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title, categories, types, origins, years, cpus, params
title categories types origins years cpus params
Mattel Electronics Keyboard Component
Computers
Home Computer
U.S.A.
1981
8-bit 6502 processor
name image company company_name specs tabs forum_thread photos hardware emulators links docs related oc_id source
Keyboard Component /media/museum/photos/mattel_intellivision_component-keyboard.jpg /companies/mattel-electronics Mattel Electronics
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NAME Keyboard Component
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MANUFACTURER Mattel Electronics
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TYPE Home Computer
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ORIGIN U.S.A.
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YEAR September 1981
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END OF PRODUCTION august 1982
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KEYBOARD Mechanical keyboard 59 keys (TAB, ESC, LOCK, CTRL, CLEAR SCREEN, SHIFT x 2, RETURN, DEL, REPEAT)
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CPU 8-bit 6502 processor
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CO-PROCESSOR TMS9927 videochip, GI CP1610 from the Intellivision console
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RAM 16K 10-bit shared RAM
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TEXT MODES 40x24 monochrome text display could overlay regular Intellivision graphics
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I/O PORTS input for a microphone and two additional expansion ports for peripherals and RAM expansion
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BUILT IN MEDIA Tape drive. The cassettes have two tracks of digital data and two tracks of analog audio completely controlled by the computer
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PERIPHERALS Expanded memory cartridges, 40-column thermal printer was available\ a telephone modem was planned along with voice synthesis and voice recognition
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PRICE $600 (fall 1981)
photos
hardware
emulators
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docs
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PROMOTIONAL PICTURE Taken from Popular Science magazine (june 1979) /media/museum/photos/mattell_keyboard-component_popular-science_june1979.jpg
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COMPUTER ADD-ON White version Mattel was in a bind to compete with the increasing amount of game systems and computers entering the market so they set up competing internal engineering teams, each trying to either fix the Keyboard Component or replace it. The result was a new component system dubbed "the Entertainment Computer System" that proved to be was much smaller, sleeker, and easier to produce than the original Keyboard Component. Users who opted to keep their old "Keyboard Components" were offered the new system in exchange. In the end, however, the "ECS" was a retail flop. Although the original Keyboard Component offered some promise if it could have been fixed, the new one was designed to be cheap, not functional and simply could not compete with the likes of computers like the Commodore 64, never mind that it was totally incompatible to the older "Intellivision Keyboard Component". /media/museum/hardware/mattel_intellivision_white_ecs.jpg
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RIGHT SIDE Thanks to this connector it's possible to connect other Intellivision expansions /media/museum/hardware/mattel_intellivision_ecs_r-side.jpg
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LEFT SIDE The ECS is attached to the Intellivision master console thanks to this interface /media/museum/hardware/mattel_intellivision_ecs_l-side.jpg
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KEYBOARD White version /media/museum/hardware/mattel_intellivision_ecs_keyboard.jpg
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OPENED LID The connectors are used to attached the keyboard via a special "Y" cable. /media/museum/hardware/mattel_intellivision_ecs_opened.jpg
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BOX /media/museum/hardware/mattel_intellivision_ecs_box.jpg
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PROMOTIONAL PICTURE Brown version /media/museum/hardware/mattel_intellivision_ecs_1.jpg
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ITALIAN PROMOTIONAL LEAFLET featuring also the music synthesizer /media/museum/hardware/mattel_intellivision_ecs_ita_1.jpg
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ITALIAN PROMOTIONAL LEAFLET featuring also the music synthesizer /media/museum/hardware/mattel_intellivision_ecs_ita_2.jpg
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DOWNLOAD GAMES 3rd party developer Schell Electronics during the late 1990's developed the Intellicart to transfer Intellivision games from selected Internet sites and play them directly on their Intellivision unit. It connected via a 9pin serial connected to the back of a PC via a wire while it remained connected to the Intellivision via it's cartridge port. The device is no longer made. /media/museum/hardware/mattel_intellivision_intellicart.jpg
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LET YOUR CONSOLE SPEAK ! The "Intellivoice" was launched in 1982 to much fanfare when it was introduced as the second voice synthesis system ever made for video games (The first was Magnavox's voice module for the Odyssey). Innovative for the time, "Intellivoice" produced speech when used with certain games, most of which would not work without the add-on component. The VSM was a large, brown cartridge that could be plugged into the Intellivision, at which point games specifically designed for the device could be inserted like a normal cartridge into the right side of the module. More information available in the [READ MORE](/museum/mattel-electronics-intellivision/) section. /media/museum/hardware/mattel_intellivision_intellivoice.jpg
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TURN YOUR INTELLIVISION INTO A REAL COMPUTER ! Sometime before the failed Aquarius home computer scheme was hatched by Mattel, the Intellivision team had attempted to expand Intellivision into the growing home computer market by turning it into a full fledged computer dubbed as the "Intellivision Keyboard Component", much in the same way Coleco was soon to do with their Adam computer. The unit featured a built-in cassette tape drive for loading and saving data. The Keyboard Component would plug into the cartridge slot on the Intellivision, and had an additional cartridge slot of its own to allow regular Intellivision game cartridges to be played in the usual way. It used the famous 6502 microprocessor as its base. This device was a promise made by Mattel way back in 1979 when they claimed the Intellivision could be upgraded to become a 64K computer. /media/museum/hardware/mattel_intellivision_component-keyboard.jpg
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PROMOTIONAL PICTURE /media/museum/hardware/mattel_intellivision_component-keyboard_2.jpg
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PROMOTIONAL PICTURE /media/museum/hardware/mattel_intellivision_component-keyboard_3.jpg
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PROMOTIONAL PICTURE /media/museum/hardware/mattel_intellivision_component-keyboard_4.jpg
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PROMOTIONAL PICTURE /media/museum/hardware/mattel_intellivision_component-keyboard_5.jpg
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KEYBOARD & BOX The Intellivision Music Synthesizer was a real music keyboard providing 49 keys, 6 polifonic notes (it can play 6 notes at the same time). The keyboard demands the ECS component in order to work: it would be connected through a double 9 pin connector to the controller doors of the Mattel adapter. The Music Synthesizer could be found in the traditional but rare color brown color typical of the first Intellivision model, or in the gray color of Intellivision II. Unfortunately Mattel created only one game to take advantage of the musical add-on, that being "Melody Blaster". /media/museum/hardware/mattel_intellivision_piano-keyboard_2.jpg
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ITALIAN PROMOTIONAL LEAFLET /media/museum/hardware/mattel_intellivision_synthe_1.jpg
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ATTACHED TO THE INTELLIVISION The Intellivision was the first system to feature downloadable games (though without a storage device the games vanished once the machine was turned off). In 1981, General Instrument (manufacturer of the Intellivision's CPU) teamed up with Mattel to roll out the "PlayCable", a device that allowed the downloading of Intellivision games via cable TV using what we would now call a primitive "Cable DSL Modem". This device of course assumed the user had Cable TV, as in the Early 1980's most people still did not. /media/museum/hardware/mattel_intellivision_playcable.jpg
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PICTURE #2 /media/museum/hardware/mattel_intellivision_playcable_2.jpg
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SCREENSHOT This screenshot is what appears when you turn the unit on since the Playcable service doesn't exist anymore (you bet!). This all you get... /media/museum/hardware/mattel_intellivision_playcable_ss.jpg
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LABEL /media/museum/hardware/mattel_intellivision_playcable_label.jpg
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PLAY ATARI 2600 GAMES ! The System Changer plugs into the Master Component and lets the owner play Atari VCS games. This new add-on is actually a VCS clone in a box complete with Atari joystick ports and game select/reset buttons. Spurred on by the System Changer, as well as Coleco's Expansion Module #1 Atari adapter for their own ColecoVision, Atari starts to threaten lawsuits. It is helpfully pointed out that clones of the Atari machine are legal due to the off-the-shelf components and un-copyrighted software contained in them. Atari backs off, opening up the floodgates for various versions of the VCS by other manufacturers. /media/museum/hardware/mattel_intellivision_system-changer.jpg
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PLAY 8 DIFFERENT GAMES without changing cartridges Third party developer Compro created an Intellivision device knoiwn as "Videoplexer", a gamer could plug in up to 8 games at a time at the same time instead of pulling each cartriudge out when finished. Very few of these units were ever made. The device would sit connected to Intellivision's cartridge port with the games pluggged into any or all of the 8 cartridge slots, and the user would push a button corresponding the the game they wished to play. /media/museum/hardware/mattel_intellivision_videoplexer_1.jpg
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Nostalgia http://www.shiny-technologies.com/nostalgia.php Windows many features including ECS, Intellivoice,CGC support, network play, menu system, box/overlay display and text manual reader
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Bliss http://bliss.kylesblog.com/ Multiplatform Intellivision emulator for Windows and PalmOS
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IntellivisionWorld http://www.intellivisionworld.com/Download/List.asp?iwCat=1 Multiplatform More emulators at IntellivisionWorld
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jzINTV http://spatula-city.org/~im14u2c/intv/ Multiplatform Good emulator for Unix, Windows and MacOS
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Intellivision Exhibition http://www.hotcom.com/intellivision Overlays and screenshots for more than 100 games!
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Intellivision FAQ http://www.intellivisionworld.com/FAQ/#_Toc140592017 Excellent FAQ. Very complete and good quality
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Intellivision Gaming Network http://intvgn.roarvgm.com/ News, emulators and downloads
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Intellivision Gumbo Website http://home.earthlink.net/~classic-videogames/intellivision/ At this site you'll find a tasty Intellivision stew, with pictures of rare Intellivision hardware, games, catalogs and fanzines
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Intellivision Hot Spot http://www.intellivision.org/HomePage.asp custom overlays, hardware, software, rarity and more
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INTELLIVISIONlives.com http://www.intellivisionlives.com/ Must see site from the Blue Sky Rangers, original Intellivison programmers
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IntellivisionWorld.com http://www.intellivisionworld.com/ Excellent website full of info. Wonderfuly designed.
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INTV Funhouse http://intvfunhouse.com/ Intellivision fun, facts, tips & pics
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Wikipedia - Intellivision entry http://en.wikipedia.org/wiki/Intellivision Nice article from Wikipedia
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INTELLIVISION MASTER COMPONENT - OWNER'S MANUAL http://www.intellivisionlives.com/bluesky/games/instructions/console.shtml /media/museum/docs/couvs/mattel_intellivision_owner-manual.jpg [**INTELLIVISION MASTER COMPONENT - OWNER'S MANUAL**](http://www.intellivisionlives.com/bluesky/games/instructions/console.shtml)written by Mattel  compiled/archived by www.intellivisionlives.com\  type of document : HTML\  source : [www.intellivisionlives.com](http://www.intellivisionlives.com)
/museum/intv-corp-system-iii
/museum/mattel-electronics-intellivision
/museum/world-book-tutor-vision
1309
url date
https://web.archive.org/web/20230608093825/http://www.old-computers.com/museum/computer.asp?c=1309 2023-06-08

Sometime before the failed Aquarius home computer scheme was hatched by Mattel, the Intellivision team had attempted to expand Intellivision into the growing home computer market by turning it into a full fledged computer dubbed as the "Intellivision Keyboard Component", much in the same way Coleco was soon to do with their Adam computer.

The unit featured a built-in cassette tape drive for loading and saving data. The Keyboard Component would plug into the cartridge slot on the Intellivision, and had an additional cartridge slot of its own to allow regular Intellivision game cartridges to be played in the usual way.

It used the famous 6502 microprocessor as its base. This device was a promise made by Mattel way back in 1979 when they claimed the Intellivision could be upgraded to become a 64K computer.