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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

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Markdown

---
title: Hockey also known as Football, Soccer, Fussball
tags:
- ball and paddle
- football
- hockey
- sport
years:
- '1976'
params:
image: /media/museum/software/gi_ay-3-8500_football.png
specs:
- label: year of release
value: '1976'
- label: companies
value: General Instruments
- label: type
value: game
- label: media
value: built-in system
- label: systems
value: GI AY-3-8500 (4 games)
- label: number of players
value: 2 players (versus)
screenshots:
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/gi_ay-3-8500_football.png
machines:
- /museum/ultrasound-tele-sports
company: /companies/ultrasound
oc_id: 630
source:
url: https://web.archive.org/web/20230614011056/http://www.old-computers.com/museum/software_detail.asp?id=630
date: '2023-06-14'
---
With this game each player has a keeper and a striker. The layout is such that the keeper is in his normal position and the striker is positioned in the opponent's half of the playing area. When the game starts, the ball will appear going from one goal line to the other side. If the oppoenent's striker can intercept the ball, it will shoot it back towards the keeper. If the ball is missed, it will go to the other half of the playing area. The first team's striker will have then the opportunity to intercept the ball and deviate it at a new angle according to the playing option used. If the ball is intercepted by the keepr or it bounced back by the end-field boundary, the same striker will have another opportunity to intercept the ball and send it back to the keeper. A score is made by shooting the ball through the defined goal area. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.