6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun. 4,336 media files so far; references to files not downloaded yet are left out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
174 lines
9.1 KiB
Markdown
174 lines
9.1 KiB
Markdown
---
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title: RIVA T-800c
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categories:
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- Pongs
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origins:
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- Europe
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years:
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- '1979'
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cpus:
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- General Instruments AY-3-8500
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params:
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name: T-800c
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company: /companies/riva
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company_name: RIVA
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specs:
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- label: NAME
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value: T-800c
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- label: MANUFACTURER
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value: Riva
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- label: ORIGIN
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value: Europe
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- label: YEAR
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value: ? 1979
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- label: BUILT IN LANGUAGE
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value: Football, Squash, Practice, Tennis
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- label: KEYBOARD
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value: 2 tiny paddles with no fire button
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- label: CPU
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value: General Instruments AY-3-8500
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- label: SPEED
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value: Reset / Serve, Start
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- label: CO-PROCESSOR
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value: Speed hi/low, Angle 20° / 20°-40°, Paddle size small/large, Power on/off, Serve manual/auto
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- label: RAM
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value: On screen
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- label: COLORS
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value: Black & white
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- label: SOUND
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value: Built-in speaker
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- label: I/O PORTS
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value: RF TV video output
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- label: OS
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value: 6 x 1,5v
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- label: POWER SUPPLY
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value: 9v DC
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- label: PERIPHERALS
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value: 'No'
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tabs:
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- photos
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- software
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- emulators
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- links
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photos:
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- title: BOX
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subtitle: ''
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text: ''
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image: null
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screenshots:
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- title: TENNIS
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subtitle: ''
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text: |-
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There is one bat per side, a top and bottom boundary, and a center net. The individual scores are counted and displayed automatically. Considering the option where all bats and four angles are used, after the reset has been applied, the score will be 0-0 and the ball will serve arbitrarily to one side at one of the angles. If the ball hits the top or bottom boundary it will assume the angle of reflection and continue in play. The player beeing served must control his bat to intercept the ball. When a hit is detected by the logic circuit, the section of the bat which made the ball contact is used to determine the new angle of the ball. To expand on this, all bats are divided logically into four adjacent sections of equal length. When using the four angle option, it is the quarter section of the bat which actually hits and determine the new direction of the ball. The direction does not depend upon the previous angle of incidence. With the two angle option, top and bottom pairs of the bats are summed together and only the two shallower angles are used to program the new direction of the ball. The ball will be then sent back to the other player, bouncing on top and bottom noudaries as necessary until it reaches the other player.
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This action is repeated until one player misses the ball. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.
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image: /media/museum/software/gi_ay-3-8500_tennis.gif
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- title: FOOTBALL
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subtitle: Also called soccer and hockey
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text: With this game each player has a keeper and a striker. The layout is such that the keeper is in his normal position and the striker is positioned in the opponent's half of the playing area. When the game starts, the ball will appear going from one goal line to the other side. If the oppoenent's striker can intercept the ball, it will shoot it back towards the keeper. If the ball is missed, it will go to the other half of the playing area. The first team's striker will have then the opportunity to intercept the ball and deviate it at a new angle according to the playing option used. If the ball is intercepted by the keepr or it bounced back by the end-field boundary, the same striker will have another opportunity to intercept the ball and send it back to the keeper. A score is made by shooting the ball through the defined goal area. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically
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towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.
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image: /media/museum/software/gi_ay-3-8500_football.gif
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- title: SQUASH
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subtitle: ''
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text: This is a two players games. Players alternately hit back the ball into the playfield. The right-hand player is the one that hit first, then it goes over to the other player. Each player is enabled alternately.
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image: /media/museum/software/gi_ay-3-8500_squash.gif
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- title: SQUASH PRACTICE
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subtitle: ''
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text: This game is similar to Squash except that there is only one player.
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image: /media/museum/software/gi_ay-3-8500_squash-practice_ss.gif
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emulators:
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- title: www.pong-story.com
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url: http://www.pong-story.com/pcpong.htm
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platform: Multiplatform
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text: Several pong emulators (simulators) presented here
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links:
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- title: Web Wiz CAPTCHA
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url: http://www.webwizcaptcha.com
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text: ''
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comments:
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- author: Nick(IOM) (Isle of Man UK)
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date: Thursday 13rd July 2017
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text: |-
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Hi people are saying this unit freezes, I added a small heatsink to the board from spare zx spectrum parts I had and it no longer freezes.
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Hope that helps.
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- author: Homer
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date: Sunday 26th December 2010
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text: |-
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Hi Guys!
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I have the same system and i don''t really use it.\
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Do you know the price if i wanna sell it?
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Thx :)
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- author: Billy (athens greece)
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date: Friday 12th August 2005
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text: |-
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You guys cant imagine what you remind me with that pong machine!It was my first electronic device of my childhood years.My mother bought that pong for me, but I remeber I was soooooo dissapointed because it was freezing after 5-10 minutes of playing! I remember I went back to the store, and I changed it with another one-totally 3 times-, but all had the same problem.Anyway, even for 5 minutes of playing with that machine was a really dream!\
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Keep on your good work with that site!
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- author: John (Earth)
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date: Wednesday 11th August 2004
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text: Wow....This was my first close encounter with game-consoles in the early 80s !!! As I remeber, I could only play 10-15 minutes maximum, because it just freezed-up during play after that time.But, it was awsome for me at that time, anyway!
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related:
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- /museum/a10-telespiel-9010
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- /museum/alex-video-spiel-tg-621
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- /museum/apf-match
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- /museum/apf-tv-fun-model-401
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- /museum/audiosonic-pp-800
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- /museum/bentley-compu-vision
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- /museum/blaupunkt-tv-action
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- /museum/coleco-telstar-alpha-model-6030
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- /museum/conic-tv-sports-tg-621
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- /museum/conic-tvg-209
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- /museum/dms-telesports-mini
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- /museum/grandstand-t-v-game-model-3000
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- /museum/hanimex-666
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- /museum/hanimex-7771
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- /museum/hanimex-t-338
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- /museum/intel-germany-super-tele-sport-d-688-36
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- /museum/interton-video-2400
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- /museum/jostykit-multi-tv-game-hf-344
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- /museum/magiclick-teleclick
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- /museum/match-sd-01c
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- /museum/mbo-tele-ball
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- /museum/mbo-tele-ball-ii
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- /museum/mbo-tele-ball-iii
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- /museum/mentor-sport-tg-20
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- /museum/novoton-tj-141
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- /museum/novoton-video-sports
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- /museum/playtech-telesport
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- /museum/polistil-v-g-2
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- /museum/r-f-t-bss-01-bildschirmspiel-01
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- /museum/radofin-electronics-limited-tele-sports
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- /museum/roberts-paddle-iv
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- /museum/roberts-rally-iv
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- /museum/sands-3000
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- /museum/societe-occitane-d-electronique-oc-4
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- /museum/sonolor-telematch
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- /museum/sportron-101u
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- /museum/superlectron-tv-challenger-series-3000-tvc-3000
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- /museum/tele-flip-paris-video-sport-fy-707
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- /museum/thomson-jv1t
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- /museum/ultrasound-tele-sports
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- /museum/ultrasound-tv-9010
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- /museum/universum-tv-multi-spiel-handheld
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- /museum/universum-tv-spiel-1004
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oc_id: 721
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source:
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url: https://web.archive.org/web/20230614011101/http://www.old-computers.com/museum/computer.asp?c=721
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date: '2023-06-14'
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---
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The main particularity of this pong system is that it is very very very small! The pads are only 2 x 6 cm. It looks like it had been made for dwarves or very little kid hands. Though this must have been a kind of marketing feature (so small you can take it with you anywhere you want), it also must have reduced the manufacturing costs...
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The speaker hole takes a third of the front panel! The tiny controllers are mounted on each side of the system, but can also be detached to play in the sofa ;-)
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The finition is very sober, but doesn't seem to be very strong. There are no screws to fix the different parts. It was very cheap.
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The same system was also sold as the [Hanimex T-338](/museum/hanimex-t-338/).
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---
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**Marco Malpezzi** adds:\
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This small console was also sold as Ajax Model T-800 for the B&W version, and Ajax Colour Game Model T-800C for the colour one. The two systems are exactly the same except for the video output. The colour model can also be found with a white panel.
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