Files
yann64andClaude Opus 5.5 de19014649 Content with the complete media download (15,344 files)
228 files were never archived; see docs/not-recovered.md in the extraction repo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

3.1 KiB

title, tags, years, params
title tags years params
Football
american football
sport
1972
image specs screenshots machines company oc_id source
/media/museum/software/football.jpg
label value
year of release 1972
label value
companies Magnavox
label value
type game
label value
media cartridge
label value
systems Magnavox Odyssey
label value
number of players 2 players (versus)
title subtitle text image
/media/museum/software/football.jpg
title subtitle text image
cartridge #3 /media/museum/software/magnavox_odyssey_cart3.jpg
title subtitle text image
cartridge #4 /media/museum/software/magnavox_odyssey_cart4.jpg
title subtitle text image
playing cards /media/museum/software/magnavox_odyssey_football_cards.jpg
title subtitle text image
Scoreboard /media/museum/software/magnavox_odyssey_scoreboard.jpg
title subtitle text image
Game board field /media/museum/software/magnavox_odyssey_football_board.jpg
/museum/magnavox-odyssey
/companies/magnavox 342
url date
https://web.archive.org/web/20230324065155/http://www.old-computers.com/museum/software_detail.asp?id=342 2023-03-24

Football for the Magnavox Odyssey is of course the first American Football videogame ever.

Extract from Chronogamer review:

"Football is more of a "football abstraction". It's as if the game is asking you to pretend that you are playing a football simulation. It includes an overlay, a game board, about 40 cards, a football marker, and a yardage marker and utilizes no less than three of the pack-in Odyssey carts. You use the included gameboard to keep track of where the ball is. There's a table printed on the board to help you figure out the yardage results of plays based on cards drawn and dice rolled. This game is 95% boardgame and 5% videogame. I actually thought that would be part of its charm.

At the start of a "play", the player in possession of the ball chooses a play (pass, run or punt) and the other player tries to guess which one they picked. If the defensive player guesses correctly, the offense suffers a penalty on any yardage gained after a successful play. The yardage gained is calculated depending on a drawn card and the point which the Ball Spot exits the screen (top left, middle left, bottom left or out of bounds at a certain point). Some cards will have special events like "breakaway" or "the bomb" to indicate very successful plays with appropriate yardage gains. In "gameplay" these "plays" are more or less exactly what we were doing in Tennis and Table Tennis - using "ENGLISH" try to wiggle the Ball Spot past your opponent's Player Spot. "Run" is a little different. It involves moving your whole Player Spot past the defense. If your running square hits the defense square, one of you disappears! This represents a tackle, but feels almost exactly like a square on the TV disappearing."