Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
29 lines
1.7 KiB
Markdown
29 lines
1.7 KiB
Markdown
---
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title: ADVENTURELAND
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date: '1978-03-01'
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years:
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- '1978'
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topics:
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- Software
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params:
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when: MARCH 1978
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image: /media/history/images/timeline_0378_adventureland_1.jpg
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oc_id: 7
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source:
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url: https://web.archive.org/web/20221215134357/http://www.old-computers.com/history/detail.asp?n=7
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date: '2022-12-15'
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---
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Nowadays, everybody has heard of or has played adventure games, a style of game that puts the player in an environment and then allows him to manipulate objects to accomplish an objective.
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In 1978, noboby played adventure game, except some DEC owners who could enjoy the first adventure game written by two college students and called **Colossal Caves Adventure**.\
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In 1978 **Scott Adams** had the opportunity to play this game and he was fascinated by the concept. He wrote his first adventure game **Adventureland** in the same year for the Radio Shack TRS-80 model 1 and was thus the first person to put an Adventure game on a personal computer and sell a computer game (for $14.95). He is credited with starting the computer game industry.
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Few months later, Scott formed his company, **Adventure International**, and wrote a series of adventure games during about six years. Among them **Pirate adventure**, **Pyramid of doom** or **The Count**. Some versions were all text for S-100 or CP/M based computers, others (Atari, Apple 2, Commodore 64, TI-99) were graphical and offered primitive animations.
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In 1985, during the big down turn of the personal computers industry, the company went out of business and Scott became a senior programmer in a management software company.
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