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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

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title, tags, years, params
title tags years params
Crash'n Score
car
racing
1975
image specs screenshots machines company oc_id source
/media/museum/software/atari_crashnscore_cab_1.jpg
label value
year of release 1975
label value
companies Atari
label value
type game
label value
media arcade cabinet
label value
systems Arcade
label value
number of players 1 - 2 players (versus)
title subtitle text image
arcade cabinet /media/museum/software/atari_crashnscore_cab_1.jpg
title subtitle text image
arcade cabinet #2 /media/museum/software/atari_crashnscore_cab_2.jpg
/museum/misc-arcade-video-games
/companies/misc 416
url date
https://web.archive.org/web/20230323084119/http://www.old-computers.com/museum/software_detail.asp?id=416 2023-03-23

Atari's Crash'n Score is a video action game in which either one or two players drive race cars on a rectangular playfield and earn score points by driving through lighted score flags. During play a player has to maneuver his car around certain obstacles and has to avoid the oponnent car.

In Crash'n Score a player's objective is to build up his point score. He does this by driving his race car through as many lighted flags as as he can before the game time runs out. A player controls car direction with the steering wheel and car speed with the gas pedal. In a 1-player game only one race car appears.

On the screen the following playfield obstacles appear: oil slicks, unlighted flags, a player-selectable set of barriers, and (in a 2-player game only) collisions with the opponent car.

Each flag is labeled with a numeral ranging from 1 to 7, and at any one moment no more than a single flag can be lighted. When a player succeeds in driving through a lighted flag, a number of points equal to that flag's numeral is added to the player's accumulated score. The scores are continuously displayed near the top of the screen. After a car has driven through a lighted flag, that flag will cease to be lighted and some other flag, randomly chosen, will light up. During the final one-eighth of game time the number of points added to a player's score will be double the numeral shown in the lighted flag.