mirror of
https://github.com/yann64/haikuports.git
synced 2026-05-05 14:38:51 +02:00
269 lines
9.2 KiB
Diff
269 lines
9.2 KiB
Diff
diff --git a/APlayer/Players/GameMusic/libgme/Gbs_Emu.cpp b/APlayer/Players/GameMusic/libgme/Gbs_Emu.cpp
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index 05a0b99..c35c22f 100644
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--- a/APlayer/Players/GameMusic/libgme/Gbs_Emu.cpp
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+++ b/APlayer/Players/GameMusic/libgme/Gbs_Emu.cpp
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@@ -18,10 +18,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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-Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq =
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- Music_Emu::make_equalizer( -47.0, 2000 );
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-Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq =
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- Music_Emu::make_equalizer( 0.0, 300 );
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+Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq ( -47.0, 2000 );
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+Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq ( 0.0, 300 );
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Gbs_Emu::Gbs_Emu()
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{
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@@ -40,8 +38,8 @@ Gbs_Emu::Gbs_Emu()
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set_silence_lookahead( 6 );
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set_max_initial_silence( 21 );
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set_gain( 1.2 );
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-
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- set_equalizer( make_equalizer( -1.0, 120 ) );
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+ static equalizer_t const eq ( -1.0, 120 );
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+ set_equalizer( eq );
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}
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Gbs_Emu::~Gbs_Emu() { }
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diff --git a/APlayer/Players/GameMusic/libgme/Gbs_Emu.h b/APlayer/Players/GameMusic/libgme/Gbs_Emu.h
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index b233a2b..c9054cc 100644
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--- a/APlayer/Players/GameMusic/libgme/Gbs_Emu.h
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+++ b/APlayer/Players/GameMusic/libgme/Gbs_Emu.h
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@@ -41,7 +41,9 @@ public:
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public:
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// deprecated
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- using Music_Emu::load;
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+ #if !defined(__GNUC__) || __GNUC__ > 2
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+ Music_Emu::load;
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+ #endif
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blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
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{ return load_remaining_( &h, sizeof h, in ); }
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diff --git a/APlayer/Players/GameMusic/libgme/Gym_Emu.h b/APlayer/Players/GameMusic/libgme/Gym_Emu.h
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index 1e4ed8b..d11440e 100644
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--- a/APlayer/Players/GameMusic/libgme/Gym_Emu.h
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+++ b/APlayer/Players/GameMusic/libgme/Gym_Emu.h
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@@ -34,7 +34,9 @@ public:
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public:
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// deprecated
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- using Music_Emu::load;
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+ #if !defined(__GNUC__) || __GNUC__ > 2
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+ Music_Emu::load;
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+ #endif
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blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
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{ return load_remaining_( &h, sizeof h, in ); }
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enum { gym_rate = 60 };
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diff --git a/APlayer/Players/GameMusic/libgme/Music_Emu.cpp b/APlayer/Players/GameMusic/libgme/Music_Emu.cpp
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index 942e86e..065e42b 100644
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--- a/APlayer/Players/GameMusic/libgme/Music_Emu.cpp
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+++ b/APlayer/Players/GameMusic/libgme/Music_Emu.cpp
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@@ -24,8 +24,7 @@ int const silence_threshold = 0x10;
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long const fade_block_size = 512;
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int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
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-Music_Emu::equalizer_t const Music_Emu::tv_eq =
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- Music_Emu::make_equalizer( -8.0, 180 );
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+Music_Emu::equalizer_t const Music_Emu::tv_eq ( -8.0, 180 );
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void Music_Emu::clear_track_vars()
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{
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@@ -50,6 +49,7 @@ void Music_Emu::unload()
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}
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Music_Emu::Music_Emu()
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+ : equalizer_(-1.0, 60)
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{
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effects_buffer = 0;
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@@ -62,8 +62,6 @@ Music_Emu::Music_Emu()
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max_initial_silence = 2;
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silence_lookahead = 3;
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ignore_silence_ = false;
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- equalizer_.treble = -1.0;
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- equalizer_.bass = 60;
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static const char* const names [] = {
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"Voice 1", "Voice 2", "Voice 3", "Voice 4",
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diff --git a/APlayer/Players/GameMusic/libgme/Music_Emu.h b/APlayer/Players/GameMusic/libgme/Music_Emu.h
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index d98f7ce..0a8bc0a 100644
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--- a/APlayer/Players/GameMusic/libgme/Music_Emu.h
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+++ b/APlayer/Players/GameMusic/libgme/Music_Emu.h
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@@ -64,7 +64,11 @@ public:
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void ignore_silence( bool disable = true );
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// Info for current track
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- using Gme_File::track_info;
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+ #if (!defined(__GNUC__) || (__GNUC__ > 2))
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+ Gme_File::track_info;
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+ #else
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+ blargg_err_t track_info( track_info_t* out, int k ) const {return Gme_File::track_info(out,k); }
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+ #endif
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blargg_err_t track_info( track_info_t* out ) const;
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// Sound customization
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@@ -199,7 +203,7 @@ struct Gme_Info_ : Music_Emu
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inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
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{
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- return track_info( out, current_track_ );
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+ return Gme_File::track_info( out, current_track_ );
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}
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inline long Music_Emu::sample_rate() const { return sample_rate_; }
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diff --git a/APlayer/Players/GameMusic/libgme/Nsf_Emu.cpp b/APlayer/Players/GameMusic/libgme/Nsf_Emu.cpp
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index eab4bfb..0de854a 100644
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--- a/APlayer/Players/GameMusic/libgme/Nsf_Emu.cpp
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+++ b/APlayer/Players/GameMusic/libgme/Nsf_Emu.cpp
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@@ -31,10 +31,8 @@ int const fme7_flag = 0x20;
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long const clock_divisor = 12;
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-Nsf_Emu::equalizer_t const Nsf_Emu::nes_eq =
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- Music_Emu::make_equalizer( -1.0, 80 );
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-Nsf_Emu::equalizer_t const Nsf_Emu::famicom_eq =
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- Music_Emu::make_equalizer( -15.0, 80 );
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+Nsf_Emu::equalizer_t const Nsf_Emu::nes_eq ( -1.0, 80 );
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+Nsf_Emu::equalizer_t const Nsf_Emu::famicom_eq ( -15.0, 80 );
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int Nsf_Emu::pcm_read( void* emu, nes_addr_t addr )
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{
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diff --git a/APlayer/Players/GameMusic/libgme/Nsf_Emu.h b/APlayer/Players/GameMusic/libgme/Nsf_Emu.h
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index 0b00168..08b987a 100644
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--- a/APlayer/Players/GameMusic/libgme/Nsf_Emu.h
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+++ b/APlayer/Players/GameMusic/libgme/Nsf_Emu.h
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@@ -44,7 +44,11 @@ public:
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public:
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// deprecated
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- using Music_Emu::load;
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+ #if (!defined(__GNUC__) || (__GNUC__ > 2))
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+ Music_Emu::load;
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+ #else
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+ blargg_err_t load( Data_Reader& r) {return Music_Emu::load(r);}
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+ #endif
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blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
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{ return load_remaining_( &h, sizeof h, in ); }
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diff --git a/APlayer/Players/GameMusic/libgme/Spc_Emu.h b/APlayer/Players/GameMusic/libgme/Spc_Emu.h
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index 09063f1..5f08719 100644
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--- a/APlayer/Players/GameMusic/libgme/Spc_Emu.h
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+++ b/APlayer/Players/GameMusic/libgme/Spc_Emu.h
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@@ -48,7 +48,9 @@ public:
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public:
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// deprecated
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- using Music_Emu::load;
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+ #if !defined(__GNUC__) || __GNUC__ > 2
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+ Music_Emu::load;
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+ #endif
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blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
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{ return load_remaining_( &h, sizeof h, in ); }
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byte const* trailer() const; // use track_info()
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diff --git a/APlayer/Players/GameMusic/libgme/Vgm_Emu.cpp b/APlayer/Players/GameMusic/libgme/Vgm_Emu.cpp
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index 5c6bc7c..bfc42d8 100644
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--- a/APlayer/Players/GameMusic/libgme/Vgm_Emu.cpp
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+++ b/APlayer/Players/GameMusic/libgme/Vgm_Emu.cpp
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@@ -35,8 +35,8 @@ Vgm_Emu::Vgm_Emu()
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set_voice_types( types );
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set_silence_lookahead( 1 ); // tracks should already be trimmed
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-
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- set_equalizer( make_equalizer( -14.0, 80 ) );
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+ static equalizer_t const eq( -14.0, 80 );
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+ set_equalizer( eq);
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}
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Vgm_Emu::~Vgm_Emu() { }
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diff --git a/APlayer/Players/GameMusic/libgme/Vgm_Emu.h b/APlayer/Players/GameMusic/libgme/Vgm_Emu.h
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index 65895af..4a1f778 100644
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--- a/APlayer/Players/GameMusic/libgme/Vgm_Emu.h
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+++ b/APlayer/Players/GameMusic/libgme/Vgm_Emu.h
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@@ -51,7 +51,9 @@ public:
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public:
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// deprecated
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- using Music_Emu::load;
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+ #if (!defined(__GNUC__) || (__GNUC__ > 2))
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+ Music_Emu::load;
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+ #endif
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blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
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{ return load_remaining_( &h, sizeof h, in ); }
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byte const* gd3_data( int* size_out = 0 ) const; // use track_info()
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diff --git a/APlayer/Players/GameMusic/libgme/gme.cpp b/APlayer/Players/GameMusic/libgme/gme.cpp
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index 4770984..98fee50 100644
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--- a/APlayer/Players/GameMusic/libgme/gme.cpp
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+++ b/APlayer/Players/GameMusic/libgme/gme.cpp
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@@ -359,9 +359,7 @@ BLARGG_EXPORT void gme_set_equalizer ( Music_Emu* me, gme_equalizer_t cons
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BLARGG_EXPORT void gme_equalizer( Music_Emu const* me, gme_equalizer_t* out )
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{
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- gme_equalizer_t e = gme_equalizer_t(); // Default-init all fields to 0.0f
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- e.treble = me->equalizer().treble;
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- e.bass = me->equalizer().bass;
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+ gme_equalizer_t e(me->equalizer().treble, me->equalizer().bass);
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*out = e;
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}
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diff --git a/APlayer/Players/GameMusic/libgme/gme.h b/APlayer/Players/GameMusic/libgme/gme.h
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index 8eb952e..666538e 100644
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--- a/APlayer/Players/GameMusic/libgme/gme.h
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+++ b/APlayer/Players/GameMusic/libgme/gme.h
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@@ -143,6 +143,8 @@ typedef struct gme_equalizer_t
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double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
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double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */
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+
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+ gme_equalizer_t(double t, double b) {treble = t; bass = b;};
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} gme_equalizer_t;
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/* Get current frequency equalizater parameters */
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diff --git a/Master/Makefile b/Master/Makefile
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index 7ac0424..f8ad52f 100644
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--- a/Master/Makefile
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+++ b/Master/Makefile
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@@ -5,20 +5,20 @@ VERSION := 4.0.1
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#build date is not currently used.
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BUILDDATE := $(shell date +%b_%d_%Y)
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-ARCH := $(shell setgcc | cut -d' ' -f3)
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+ARCH := $(shell setg++ | cut -d' ' -f3)
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OBJDIR := __OBJ_$(ARCH)
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DEPDIR := __DEP_$(ARCH)
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RULESDIR := __RULES_$(ARCH)
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MAKEFILEDIR := makefiles_x86
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-CC := gcc -c -pipe
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-LD := gcc
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+CC := g++ -c -pipe
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+LD := g++
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#Dependency generator
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-#DEP := gcc -M -DBEOS_BUILD
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+#DEP := g++ -M -DBEOS_BUILD
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#Ignores system headers. A bit faster, but might give
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#small problems if local headers are used with <> insetad of "".
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-DEP := gcc -MM -DBEOS_BUILD
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+DEP := g++ -MM -DBEOS_BUILD
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BUILD_DEBUG=TRUE
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#BUILD_DEBUG=FALSE
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diff --git a/Master/makefiles_x86/makefile.APlayer b/Master/makefiles_x86/makefile.APlayer
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index 6b93ba8..aa75bb3 100644
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--- a/Master/makefiles_x86/makefile.APlayer
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+++ b/Master/makefiles_x86/makefile.APlayer
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@@ -20,9 +20,9 @@ $(NAME)_TYPE := APP
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$(NAME)_LIBS := $(APLAYER_LIBS) be root
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ifeq ($(findstring gcc2,$(ARCH)),gcc2)
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-$(NAME)_LIBS += stdc++.r4
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+$(NAME)_LIBS += stdc++.r4.r4
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else
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-$(NAME)_LIBS += stdc++
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+$(NAME)_LIBS += stdc++.r4
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endif
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$(NAME)_RSRCS := $(ROOTDIR)/BeOS/Server_x86.rsrc
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