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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-12 07:55:22 +02:00

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title, tags, years, params
title tags years params
Brickdown / Shooting Gallery
ball and paddle
breakout
shooting gallery
1978
specs screenshots machines company oc_id source
label value
year of release 1978
label value
companies APF Electronics
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type game
label value
media cartridge
label value
systems APF MP1000 systems
label value
number of players 1 player, 2 players (versus)
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menu / options null
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you've got 9 ball to destroy the 8-layers wall null
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this time it's a 12-layers wall and speed is faster null
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Shooting Gallery null
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right player got the green target! null
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targets get smaller and faster when hit null
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the white target is the last one null
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right player has finished null
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both players have finished, but right player used less bullets (12 left) null
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Cartridge null
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Back of cartridge null
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box null
/museum/apf-m1000-mp1000
/companies/apf 673
url date
https://web.archive.org/web/20230208164219/http://www.old-computers.com/museum/software_detail.asp?id=673 2023-02-08

This cartridge offers two games, Brick Down and Shooting Gallery.

Brick Down
Brick Down is of course a copy of the arcade hit Breakout from Atari (1976), but here the playfield if turned 90° to the right, so that the paddle up and down like a normal pong game.

The object of the game is to destroy all the bricks in the wall. Options include fast or slow ball speed, 8 or 12 layers wall.

Overall the game is bad. The automatic service always launch the ball to the same spot. Rebounds are against any physic logic and have no variety. Animation is worth any Basic programmed games...

Shooting Gallery
Shooting Gallery is a simple shooting game for two players. Screen is split in two halves, one for each player. On each side a moving target is moving back and forth. You must shoot this target as many times as possible. Each time a target is hit, it will change color, size (smaller) and speed (faster). The color cycle goes like this: green -> blue -> purple -> red -> white. If the white target is hit, it disappears, the game is over. Your bullets are limited and this is how you will know who has won, but looking at the number of remaining bullets.