
F1 switches the tilesets, the data/tiles#.pcx files are used.
F2 switched the background, the data/bg#.pcx files are used.
In both cases, number files beginnging with 0."
F1 switches tilesets.
F2 switches backgrounds."
HOMEPAGE="http://www.linuxmotors.com/sdllopan/"
COPYRIGHT="1999-2008 Dave Ashley"
LICENSE="GNU GPL v2"
REVISION="6"
REVISION="7"
SOURCE_URI="http://www.linuxmotors.com/sdllopan/downloads/sdllopan-$portVersion.tgz"
CHECKSUM_SHA256="386de065bc8c3449c3b0b5e5651cb035cb1bdc242b425c865dd387c54ce708c3"
PATCHES="sdllopan-$portVersion.patchset"