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yann64andClaude Opus 5.5 de19014649 Content with the complete media download (15,344 files)
228 files were never archived; see docs/not-recovered.md in the extraction repo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

54 lines
1.5 KiB
Markdown

---
title: Sorcerer Invaders
tags:
- shoot them up
- space
params:
image: /media/museum/software/exidy_sorcerer_invaders_ss1.png
specs:
- label: companies
value: company unknown
- label: type
value: game
- label: media
value: tape
- label: systems
value: Exidy Sorcerer
- label: number of players
value: 1 player
- label: staff
value: Brian Wyvill
screenshots:
- title: menu / optionsenter level
subtitle: ''
text: ''
image: /media/museum/software/exidy_sorcerer_invaders_ss1.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/exidy_sorcerer_invaders_ss2.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/exidy_sorcerer_invaders_ss3.png
- title: game over
subtitle: ''
text: ''
image: /media/museum/software/exidy_sorcerer_invaders_ss99.png
machines:
- /museum/exidy-sorcerer
company: /companies/exidy
oc_id: 685
source:
url: https://web.archive.org/web/20230601193047/http://www.old-computers.com/museum/software_detail.asp?id=685
date: '2023-06-01'
---
Sorcerer Invaders is of course a clone of Space Invaders for the Exidy Sorcerer.
Programmed by Brian Wyvill, it must have been released around 1979 or 1980.
It's a good adaptation thanks to its fast action. You can choose game speed (between 0 and 9) and you can fire several missiles in a row.
The originality of this version is that your missiles are limited. You only have 64 of them to destroy 40 aliens. If you're out of munition, it's game over!