Files
website/content/museum/superlectron-tv-challenger-series-3000-tvc-3000.md
T
yann64andClaude Opus 5.5 3eeabe9649 Full content from the completed page crawl (media download still running)
6,654 pages: 1,289 machines, 702 software, 460 companies, 64 history, 17 articles, 59 fun.
4,336 media files so far; references to files not downloaded yet are left out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDRjtmAiNpo5mK5N3d7QwZ
2026-10-12 07:55:22 +02:00

9.0 KiB
Raw Blame History

title, categories, origins, years, cpus, params
title categories origins years cpus params
Superlectron TV Challenger Series 3000 (TVC-3000)
Pongs
Europe
1977
AY-3-8500 from General Instruments ?
name image company company_name specs tabs photos screenshots emulators links related oc_id source
TV Challenger Series 3000 (TVC-3000) /media/museum/photos/superelectron_3000_front_s.jpg /companies/superlectron Superlectron
label value
NAME TV Challenger Series 3000 (TVC-3000)
label value
MANUFACTURER Superlectron
label value
ORIGIN Europe
label value
YEAR ? 1977
label value
BUILT IN LANGUAGE Tennis, Hockey, Squash, Solo (one player squash)
label value
KEYBOARD Two hardwired (not unpluggable) rectangular controllers with knob and serve button
label value
CPU AY-3-8500 from General Instruments ?
label value
SPEED serve (on controllers), reset (on device)
label value
CO-PROCESSOR On/off, ball speed reg/pro, angles reg/pro, bat size reg/pro, serve reg/pro
label value
RAM On screen
label value
COLORS Black & white
label value
SOUND Built-in speaker
label value
I/O PORTS RF TV video output
label value
OS 9V PP-3 batteries
label value
POWER SUPPLY 220V / 9V AC/DC adaptor
label value
PERIPHERALS No
label value
PRICE Unknown
photos
software
emulators
links
title subtitle text image
FRONT Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_front.jpg
title subtitle text image
CONTROLLERS Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_controllers.jpg
title subtitle text image
BOTTOM Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_bottom.jpg
title subtitle text image
BOX Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_box.jpg
title subtitle text image
DOCUMENTATION COVER Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_game_manual.jpg
title subtitle text image
INSTRUCTIONS Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_instructions_1.gif
title subtitle text image
PLAYING HINTS Thanks to **Predseda** for this picture /media/museum/photos/superelectron_3000_hints.gif
title subtitle text image
TENNIS There is one bat per side, a top and bottom boundary, and a center net. The individual scores are counted and displayed automatically. Considering the option where all bats and four angles are used, after the reset has been applied, the score will be 0-0 and the ball will serve arbitrarily to one side at one of the angles. If the ball hits the top or bottom boundary it will assume the angle of reflection and continue in play. The player beeing served must control his bat to intercept the ball. When a hit is detected by the logic circuit, the section of the bat which made the ball contact is used to determine the new angle of the ball. To expand on this, all bats are divided logically into four adjacent sections of equal length. When using the four angle option, it is the quarter section of the bat which actually hits and determine the new direction of the ball. The direction does not depend upon the previous angle of incidence. With the two angle option, top and bottom pairs of the bats are summed together and only the two shallower angles are used to program the new direction of the ball. The ball will be then sent back to the other player, bouncing on top and bottom noudaries as necessary until it reaches the other player. This action is repeated until one player misses the ball. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores. /media/museum/software/gi_ay-3-8500_tennis.gif
title subtitle text image
FOOTBALL Also called soccer and hockey With this game each player has a keeper and a striker. The layout is such that the keeper is in his normal position and the striker is positioned in the opponent's half of the playing area. When the game starts, the ball will appear going from one goal line to the other side. If the oppoenent's striker can intercept the ball, it will shoot it back towards the keeper. If the ball is missed, it will go to the other half of the playing area. The first team's striker will have then the opportunity to intercept the ball and deviate it at a new angle according to the playing option used. If the ball is intercepted by the keepr or it bounced back by the end-field boundary, the same striker will have another opportunity to intercept the ball and send it back to the keeper. A score is made by shooting the ball through the defined goal area. The circuitry then detect a score and automatically increments the correct score counter and updates the score display. The ball will then serve automatically towards the side which has just missed. This sequence is repeated until a score of 15 is reached by one side, meaning the end of the game. The ball will still bounce arround but no further hits or scores can be made. While the game is in progress, 3 audio tones are generated by the system to indicate top and bottom reflections, bat hits and scores. /media/museum/software/gi_ay-3-8500_football.gif
title subtitle text image
SQUASH This is a two players games. Players alternately hit back the ball into the playfield. The right-hand player is the one that hit first, then it goes over to the other player. Each player is enabled alternately. /media/museum/software/gi_ay-3-8500_squash.gif
title subtitle text image
SQUASH PRACTICE This game is similar to Squash except that there is only one player. /media/museum/software/gi_ay-3-8500_squash-practice_ss.gif
title url platform text
www.pong-story.com http://www.pong-story.com/pcpong.htm Multiplatform Several pong emulators (simulators) presented here
title url text
Web Wiz CAPTCHA http://www.webwizcaptcha.com
/museum/a10-telespiel-9010
/museum/alex-video-spiel-tg-621
/museum/apf-match
/museum/apf-tv-fun-model-401
/museum/audiosonic-pp-800
/museum/bentley-compu-vision
/museum/blaupunkt-tv-action
/museum/coleco-telstar-alpha-model-6030
/museum/conic-tv-sports-tg-621
/museum/conic-tvg-209
/museum/dms-telesports-mini
/museum/grandstand-t-v-game-model-3000
/museum/hanimex-666
/museum/hanimex-7771
/museum/hanimex-t-338
/museum/intel-germany-super-tele-sport-d-688-36
/museum/interton-video-2400
/museum/jostykit-multi-tv-game-hf-344
/museum/magiclick-teleclick
/museum/match-sd-01c
/museum/mbo-tele-ball
/museum/mbo-tele-ball-ii
/museum/mbo-tele-ball-iii
/museum/mentor-sport-tg-20
/museum/novoton-tj-141
/museum/novoton-video-sports
/museum/playtech-telesport
/museum/polistil-v-g-2
/museum/r-f-t-bss-01-bildschirmspiel-01
/museum/radofin-electronics-limited-tele-sports
/museum/riva-t-800c
/museum/roberts-paddle-iv
/museum/roberts-rally-iv
/museum/sands-3000
/museum/societe-occitane-d-electronique-oc-4
/museum/sonolor-telematch
/museum/sportron-101u
/museum/tele-flip-paris-video-sport-fy-707
/museum/thomson-jv1t
/museum/ultrasound-tele-sports
/museum/ultrasound-tv-9010
/museum/universum-tv-multi-spiel-handheld
/museum/universum-tv-spiel-1004
1184
url date
https://web.archive.org/web/20230613002706/http://www.old-computers.com/museum/computer.asp?c=1184 2023-06-13

Early pong system marketed in Europe, maybe more specifically in West Germany, featuring the 4 classic pong games : tennis, hockey, squash and solo.

Some marketing extracts : "The TV Challenger 3000 series with regular and professional playing features built into each game" - "TRIPLE SOUND : Your TV Challenger sounds off on ball contact with walls, bats and after a scoring point" - "Easy to connect and operate" - "Four games with triple sound and scoring right on your tv screen"

Predseda from Prague, who sent us these pictures and info, comments:

This device has a very interesting history for me, because it was owned by the current director of the world famous "Spejbl & Hurvinek marionette theatre", who bought it personally in the late 70´s in Wolfsburg in once Western Germany. She kept it in perfect condition, including box and manual and about week ago she gave it to me together with a Commodore 64 C - although we have never met before!