228 files were never archived; see docs/not-recovered.md in the extraction repo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
54 lines
1.5 KiB
Markdown
54 lines
1.5 KiB
Markdown
---
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title: Sorcerer Invaders
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tags:
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- shoot them up
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- space
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params:
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image: /media/museum/software/exidy_sorcerer_invaders_ss1.png
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specs:
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- label: companies
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value: company unknown
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- label: type
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value: game
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- label: media
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value: tape
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- label: systems
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value: Exidy Sorcerer
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- label: number of players
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value: 1 player
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- label: staff
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value: Brian Wyvill
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screenshots:
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- title: menu / optionsenter level
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subtitle: ''
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text: ''
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image: /media/museum/software/exidy_sorcerer_invaders_ss1.png
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- title: ''
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subtitle: ''
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text: ''
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image: /media/museum/software/exidy_sorcerer_invaders_ss2.png
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- title: ''
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subtitle: ''
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text: ''
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image: /media/museum/software/exidy_sorcerer_invaders_ss3.png
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- title: game over
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subtitle: ''
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text: ''
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image: /media/museum/software/exidy_sorcerer_invaders_ss99.png
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machines:
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- /museum/exidy-sorcerer
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company: /companies/exidy
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oc_id: 685
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source:
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url: https://web.archive.org/web/20230601193047/http://www.old-computers.com/museum/software_detail.asp?id=685
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date: '2023-06-01'
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---
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Sorcerer Invaders is of course a clone of Space Invaders for the Exidy Sorcerer.
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Programmed by Brian Wyvill, it must have been released around 1979 or 1980.
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It's a good adaptation thanks to its fast action. You can choose game speed (between 0 and 9) and you can fire several missiles in a row.
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The originality of this version is that your missiles are limited. You only have 64 of them to destroy 40 aliens. If you're out of munition, it's game over!
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