mirror of
https://github.com/yann64/haikuports.git
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x86_64 is used as a baseline: the "x86_64" entry, whatever status it has, is transformed into "all", and then the other entries in ARCHITECTURES either dropped or rearranged appropriately.
65 lines
1.8 KiB
Bash
65 lines
1.8 KiB
Bash
SUMMARY="A 3D OpenGL Billard Simulator"
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DESCRIPTION="BillardGL is a very nice looking OpenGL pool billiard simulation,\
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which was developed within the scope of the course \"Computergraphics\" at the \
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University of Freiburg (Germany)"
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HOMEPAGE="https://sourceforge.net/projects/billardgl/"
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COPYRIGHT="2001-2008 Tobias Nopper"
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LICENSE="GNU GPL v2"
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REVISION="4"
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SOURCE_URI="http://prdownloads.sourceforge.net/billardgl/BillardGL-$portVersion.tar.gz"
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CHECKSUM_SHA256="9b865b1254aa30125480ec7ea2ce00d91524db066a524b78492545782856df96"
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SOURCE_DIR="BillardGL-$portVersion/src"
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PATCHES="billardgl-$portVersion.patchset"
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ADDITIONAL_FILES="billardgl.rdef.in"
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ARCHITECTURES="all !x86_gcc2"
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SECONDARY_ARCHITECTURES="x86"
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PROVIDES="
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billardgl$secondaryArchSuffix = $portVersion
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app:BillardGL$secondaryArchSuffix
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"
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REQUIRES="
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haiku$secondaryArchSuffix
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lib:libGL$secondaryArchSuffix
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lib:libGLU$secondaryArchSuffix
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"
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BUILD_REQUIRES="
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haiku${secondaryArchSuffix}_devel
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devel:libGL$secondaryArchSuffix
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devel:libglu$secondaryArchSuffix
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"
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BUILD_PREREQUIRES="
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cmd:gcc$secondaryArchSuffix
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cmd:make
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"
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BUILD()
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{
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make $jobArgs
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}
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INSTALL()
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{
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mkdir -p $appsDir/BillardGL
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cp BillardGL $appsDir/BillardGL
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cp -r lang $appsDir/BillardGL
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cp -r Texturen $appsDir/BillardGL
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local APP_SIGNATURE="application/x-vnd.BillardGL"
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local MAJOR="`echo "$portVersion" | cut -d. -f1`"
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local MIDDLE="`echo "$portVersion" | cut -d. -f2`"
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local LONG_INFO="$SUMMARY"
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sed \
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-e "s|@APP_SIGNATURE@|$APP_SIGNATURE|" \
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-e "s|@MAJOR@|$MAJOR|" \
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-e "s|@MIDDLE@|$MIDDLE|" \
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-e "s|@LONG_INFO@|$LONG_INFO|" \
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$portDir/additional-files/billardgl.rdef.in > $sourceDir/billardgl.rdef
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addResourcesToBinaries $sourceDir/billardgl.rdef \
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$appsDir/BillardGL/BillardGL
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addAppDeskbarSymlink $appsDir/BillardGL/BillardGL
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}
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