6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun. 4,336 media files so far; references to files not downloaded yet are left out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
196 lines
10 KiB
Markdown
196 lines
10 KiB
Markdown
---
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title: INTEL (GERMANY) Super Tele-Sport (D-688/36)
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categories:
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- Pongs
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origins:
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- Europe
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years:
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- '1977'
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cpus:
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- General Instruments AY-3-8500
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params:
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name: Super Tele-Sport (D-688/36)
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image: /media/museum/photos/intel_super-tele-sports_2s.jpg
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company: /companies/intel-germany
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company_name: INTEL (GERMANY)
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specs:
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- label: NAME
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value: Super Tele-Sport (D-688/36)
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- label: MANUFACTURER
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value: Intel (Germany)
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- label: ORIGIN
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value: Europe
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- label: YEAR
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value: '1977'
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- label: BUILT IN LANGUAGE
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value: Hockey, Tennis, Squash , Squash practice
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- label: KEYBOARD
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value: 2 detachable paddles with no fire button
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- label: CPU
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value: General Instruments AY-3-8500
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- label: SPEED
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value: Serve, Reset
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- label: CO-PROCESSOR
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value: power on/off, bat size (big/small), service (auto/man.), ball speed (hi/low), ball angle (20°/40°), sound on/off
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- label: RAM
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value: On screen
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- label: COLORS
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value: Black & white
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- label: SOUND
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value: Built-in speaker
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- label: I/O PORTS
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value: RF TV video output
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- label: OS
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value: 6 x UM2 (C size) batteries
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- label: POWER SUPPLY
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value: 9v DC external power supply
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- label: PERIPHERALS
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value: 'No'
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- label: PRICE
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value: Unknown
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tabs:
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- photos
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- software
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- emulators
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- links
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photos:
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- title: SUPER TELE-SPORT
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subtitle: ''
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text: ''
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image: /media/museum/photos/intel_super-tele-sports_2.jpg
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- title: TOP
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subtitle: ''
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text: ''
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image: /media/museum/photos/intel_super-tele-sports_3.jpg
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- title: CONTROL PANEL DETAIL
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subtitle: ''
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text: ''
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image: /media/museum/photos/intel_super-tele-sports_cp.jpg
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- title: BACK
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subtitle: ''
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text: RF TV output on left, and power connector in the middle...
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image: /media/museum/photos/intel_super-tele-sports_rear.jpg
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- title: BOX
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subtitle: ''
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text: ''
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image: /media/museum/photos/intel_super-tele-sports_box.jpg
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screenshots:
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- title: TENNIS
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subtitle: ''
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text: |-
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There is one bat per side, a top and bottom boundary, and a center net. The individual scores are counted and displayed automatically. Considering the option where all bats and four angles are used, after the reset has been applied, the score will be 0-0 and the ball will serve arbitrarily to one side at one of the angles. If the ball hits the top or bottom boundary it will assume the angle of reflection and continue in play. The player beeing served must control his bat to intercept the ball. When a hit is detected by the logic circuit, the section of the bat which made the ball contact is used to determine the new angle of the ball. To expand on this, all bats are divided logically into four adjacent sections of equal length. When using the four angle option, it is the quarter section of the bat which actually hits and determine the new direction of the ball. The direction does not depend upon the previous angle of incidence. With the two angle option, top and bottom pairs of the bats are summed together and only the two shallower angles are used to program the new direction of the ball. The ball will be then sent back to the other player, bouncing on top and bottom noudaries as necessary until it reaches the other player.
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This action is repeated until one player misses the ball. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.
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image: /media/museum/software/gi_ay-3-8500_tennis.gif
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- title: FOOTBALL
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subtitle: Also called soccer and hockey
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text: With this game each player has a keeper and a striker. The layout is such that the keeper is in his normal position and the striker is positioned in the opponent's half of the playing area. When the game starts, the ball will appear going from one goal line to the other side. If the oppoenent's striker can intercept the ball, it will shoot it back towards the keeper. If the ball is missed, it will go to the other half of the playing area. The first team's striker will have then the opportunity to intercept the ball and deviate it at a new angle according to the playing option used. If the ball is intercepted by the keepr or it bounced back by the end-field boundary, the same striker will have another opportunity to intercept the ball and send it back to the keeper. A score is made by shooting the ball through the defined goal area. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically
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towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores.
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image: /media/museum/software/gi_ay-3-8500_football.gif
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- title: SQUASH
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subtitle: ''
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text: This is a two players games. Players alternately hit back the ball into the playfield. The right-hand player is the one that hit first, then it goes over to the other player. Each player is enabled alternately.
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image: /media/museum/software/gi_ay-3-8500_squash.gif
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- title: SQUASH PRACTICE
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subtitle: ''
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text: This game is similar to Squash except that there is only one player.
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image: /media/museum/software/gi_ay-3-8500_squash-practice_ss.gif
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emulators:
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- title: www.pong-story.com
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url: http://www.pong-story.com/pcpong.htm
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platform: Multiplatform
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text: Several pong emulators (simulators) presented here
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links:
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- title: Web Wiz CAPTCHA
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url: http://www.webwizcaptcha.com
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text: ''
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comments:
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- author: HardwareHarry (Germany)
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date: Wednesday 1st July 2020
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text: |-
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The Company was called\
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INTerELektronik GmbH (short INTEL).\
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The company form GmbH similar to the LLC\
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As much as I found out it has nothing to do with the well known Intel
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To my knowledge he first system was the INTEL TV Sports 1004 which is equal to Univox 41N and Grandstand T.V. Game 2000.
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The sold a lot of similar consoles in 1977 like Intel TV Sport 1006 (bascially a 1004 with Light Gun and two additional Games Pistol and Rifle), Intel TV Sport 2004, Intel TV Sport 3006, Intel TV Sport 4010, Intel TV Sport 5010 and so on.\
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You can find a good compilations of consoles from that company here:\
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https://retroconsoles.fandom.com/wiki/INTEL\_(INTerELektronik_GmbH)
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A picture of of the TV Sport 1004 packaging can be found here\
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http://20thcenturyvideogames.com/Pongs/Intel/cajas/IntelTV-Sport1004.jpg (The picture is read but is says "Farbe:Schwarz" $ Colour: black$)
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- author: Chriss (Germany)
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date: Monday 11th June 2012
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text: |-
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bought a pocket calculator yesterday - it''s made by the same german "INTEL" company.
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on the back it has a sticker that says "INTerELektronik GmbH"
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- author: Webmaster (France)
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date: Saturday 28th February 2009
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text: Yes, that would be nice! Thanks.
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- author: Simone (Italy)
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date: Saturday 17th January 2009
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text: |-
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I have the gun for the Super tele Sport , if u wanna a photo i can make at it...
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Goodbye
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related:
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- /museum/a10-telespiel-9010
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- /museum/alex-video-spiel-tg-621
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- /museum/apf-match
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- /museum/apf-tv-fun-model-401
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- /museum/audiosonic-pp-800
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- /museum/bentley-compu-vision
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- /museum/blaupunkt-tv-action
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- /museum/coleco-telstar-alpha-model-6030
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- /museum/conic-tv-sports-tg-621
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- /museum/conic-tvg-209
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- /museum/dms-telesports-mini
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- /museum/grandstand-t-v-game-model-3000
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- /museum/hanimex-666
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- /museum/hanimex-7771
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- /museum/hanimex-t-338
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- /museum/interton-video-2400
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- /museum/jostykit-multi-tv-game-hf-344
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- /museum/magiclick-teleclick
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- /museum/match-sd-01c
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- /museum/mbo-tele-ball
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- /museum/mbo-tele-ball-ii
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- /museum/mbo-tele-ball-iii
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- /museum/mentor-sport-tg-20
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- /museum/novoton-tj-141
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- /museum/novoton-video-sports
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- /museum/playtech-telesport
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- /museum/polistil-v-g-2
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- /museum/r-f-t-bss-01-bildschirmspiel-01
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- /museum/radofin-electronics-limited-tele-sports
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- /museum/riva-t-800c
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- /museum/roberts-paddle-iv
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- /museum/roberts-rally-iv
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- /museum/sands-3000
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- /museum/societe-occitane-d-electronique-oc-4
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- /museum/sonolor-telematch
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- /museum/sportron-101u
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- /museum/superlectron-tv-challenger-series-3000-tvc-3000
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- /museum/tele-flip-paris-video-sport-fy-707
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- /museum/thomson-jv1t
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- /museum/ultrasound-tele-sports
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- /museum/ultrasound-tv-9010
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- /museum/universum-tv-multi-spiel-handheld
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- /museum/universum-tv-spiel-1004
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oc_id: 1063
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source:
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url: https://web.archive.org/web/20230613001122/http://www.old-computers.com/museum/computer.asp?c=1063
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date: '2023-06-13'
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---
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This is a very common european system. It was released by numerous manufacturers such as Intel (Germany), Asaflex, Univox, [Sportron](/museum/sportron-101u/), Interstate and others. The case can be black or white and the controllers can change.
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It has big orange buttons and large game selection wheel. It was released in 1977 and uses the popular AY-3-8500 chip grom General Instruments offering the 4 classic pong games : Hockey, Tennis, Squash and Squash practice. Another version offered 6 games : 4 same pong games + 2 shooting games. It had the same design as the 4 games model.
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This particular model was sold by Intel in Germany. It is unclear if this Intel company is the same as the world famous one... If someone could help us on this subject that would be great ! We personaly think it is a different one, based in germany...
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The fun fact is that the controllers are attached to the console by "scratches" !
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