1,289 discussions, 9,527 archived comments; pages no longer carry the comments themselves. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
147 lines
7.4 KiB
Markdown
147 lines
7.4 KiB
Markdown
---
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title: SANDS 3000
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categories:
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- Pongs
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origins:
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- United Kingdom
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years:
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- '1977'
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cpus:
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- General Instruments AY-3-8500 ?
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params:
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name: '3000'
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image: /media/museum/photos/sands_3000_1.jpg
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company: /companies/sands
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company_name: SANDS
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specs:
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- label: NAME
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value: '3000'
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- label: MANUFACTURER
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value: Sands
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- label: ORIGIN
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value: United Kingdom
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- label: YEAR
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value: ? 1977
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- label: BUILT IN LANGUAGE
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value: Tennis, Hockey, Squash 1, Squash 2
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- label: KEYBOARD
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value: Two detachable controllers (sliders)
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- label: CPU
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value: General Instruments AY-3-8500 ?
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- label: SPEED
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value: score rester, manual ball service
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- label: CO-PROCESSOR
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value: bat size amateur/professional, angles 20°/40°, ball speed slow/fast, ball service manual/automatic
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- label: RAM
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value: On screen
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- label: COLORS
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value: Black & white
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- label: SOUND
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value: Built-in speaker
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- label: I/O PORTS
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value: RF TV video output
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- label: OS
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value: six battery cells
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- label: POWER SUPPLY
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value: external power supply
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- label: PERIPHERALS
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value: 'No'
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- label: PRICE
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value: Unknown
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tabs:
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- software
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- emulators
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- links
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forum_thread: 1092
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screenshots:
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- title: TENNIS
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subtitle: ''
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text: |-
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There is one bat per side, a top and bottom boundary, and a center net. The individual scores are counted and displayed automatically. Considering the option where all bats and four angles are used, after the reset has been applied, the score will be 0-0 and the ball will serve arbitrarily to one side at one of the angles. If the ball hits the top or bottom boundary it will assume the angle of reflection and continue in play. The player beeing served must control his bat to intercept the ball. When a hit is detected by the logic circuit, the section of the bat which made the ball contact is used to determine the new angle of the ball. To expand on this, all bats are divided logically into four adjacent sections of equal length. When using the four angle option, it is the quarter section of the bat which actually hits and determine the new direction of the ball. The direction does not depend upon the previous angle of incidence. With the two angle option, top and bottom pairs of the bats are summed together and only the two shallower angles are used to program the new direction of the ball. The ball will be then sent back to the other player, bouncing on top and bottom noudaries as necessary until it reaches the other player.
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This action is repeated until one player misses the ball. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.
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image: /media/museum/software/gi_ay-3-8500_tennis.gif
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- title: FOOTBALL
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subtitle: Also called soccer and hockey
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text: With this game each player has a keeper and a striker. The layout is such that the keeper is in his normal position and the striker is positioned in the opponent's half of the playing area. When the game starts, the ball will appear going from one goal line to the other side. If the oppoenent's striker can intercept the ball, it will shoot it back towards the keeper. If the ball is missed, it will go to the other half of the playing area. The first team's striker will have then the opportunity to intercept the ball and deviate it at a new angle according to the playing option used. If the ball is intercepted by the keepr or it bounced back by the end-field boundary, the same striker will have another opportunity to intercept the ball and send it back to the keeper. A score is made by shooting the ball through the defined goal area. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically
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towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.
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image: /media/museum/software/gi_ay-3-8500_football.gif
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- title: SQUASH
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subtitle: ''
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text: This is a two players games. Players alternately hit back the ball into the playfield. The right-hand player is the one that hit first, then it goes over to the other player. Each player is enabled alternately.
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image: /media/museum/software/gi_ay-3-8500_squash.gif
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- title: SQUASH PRACTICE
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subtitle: ''
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text: This game is similar to Squash except that there is only one player.
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image: /media/museum/software/gi_ay-3-8500_squash-practice_ss.gif
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emulators:
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- title: www.pong-story.com
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url: http://www.pong-story.com/pcpong.htm
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platform: Multiplatform
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text: Several pong emulators (simulators) presented here
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links:
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- title: Web Wiz CAPTCHA
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url: http://www.webwizcaptcha.com
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text: ''
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related:
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- /museum/a10-telespiel-9010
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- /museum/alex-video-spiel-tg-621
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- /museum/apf-match
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- /museum/apf-tv-fun-model-401
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- /museum/audiosonic-pp-800
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- /museum/bentley-compu-vision
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- /museum/blaupunkt-tv-action
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- /museum/coleco-telstar-alpha-model-6030
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- /museum/conic-tv-sports-tg-621
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- /museum/conic-tvg-209
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- /museum/dms-telesports-mini
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- /museum/grandstand-t-v-game-model-3000
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- /museum/hanimex-666
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- /museum/hanimex-7771
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- /museum/hanimex-t-338
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- /museum/intel-germany-super-tele-sport-d-688-36
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- /museum/interton-video-2400
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- /museum/jostykit-multi-tv-game-hf-344
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- /museum/magiclick-teleclick
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- /museum/match-sd-01c
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- /museum/mbo-tele-ball
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- /museum/mbo-tele-ball-ii
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- /museum/mbo-tele-ball-iii
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- /museum/mentor-sport-tg-20
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- /museum/novoton-tj-141
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- /museum/novoton-video-sports
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- /museum/playtech-telesport
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- /museum/polistil-v-g-2
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- /museum/r-f-t-bss-01-bildschirmspiel-01
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- /museum/radofin-electronics-limited-tele-sports
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- /museum/riva-t-800c
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- /museum/roberts-paddle-iv
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- /museum/roberts-rally-iv
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- /museum/societe-occitane-d-electronique-oc-4
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- /museum/sonolor-telematch
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- /museum/sportron-101u
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- /museum/superlectron-tv-challenger-series-3000-tvc-3000
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- /museum/tele-flip-paris-video-sport-fy-707
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- /museum/thomson-jv1t
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- /museum/ultrasound-tele-sports
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- /museum/ultrasound-tv-9010
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- /museum/universum-tv-multi-spiel-handheld
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- /museum/universum-tv-spiel-1004
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oc_id: 1122
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source:
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url: https://web.archive.org/web/20230613002704/http://www.old-computers.com/museum/computer.asp?c=1122
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date: '2023-06-13'
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---
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Little is known about this small pong system made in Hong Kong.
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It seems to be a classic pong system with 4 pong games. Games selection is made through a small dial in the middle of the case. Switches are used to choose different functions.
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The two controllers (sliders) are detachable.
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---
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**Contributors :** Grant Meredith
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<table> <tr> <td></td> <td>We need more info about this computer ! If you designed, used, or have more info about this system, please send us pictures or anything you might find useful.</td> <td></td> </tr> </table>
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