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{
"title": "ADVENTURELAND",
"date": "1978-03-01",
"years": [
"1978"
],
"topics": [
"Software"
],
"params": {
"when": "MARCH 1978",
"image": "/media/history/images/timeline_0378_adventureland_1.jpg",
"oc_id": 7,
"source": {
"url": "https://web.archive.org/web/20221215134357/http://www.old-computers.com/history/detail.asp?n=7",
"date": "2022-12-15"
}
}
}
<img src="/media/history/images/timeline_0378_adventureland_1.jpg"/> <br/><br/> <p>Nowadays, everybody has heard of or has played adventure games, a style of game that puts the player in an environment and then allows him to manipulate objects to accomplish an objective. <br/><br/> In 1978, noboby played adventure game, except some DEC owners who could enjoy the first adventure game written by two college students and called <b>Colossal Caves Adventure</b>.<br/> In 1978 <b>Scott Adams</b> had the opportunity to play this game and he was fascinated by the concept. He wrote his first adventure game <b>Adventureland</b> in the same year for the Radio Shack TRS-80 model 1 and was thus the first person to put an Adventure game on a personal computer and sell a computer game (for $14.95). He is credited with starting the computer game industry. <br/><br/> Few months later, Scott formed his company, <b>Adventure International</b>, and wrote a series of adventure games during about six years. Among them <b>Pirate adventure</b>, <b>Pyramid of doom</b> or <b>The Count</b>. Some versions were all text for S-100 or CP/M based computers, others (Atari, Apple 2, Commodore 64, TI-99) were graphical and offered primitive animations. <br/><br/> In 1985, during the big down turn of the personal computers industry, the company went out of business and Scott became a senior programmer in a management software company. <br/><br/> </p><img src="/media/history/images/timeline_0378_adventureland_2.jpg"/>