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SDLLopan: use a darker tileset
The tileset tile0.pcx had the tiles using a white background. That made it impossible for the game to highlight a selected tile. Edited tile0.pcx (using GIMP) to use a darker background. Improved the SUMMARY - nobody cares if it uses SDL. Improved the DESCRIPTION - since it's all part of an unchanging package, no need to explain how to add tilesets/backgrounds. That's up to the packager.
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@@ -1,17 +1,15 @@
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SUMMARY="An SDL version of the Lopan (Mah Jongg solitaire) game"
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SUMMARY="A version of the Lopan (Mah Jongg solitaire) game"
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DESCRIPTION="The well known Lopan (Mah Jong solitaire) game. Click on \
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matching pairs and try to remove all 144 tiles.
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Within the game, the ESC key exits, and RETURN reshuffles the board.
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The arrow keys work as undo/redo.
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F1 switches the tilesets, the data/tiles#.pcx files are used.
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F2 switched the background, the data/bg#.pcx files are used.
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In both cases, number files beginnging with 0."
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F1 switches tilesets.
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F2 switches backgrounds."
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HOMEPAGE="http://www.linuxmotors.com/sdllopan/"
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COPYRIGHT="1999-2008 Dave Ashley"
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LICENSE="GNU GPL v2"
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REVISION="6"
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REVISION="7"
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SOURCE_URI="http://www.linuxmotors.com/sdllopan/downloads/sdllopan-$portVersion.tgz"
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CHECKSUM_SHA256="386de065bc8c3449c3b0b5e5651cb035cb1bdc242b425c865dd387c54ce708c3"
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PATCHES="sdllopan-$portVersion.patchset"
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