OpenTTD: add dependency to timgmsoundfont

* The game will use 100% CPU trying to play the music without this.
This commit is contained in:
Adrien Destugues
2014-05-12 10:43:44 +02:00
parent 6483980f6e
commit 9eb10dd376

View File

@@ -7,7 +7,7 @@ the original game as closely as possible while extending it with new features.
HOMEPAGE="http://www.openttd.org"
SRC_URI="http://binaries.openttd.org/releases/$portVersion/openttd-$portVersion-source.tar.xz"
CHECKSUM_SHA256="6991ed2c0170481800c3a92a1b43546821a658de91d3ac7efe868588387eca5d"
REVISION="1"
REVISION="2"
ARCHITECTURES="x86"
if [ $effectiveTargetArchitecture != x86_gcc2 ]; then
# x86_gcc2 is fine as primary target architecture as long as we're building
@@ -30,6 +30,7 @@ REQUIRES="
openttd_gfx
openttd_sfx
openttd_msx
timgmsoundfont
"
BUILD_REQUIRES="