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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

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Markdown

---
title: Catch
tags:
- ball and paddle
years:
- '1976'
params:
image: /media/museum/software/atari_c140_catch_s1.png
specs:
- label: year of release
value: '1976'
- label: companies
value: Atari
- label: type
value: game
- label: media
value: built-in system
- label: systems
value: Atari Super Pong (C140)
- label: number of players
value: 2 players (versus)
screenshots:
- title: catch the ball with your gap!
subtitle: ''
text: ''
image: /media/museum/software/atari_c140_catch_s1.png
- title: score is displayed each time a ball is catched
subtitle: ''
text: ''
image: /media/museum/software/atari_c140_catch_s2.png
machines:
- /museum/atari-super-pong-model-c-140
company: /companies/atari
oc_id: 391
source:
url: https://web.archive.org/web/20230614010953/http://www.old-computers.com/museum/software_detail.asp?id=391
date: '2023-06-14'
---
Catch is one of the first pong variation, a kind of "negative" pong.
Turn each knob to move one of the goals up or down, and catch the ball through your goal. The ball never goes out of bounds, but stays in action until one of the players catches it. That player then scores one point. The ball is then automatically served again towards the player who caught the ball.
The first player to earn 15 points wins the game.