Hugo site: layouts, config and pilot content
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
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{
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"title": "ADVENTURELAND",
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"date": "1978-03-01",
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"years": [
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"1978"
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],
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"topics": [
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"Software"
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],
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"params": {
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"when": "MARCH 1978",
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"image": "/media/history/images/timeline_0378_adventureland_1.jpg",
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"oc_id": 7,
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"source": {
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"url": "https://web.archive.org/web/20221215134357/http://www.old-computers.com/history/detail.asp?n=7",
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"date": "2022-12-15"
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}
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}
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}
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<img src="/media/history/images/timeline_0378_adventureland_1.jpg"/> <br/><br/> <p>Nowadays, everybody has heard of or has played adventure games, a style of game that puts the player in an environment and then allows him to manipulate objects to accomplish an objective. <br/><br/> In 1978, noboby played adventure game, except some DEC owners who could enjoy the first adventure game written by two college students and called <b>Colossal Caves Adventure</b>.<br/> In 1978 <b>Scott Adams</b> had the opportunity to play this game and he was fascinated by the concept. He wrote his first adventure game <b>Adventureland</b> in the same year for the Radio Shack TRS-80 model 1 and was thus the first person to put an Adventure game on a personal computer and sell a computer game (for $14.95). He is credited with starting the computer game industry. <br/><br/> Few months later, Scott formed his company, <b>Adventure International</b>, and wrote a series of adventure games during about six years. Among them <b>Pirate adventure</b>, <b>Pyramid of doom</b> or <b>The Count</b>. Some versions were all text for S-100 or CP/M based computers, others (Atari, Apple 2, Commodore 64, TI-99) were graphical and offered primitive animations. <br/><br/> In 1985, during the big down turn of the personal computers industry, the company went out of business and Scott became a senior programmer in a management software company. <br/><br/> </p><img src="/media/history/images/timeline_0378_adventureland_2.jpg"/>
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