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website/content/software/brickdown-shooting-gallery.md
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yann64andClaude Opus 5.5 de19014649 Content with the complete media download (15,344 files)
228 files were never archived; see docs/not-recovered.md in the extraction repo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

129 lines
4.4 KiB
Markdown

---
title: Brickdown / Shooting Gallery
tags:
- ball and paddle
- breakout
- shooting gallery
years:
- '1978'
params:
image: /media/museum/software/apf_m1000_brickdown_box_m.jpg
specs:
- label: year of release
value: '1978'
- label: companies
value: APF Electronics
- label: type
value: game
- label: media
value: cartridge
- label: systems
value: APF MP1000 systems
- label: number of players
value: 1 player, 2 players (versus)
screenshots:
- title: menu / options
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0000.png
- title: you've got 9 ball to destroy the 8-layers wall
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0001.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0002.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0003.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0004.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0005.png
- title: this time it's a 12-layers wall and speed is faster
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0006.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0007.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0008.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0009.png
- title: Shooting Gallery
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0011.png
- title: right player got the green target!
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0012.png
- title: targets get smaller and faster when hit
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0013.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0014.png
- title: ''
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0015.png
- title: the white target is the last one
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0016.png
- title: right player has finished
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0017.png
- title: both players have finished, but right player used less bullets (12 left)
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_ss0018.png
- title: Cartridge
subtitle: ''
text: ''
image: /media/museum/software/apf_mp1000_brickdown_cart_1.jpg
- title: Back of cartridge
subtitle: ''
text: ''
image: /media/museum/software/apf_mp1000_brickdown_cart_back_1.jpg
- title: box
subtitle: ''
text: ''
image: /media/museum/software/apf_m1000_brickdown_box.jpg
machines:
- /museum/apf-m1000-mp1000
company: /companies/apf
oc_id: 673
source:
url: https://web.archive.org/web/20230208164219/http://www.old-computers.com/museum/software_detail.asp?id=673
date: '2023-02-08'
---
This cartridge offers two games, Brick Down and Shooting Gallery.
**Brick Down**\
Brick Down is of course a copy of the arcade hit [Breakout](/software/breakout/) from Atari (1976), but here the playfield if turned 90° to the right, so that the paddle up and down like a normal pong game.
The object of the game is to destroy all the bricks in the wall. Options include fast or slow ball speed, 8 or 12 layers wall.
Overall the game is bad. The automatic service always launch the ball to the same spot. Rebounds are against any physic logic and have no variety. Animation is worth any Basic programmed games...
**Shooting Gallery**\
Shooting Gallery is a simple shooting game for two players. Screen is split in two halves, one for each player. On each side a moving target is moving back and forth. You must shoot this target as many times as possible. Each time a target is hit, it will change color, size (smaller) and speed (faster). The color cycle goes like this: green -> blue -> purple -> red -> white. If the white target is hit, it disappears, the game is over. Your bullets are limited and this is how you will know who has won, but looking at the number of remaining bullets.