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website/content/museum/sega-master-system.md
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yann64andClaude Opus 5.5 de19014649 Content with the complete media download (15,344 files)
228 files were never archived; see docs/not-recovered.md in the extraction repo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-13 16:47:19 +02:00

13 KiB

title, categories, origins, years, cpus, params
title categories origins years cpus params
Sega Master System
Consoles
Japan
1986
Zilog Z80
name image company company_name specs tabs photos adverts hardware connectors emulators links videos comments related oc_id source
Master System /media/museum/photos/sega_sms_1s.jpg /companies/sega Sega
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NAME Master System
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MANUFACTURER Sega
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ORIGIN Japan
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YEAR June 1986 (U.S.A.) 1987 (Europe, Japan)
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END OF PRODUCTION 1989 (Japan) 1990 (Europe, U.S.A.)
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BUILT IN LANGUAGE Hang On or Missile Defense 3D or Hang On and Astro Warrior or Hang On and Safari Hunt
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KEYBOARD 8-way d-pad, 2 buttons
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CPU Zilog Z80
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SPEED 3.579545 MHz (NTSC)\ 3.54 MHz (PAL)
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CO-PROCESSOR Texas Instruments TMS9928A VDP (NTSC)\ Texas Instruments TMS9929A VDP (PAL)
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RAM 8 KB
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VRAM 16 KB
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ROM 8 KB to 256 KB depending on built-in software
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GRAPHIC MODES 256x192, 256x224, 256x240 (PAL only), 16 sprites (8 x 8 pixels)
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COLORS 64 palette, 32 on screen (16 sprite, 16 background)
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SOUND Texas Instruments SN76489 DCSG, 4 channel mono (3 tone channels, 1 white noise channel)\ Yamaha YM2413 9 channel FM (Japan only)
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SIZE / WEIGHT Unknown
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I/O PORTS Cartridge, Sega Card slot, RF/AV outputs, Expansion Port, 2 Controller ports
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BUILT IN MEDIA Cartridge, Sega Cards
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OS 303
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POWER SUPPLY 9V DC, 850 mA
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PERIPHERALS 3D glasses, Light Phazer
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PRICE $199.99
photos
adverts
hardware
connectors
emulators
links
videos
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SEGA MASTER SYSTEM /media/museum/photos/sega_sms_2.jpg
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FRONT We can spot here the two controller connectors and the card slot. /media/museum/photos/sega_sms_front.jpg
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RIGHT SIDE /media/museum/photos/sega_sms_r-side.jpg
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REAR Not much here... Just the Audio/Video output connector, and the power in. Notice that Genesis / Megadrive A/V cable can be used with the Master System. They both have the same pinouts. Good to know... /media/museum/photos/sega_sms_rear.jpg
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TOP /media/museum/photos/sega_sms_top.jpg
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BOTTOM /media/museum/photos/sega_sms_bottom.jpg
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CARD SLOT /media/museum/photos/sega_sms_card-slot.jpg
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CONTROL PAD /media/museum/photos/sega_sms_control-pad.jpg
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BOX /media/museum/photos/sega_sms_box_1.jpg
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SEGA MASTER SYSTEM II /media/museum/photos/sega_sms2_1.jpg
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SMS2 POWER BASE /media/museum/photos/sega_sms2_2.jpg
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FRONT The card slot is gone, and only the two controller connectors are left. /media/museum/photos/sega_sms2_front.jpg
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RIGHT SIDE /media/museum/photos/sega_sms2_r-side.jpg
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REAR Not much here... Just the Audio/Video output connector, and the power in. But this is a french system. US and UK systems have a poor RF aerial connector instead of the this A/V one. Notice that Genesis / Megadrive A/V cable can be used with the Master System. They both have the same pinouts. Good to know... /media/museum/photos/sega_sms2_rear.jpg
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TOP /media/museum/photos/sega_sms2_top.jpg
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BOTTOM /media/museum/photos/sega_sms2_bottom.jpg
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FRENCH ADVERT (SEPT. 1987) "Arcades games in an armchair" /media/museum/pubs/sega_sms_pub_1.jpg
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FRENCH ADVERT #2 (SEPT. 1987) /media/museum/pubs/sega_sms_pub_2.jpg
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3D GLASSES /media/museum/hardware/sega_sms_3d-glasses_1.jpg
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3D GLASSES Picture #2 /media/museum/hardware/sega_ms_3dglasses_2.jpg
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3D GLASSES - BOX /media/museum/hardware/sega_ms_3dglasses_box_1.jpg
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CONTROL STICK Picture #1 /media/museum/hardware/sega_sms_control-stick_1.jpg
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CONTROL STICK Picture #2 /media/museum/hardware/sega_sms_control-stick_2.jpg
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A/V CONNECTOR PINOUT This is the same pinout as the Sega Mark III and Genesis / Megadrive /media/museum/connectors/genesis_md_sms_mkiii_video.gif
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JOYSTICK Same pinout as the SG-1000 and Mark III /media/museum/connectors/sms_joystick.gif
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LIGHT PHASER /media/museum/connectors/sms_lightgun.gif
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Dega http://www.mameworld.net/easyemu/degatut.htm Windows SMS, Mark III and Game Gear emulator
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MEKA http://www.smspower.org/meka/ Windows Multi-system emulator (SG-1000, Mark III, SMS, SC-3000, Game Gear, Colecovision, Othello Multivision)
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Past-O-Rama http://www.system16.com/pastorama/ Windows Sega systems emulator
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GameFAQs http://www.gamefaqs.com/console/sms/game/22669.html Excellent site gathering several Sega Master System FAQs
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IGN.COM http://codes.ign.com/lists/20137/068/index.html A LOT of Sega Master System game codes
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MEKA Software Database http://www.smspower.org/meka/wip/meka.nam Very precise and useful software database (SMS, GG, Coleco, etc.)
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Official Master System pages from Sega! http://www.sega.co.jp/archive/segahard/master/ Excellent. Lot of info here (specs, pix, soft lists, ads,etc.)
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Sega Master System, the console legend http://www.geocities.com/snappa_fcw/sega.html SMS dedicated website. A lot of stuff here.
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SMS Power http://smspower.speedhost.com/ Excellent site supporting all Sega 8-bit systems
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UK Sega Master System page http://www.severedbbs.u-net.com/fletcher/SMS.html History, pictures and tech info
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www.alexkidd.com http://www.alexkidd.com/ FAQs, Game reviews, hardware & peripheral pics and info, ads, links and much more
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www.sega8bit.com http://www.sega8bit.com/ Featuring a games database, release and rarity information, plus the most active SMS related forums on the web
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Sega Master System TV commercial https://www.youtube.com/watch?v=S5vreoJLLRM Length: 31s
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Rod (canada) Friday 25th December 2020 This was a good little console. But there''s one big thing I don''t like about it. And that is the controller. It''s perfectly functional and all that, but it just never felt comfortable to use for long periods of times. Mainly because of the overly sharp contours of the controllers itself. Not to mention that mushy feeling shield D-pad and buttons. just never felt right in my hands...
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Craig (Texas, Republic of) Saturday 19th June 2010 The first RPG on a North American console was on the SMS, but it was not Phantsy Star (released on December 20, 1987 in Japan and in 1988 in NA ) it was Miracle Warriors: Seal of the Dark Lord (released on October 18, 1987). The built-in maze game was called Snail Maze.
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Mrnintendo64guy (USA) Sunday 11th April 2010 these things are hard to find
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Thomsonicus (Poland) Tuesday 8th August 2006 I have a fully functional Master System II console, two oryginal pads and some games. The built-in was "Sonic the Hedgehog". I must admit that this machine has very good graphics and sound and some games which were also released on the PC at that time weren't as good looking :) All games were released in nice Sega boxes, with instructions and so on. Ultima 4 had also two books to be read (one written in runic alphabet!), a poster and a biiig map :D Still working but the cartridge slot has proven to be quite problematic after all those years, must be corrosion or something...
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Jason Bernier (USA) Wednesday 11th May 2005 I had a Master System... If you turned it on without any cartidge or card in it, you were able to play a simple maze game that was built in to the system. Kinda kewl....
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Michael Veale (Australia) Friday 27th June 2003 I had the Sega Master System 2 I think it was great. We only had Alex the Kid on it though
/museum/sega-mark-iii
/museum/sega-master-system-ii
/museum/sega-master-system-iii
/museum/sega-sg-1000
/museum/sega-sg-1000-mark-ii
840
url date
https://web.archive.org/web/20230204174803/http://www.old-computers.com/museum/computer.asp?c=840 2023-02-04

The Sega Master System (SMS) was originally released as the Sega Mark III in Japan. It was released after Nintendo's NES (Nintendo Entertainment System) and was never able to catch up to its level of success. The hardware was superior to that of the NES but the number of quality games on Nintendo's console far out numbered those on the Master System.

There were some quality titles on the system and it was also the first system to have a role-playing game (RPG) in North America. This game was of course Phantasy Star which was released in 1988. The SMS also enjoyed versions of Sonic The Hedgehog, Ghouls and Ghosts, and even Mortal Kombat.

There were some interesting peripherals for the system like the 3D glasses. They hooked up through the card slot on the system and with compatible software created a 3D effect. It worked quite well. One problem was you could see the shutter of the glasses while playing which detracted from the enjoyment of the game. There was also a light gun for the system called the Light Phazer.

The SMS could play two types of games; cartridges and Sega Cards. The cartridges were used most of the time. The cards were for smaller games (32 KB max).

Early in the Master System's life Sega sold the U.S. rights to Tonka. Sega thought that the toy company would be able to market the system better then they could but they were very wrong. In 1989 Sega took control of the U.S. rights again but by then it was too late.

In 1990, after the release of the Genesis/Mega Drive, Sega released a re-designed console, the Master System II, in the U.S. and Europe to try and cut production costs and attract new users.

TRIVIA : Did you know that there is a hidden game called "The Snail Maze Game" in the Master System? To play this game, turn on your power base without a cartridge. While the Sega Master System logo is appearing on the screen, press and hold the directional button in the up position while simultaneously holding down buttons 1 and 2. Once the logo fully appears, the first maze will scroll onto the screen from the right. Have fun.


Adapted from Miles Mason's Master System text

Taneli Lukka from Filand adds :
The AV-connector of the original Master System was deleted from Master System II together with the card slot to save in manufacturing costs. This only leaves the RF-connector for TV-output (for US & UK systems) which is a bad handicap for today's players as the picture quality is very poor with the RF-lead. Because of this many collector's consoles have been modified by adding RGB-output. All Master System models also share one bad feature. This is the pause button which is mounted on the console itself instead of the controller so it's very hard to get to it quickly. The pause button and reset button are also identical so you can quite easily press reset instead of pause if you are not careful. Pray that you are not in the final level of Shinobi when that happens...